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@@ -5,7 +5,20 @@ let maxR
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/** @type {CanvasRenderingContext2D} */
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const ctx = canvas.getContext('2d');
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/**
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* 1: tap
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* 1: touch
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* 2: bonus touch
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* 3: snap inward
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* 4: snap outward
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* 5: flick left
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* 6: flick left with circle effect
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* 7: flick right
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* 8: flick right with circle effect
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* 9: hold start
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* 10: hold step
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* 11: hold end
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* 12: lane effect
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* 13: lane effect
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* 16: chain
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*/
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let noteList = [];
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/**
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