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[MYT] Do not check access code prefixes (#1278)
* [MYT] Do not check access code prefixes * note that the access code may not be the same as the one on the back
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@@ -163,11 +163,11 @@ export function MytNeedsIntegrate({
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const realCardAccessCode = useMemo(() => cardAccessCode.replace(/\s+/gu, ""), [cardAccessCode]);
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const validCardAccessCode = useMemo(
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// Note: valid Myt cards must start with 0 or 3 as 0008, sega, or aime cards.
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// See https://sega.bsnk.me/misc/card_convert/#lookup-a-card / https://sega.bsnk.me/allnet/access_codes/
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// We only implement this in client-side because it's just meant to be a
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// user hint, in case someone tries to enter an AIC code or something.
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() => /^[03][0-9]{19}$/u.exec(realCardAccessCode),
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// Note that access codes on MYT can be any combination of 20 digits. While they commonly start
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// with a 0 (official Aime/Amusement IC cards) or a 3 (old Banapassports), this is a bad check
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// because you can card in with any FeliCa-enabled devices, whose IDm might not start with
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// 012E (Amusement IC) and therefore is not converted to a 0008 prefix.
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() => /^[0-9]{20}$/u.exec(realCardAccessCode),
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[realCardAccessCode]
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);
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@@ -181,7 +181,8 @@ export function MytNeedsIntegrate({
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value={cardAccessCode}
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/>
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<Form.Label>
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This is the card access code that's displayed in game. It should be 20 digits.
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This is the card access code that's displayed in game, which may not be the same as
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the code on the back of your card. It should be 20 digits.
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<br />
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{cardAccessCode.length > 0 && !validCardAccessCode ? (
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<span className="text-danger">
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