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423 lines
16 KiB
Markdown
423 lines
16 KiB
Markdown
# WACCA Asset Definition Table Map
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This page defines what the role of each `.uasset` file in `/WindowsNoEditor/Mercury/Content/Table` is.
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> WARNING: This page is currently a work in progress, it may be missing information or be incorrect in some way.
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>
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> Please contribute if you can!
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### AnnounceTable
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Old announcements, unused in modern version past WACCA S, last announcement dated to December 15th, 2020 (10AM JST)
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#### Structure
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| Name | Type | Example Value | Notes |
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| ----------------- | ----------------------------- | --------------- | ----- |
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| AnnounceStartDate | *UInt64Property* (WACCA Date) | `2018121310` | |
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| AnnounceEndDate | *UInt64Property* (WACCA Date) | `0` | |
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| ImageFileName | *StrProperty* | `uT_AN_S00_000` | |
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### BackMovieSettingTable
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Setting, Background Movie (ask/ON/OFF)
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### BarLineTable
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Setting, toggle display of measure lines (ON/OFF)
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### BGMVolumeTable
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Setting, BGM Volume (0-10), increments of 10 in-game (0, 10, 20, etc.)
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### BingoAllClearResultTable
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Contains rewards for bingo sheet clears.
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Lists season ID, sheet number, reward item ID and item number (amount?)
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#### Structure
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| Name | Type | Example Value | Notes |
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| ------------ | -------------- | ------------- | ----- |
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| ID | *IntProperty* | `42` | |
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| MainSeasonId | *ByteProperty* | `3` | |
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| SubSeasonId | *Int8Property* | `0` | |
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| SheetNumber | *IntProperty* | `42` | |
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| ItemId | *IntProperty* | `206001` | |
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| ItemNumber | *IntProperty* | `1` | |
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### BingoLineResultTable
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Rewards for hitting bingos? 1-9, probably granted in order per sheet.
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Contains data in the same format as [BingoAllClearResultTable](#bingoallclearresulttable), WP rewards are denoted by item ID 0.
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#### Structure
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| Name | Type | Example Value | Notes |
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| --------------- | --------------------- | ------------- | ----- |
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| ID | *IntProperty* | `7` | |
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| MainSeasonId | *ByteProperty* | `3` | |
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| SubSeasonId | *Int8Property* | `0` | |
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| SheetNumberList | *Array\<IntProperty>* | `42` | |
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| ItemId | *IntProperty* | `0` | |
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| ItemNumber | *IntProperty* | `1500` | |
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### BingoMissionConditionTable
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List of every possible condition for a bingo to have.
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Lists difficulty, condition genre (class), condition type, and any associated values with that condition. As of 3.07.01, there are 375 conditions
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#### Structure
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| Name | Type | Example Value | Notes |
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| --------------- | --------------------- | ------------- | ----- |
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| ID | *IntProperty* | `7` | |
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| MainSeasonId | *ByteProperty* | `3` | |
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| SubSeasonId | *Int8Property* | `0` | |
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| SheetNumberList | *Array\<IntProperty>* | `42` | |
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| ItemId | *IntProperty* | `0` | |
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| ItemNumber | *IntProperty* | `1500` | |
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### BingoMissionSheetTable
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Defines what difficulties of conditions should appear on each sheet, specified as a range of sheets, that has a list of levels and amount of conditions per level.
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### BingoMissionSkipSettingTable
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Bingo Skip setting (ON/OFF)
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### BonusEffectSettingTable
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Setting, Bonus Note Effect (ON/OFF)
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### BonusEffectVolumeTable
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Setting, Volume for Bonus Note Effect, same values as [BGMVolumeTable](#bgmvolumetable)
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### BoostItemTable
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List of boost items, such as EXP, WP, or Gate boosts, as well as Daily Bonus boosts.
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### BossStageTable
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List of boss songs, their start and end dates, appear conditions, and unlock conditions. Requires more research, unsure of what each appear and unlock condition is.
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### CenterInfoTable
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Setting, Center Display (0-7), has options to change to combo, score, -score, and all score borders
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### ChainNoteVolumeTable
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Setting, Chain Note volume, same values as [BGMVolumeTable](#bgmvolumetable)
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### CharacterVoiceTable
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Setting, Character Voice (ON/OFF), I think this is for character voices in-game
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### ClearRateTable
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List of every letter grade (MASTER, SSS, C, AAA, etc.) and their requirements. Requirements listed in either note hit count or minimum score.
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### ColorTable
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RGBA color definitions for WACCA Console UI elements. Unsure if it's on-screen colors or LED colors.
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### ConditionTable
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Massive table of conditions (776 as of 3.07.01), has IDs similar to IDs seen in [BossStageTable](#bossstagetable), could be related.
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### CoopNormaTable
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List of multiplayer co-op handicaps, based on averaged level of all players
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### CoopTable
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Multiplayer configurations relating to "boost rate" and "penalty note rates", unsure of what this does yet.
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### CountrySettingTable
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Defines the displayed country code for each region, the maximum amount of songs per set, if the coin blocker setting should be displayed, and optionally the password required to be able to change the songs per set.
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### DemoMusicTable
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List of songs that will be played in attract mode, cycled through in order of appearance.
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Lists song ID, difficulty, and play time in seconds.
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### EMoneyBrandTable
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List of EMoney providers.
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Lists brand ID, an icon for the provider, as well as success and error sounds for electronic payment. Most of this functionality is disabled since sometime in Lily R?
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### ErrorTable
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List of WACCA-specific errors that can be triggered.
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Lists error number and sub error number (e.g. 1904-1)
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### EventTable
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List of in-game events. Lists the following:
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- Event ID
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- Start and end times
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- "title balloon widget path", appears to alter the appearance of the dialog shown on the title screen
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- Title Message Tag, shown before action on the title screen
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- Title Action Message Tag, shown after action, when start button is visible
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- A list of navigator IDs, used to force nav to specific one, for example, the April Fools events
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- A list of endcards to show for "rank in"
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- A list of endcards to show for "random"
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- The conditions to display the above endcards, or to not display any
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- The event music tag, for specific conditions
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- A list of valid "cultures" for the event
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- A misspelled "titla call voice character ID" list, appears to be unused
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- A "class voice message" list, appears to be unused
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### GameScoreTable
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Configurations related to ratings, somehow, as well as the max allowed score
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### GateSkipSettingTable
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Setting, Gate Skip (ON/OFF)
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### GiveupSettingTable
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Setting, Give Up Border (0-5), autofail when selected condition is no longer reachable
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### GradePartsTable
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A list of every Title Part, used to construct custom Titles.
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Lists part ID, part type(?), part string, part explanation (unused), start/end times, and if it's an initial item
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### GradeTable
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A list of every Title.
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Lists title ID, IDs of up to 3 title parts (0 is used for unused parts), title rarity, title string, explanation tag, start/end times, if it's an initial item, and how many WP you gain for earning the title
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### GuideLineIntervalTable
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Setting, Guide Line Interval (0-7), labeled as None/A-G in-game.
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### GuideLineMaskTable
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Setting, Guide Line Mask (0-5), adjusts transparency of guide lines.
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### GuideVolumeTable
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Setting, Guide volume, same values as [BGMVolumeTable](#bgmvolumetable)
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### HoldNoteVolumeTable
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Setting, Hold Note volume, same values as [BGMVolumeTable](#bgmvolumetable)
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### IconTable
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A list of every Icon.
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Lists icon ID, icon texture name (relative to `UI/Textures/USERICON/`), title rarity, icon name tag, explanation tag, start/end times, if it's an initial item, and how many WP you gain for earning the icon
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### JudgeInfoDetailPositionTable
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Setting, show FAST/LATE indicator (ON/OFF)
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### JudgeInfoPositionTable
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Setting, Judgement Info Position (0-3), 3 is OFF
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### JudgeLineSettingTable
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Offset (0-200), -10 to+10 in increments of .1, default 100
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### JudgeParameterTable
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Judgement timing table for each note type, unsure of how the values are used.
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Contains fast/late timings for each judgement type and adjustments for front/rear
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### KeyBeamEffectTable
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Setting, Key Beam Effect (ON/OFF)
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### LaunchDateTable
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List of the launch dates of every major version of the game, might be used for rate calculations.
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### LevelUpTable
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List of experience requirements for levels.
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Lists starting level and required EXP for a level up. Only levels where it changes are defined.
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### LevelUpWaccaPointTable
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Same as [LevelUpTable](#leveluptable), except lists WP reward for finishing each level.
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### LimitationTimeTable
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A list of all of the UI timers used in the game, and how long their time limits are. Time limits bug out over 999.
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### LoginRandomMessageTable
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A list of random login messages.
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Lists a message tag, the conditions for the random message, 2 values, probably related to the condition, and a priority number.
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### MessageTagTable
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Appears to be a list of message tag string replacements. Unused since Lily R, may however still be active. Lists a tag, a replacement string, and start/end times.
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### MirrorSettingTable
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Setting, Mirror Notes (ON/OFF), mirrors notes across Y axis.
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### MultiPlayPointTable
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Appears to be a list of WP bonus multipliers for multiplayer games. Has 4 ranks? Not sure how this works.
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### MultiRankInfoTable
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Setting, Multiplayer Rank display (ON/OFF), controls the display of current multiplayer placement in-game.
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### MusicParameterTable
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List of all music selectable in the game. This is where you can add songwheel definitions.
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This is a very dense table, will do a separate write-up about details later.
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### MusicSelectOptionBeginner
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List of option presets displayed for beginners.
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### MusicSelectOptionDesignSetting
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List that defines design options.
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### MusicSelectOptionDisplayInfoSetting
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List that defines display options.
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### MusicSelectOptionGameSetting
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List that defines game options.
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### MusicSelectOptionNoteColorTable
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List of note color options. Maps parameter to [NotesColorTable](#notescolortable note color ID). Custom note colors may be possible?
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### MusicSelectOptionSoundSetting
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List of sound options.
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### MusicSelectOptionTop
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List of option menus.
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### MyRoomTopMenu
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List of My Room options.
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### NavigateCharacterTable
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List of navigator characters in the game. Lists the following:
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- Navigator ID
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- Validity in every culture
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- Character type (mapped to fixed C++ enum)
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- if the character is original
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- default and stage up textures
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- monitor texture
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- end card normal, "rank in", and stage up textures
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- VIP joined texture
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- VIP joined background material
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- VIP joined light material
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- VIP joined front material
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- Voice start/end times
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- name and explanation tags
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- Navigator start/end times
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- if is an initial item
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### NaviPanelTable
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List of UI button visual appearances.
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Lists button text tag A and B, help text tag (unused since WACCA S iirc), text sizes for each tag, button icon type, texture size, texture position, button widget type, and button widget color.
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### NormaTable
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List of gauge (health) points gained/lost for each judgement on each type of note. Referred to by the old terms SuperJust/Just/Good/Miss.
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### NoteDesignTable
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Mask setting (0-4), used to control the background dimming.
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### NotesColorTable
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List of note color definitions, used by [MusicSelectOptionNoteColorTable](#musicselectoptionnotecolortable).
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Lists note color ID, note color type (may be hardcoded D:), color parameter name, color name tag, if the color is a support color, and the hold color ID
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### PlayerLevelInfoTable
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Player Level Info setting (ON/OFF), toggles the display of the player's level.
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### RateInfoTable
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Rate Info setting (ON/OFF), toggles the display of the player's rate.
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### RhythmGameAppearanceTable
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Miscellaneous settings regarding in-game effects.
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Lists "required combo for effect", song pass effect wait time, "change guide lane appearance combo border", the brightness/gradation of the mask in songs with and without a video, hold note division length, and hold note division lane width
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### RhythmGamePosTable
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Defines the XYZ coordinates of where the notes appear, as well as effects.
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### RhythmGameRuleTable
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Defines "protect involve rock frame number", default note speed, amount of misses considered missless, "basic experience", and "adapted start dash level".
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### ScoreInfoTable
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Setting, Score Info (ON/OFF)
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### SeeYouRandomMessageTable
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Same as [LoginRandomMessageTable](#loginrandommessagetable), except for endcards
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### SESetTable
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List of every sound effect set. Lists the following:
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- marvelous and good SE
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- swipe (slide) marvelous and good SE
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- snap marvelous and good SE
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- hold marvelous SE
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- hold constant SE
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- dropped hold constant SE
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- chain SE
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- name and explanation tag
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- start/end times
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- if is an initial item
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- how many WP you gain for earning the effect pack
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### SkillTable
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list of skills, seems to be unused, translation keys no longer exist, and IDs only refer to 1.xx.xx
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### SlideBonusTimingTable
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A list of timing leniency windows for swipes (slides) based on the BPM, measured in beats.
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### SlideNoteColorSupportTable
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Setting, Swipe (Slide) Inverted Color (ON/OFF)
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### SlideNoteVolumeTable
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Setting, Swipe (Slide) Note volume, same values as [BGMVolumeTable](#bgmvolumetable)
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### SnapNoteColorSupportTable
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Setting, Snap Note Inverted Color (ON/OFF)
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### SnapNoteVolumeTable
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Setting, Snap Note volume, same values as [BGMVolumeTable](#bgmvolumetable)
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### SNoteEffectTable
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Setting, R Note Effect setting (ON/OFF)
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### SNoteVolumeTable
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Setting, R Note volume, same values as [BGMVolumeTable](#bgmvolumetable)
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### StageupIconTable
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Setting, Stage Up Emblem (ON/OFF), toggles the display of the player's stage up emblem.
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### StageUpTable
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List of every stage in the game. You can create your own stages, so long as you are running on a server that supports it.
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This is a very dense table, will do a separate write-up about details later.
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### StoreMenu
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List of items available to buy from the Shop. Lists the following:
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- Goods ID
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- Item category
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- Item ID
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- Item amount
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- Boost item category
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- Boost item ID
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- Boost item amount
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- Payable type (credits or WP)
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- Price
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- Store item name and description
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- Store character message
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- Item texture
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- start/end times
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- "exclusion target goods ID"
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### SugorokuStageParameterTable
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Gate page definitions, fill in later
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### SugorokuUniqueParameterTable
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List of Gates, fill in later
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### TapBonusTimingTable
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A list of timing leniency windows for touch notes based on the BPM, measured in beats.
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### TicketItemTable
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List of ticket items.
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### TotalResultItemJudgementTable
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List of times that specific conditions can occur when passing certain songs based on conditions defined in [ConditionTable](#conditiontable). This is very confusing and I don't quite fully understand it.
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### TotalResultRandomItemTable
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List of random drop conditions after playing a song. Related to [TotalResultItemJudgementTable](#totalresultitemjudgementtable) in some way.
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### TouchEffectShootTable
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Setting, Touch Effect Shoot (ON/OFF)
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### TouchEffectTable
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Setting, Touch Effect ON/OFF before Reverse, now contains an touch effect ID.
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### TouchNoteVolumeTable
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Setting, Touch Note volume, same values as [BGMVolumeTable](#bgmvolumetable)
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### TouchPanelSymbolColorTable
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List of console colors.
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### TrophyTable
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List of trophies.
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### UnlockInfernoTable
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List of unlock requirements for INFERNO charts.
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### UnlockMusicTable
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List of unlock requirements for every song. Can have multiple entries for different unlock conditions over time.
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### UserPlateBackgroundTable
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List of all user plates.
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### UserRateCoefficientTable
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Lists correlations between minimum scores and rate coefficients.
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### UserRateStepTable
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Lists every rate level achievable in the game.
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### UserRateTargetTable
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Defines where the new/old song cutoff is for rate, how many songs apply, and the coefficient of the type of song.
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### VolumeStepListTable
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A list of the volume steps in increments of 10 as full-width strings. Unsure where it's used.
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### WaccaPointTable
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List of how many WP you earn for each letter grade depending on the level of the song.
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### WidgetTranslucencyTable
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Setting, Widget Translucency (0-5). Impacts life bar, judgement, etc. visibility. |