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127 lines
6.1 KiB
Markdown
127 lines
6.1 KiB
Markdown
# Error Dictionary
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This page contains many possible errors you may run into with WACCA
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## Red/Blue Error Screens
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### 800-0: Unknown Error { #800-0 }
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This just happens sometimes. Supposedly an auth server error. Check the AMDaemon console for any unusual errors,
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and then try again.
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### 1102-1: Touch Board Invalid Side { #1102-1 }
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Both touch sync boards were reported to be the same side, which is not a valid configuration. Ensure the rotary DIP
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switch on the sync boards are set properly. The left side board should be 7, and the right side board should be 8.
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### 1103-1: No Touch Unit Boards Found { #1103-1 }
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No touch unit boards (the boards in the individual panels) were found. Ensure that the cable which attaches the unit
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boards to the sync board is connected properly.
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### 1104-1: Touch Board Communication Failed { #1104-1 }
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Connection to the touch sync boards could not be established due to the COM port being in use. Make sure there aren't
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any other applications using the COM ports for the touch boards.
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### 1104-2: Touch Get Version Timeout { #1104-2 }
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The request to get the version of the touch boards has timed out. There is likely something wrong with your hardware,
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or your software implementation is not correct.
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### 1104-3: Touch Set Threshold Timeout { #1104-3 }
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The request to set the sensitivity thresholds of the touch boards has timed out. There is likely something wrong with
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your hardware, or your software implementation is not correct.
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### 1105-1: Touch Key Data Timeout { #1105-1 }
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The touch boards did not respond with key data fast enough. There is likely something wrong with your hardware,
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or your software implementation is not correct.
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### 1105-2: Touch Signal Data Timeout { #1105-2 }
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The touch boards did not respond with raw sensor data fast enough. This functionality is unused by the game itself,
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and is only accessible in the development menu. There is likely something wrong with your hardware, or your software
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implementation is not correct.
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### 1106-1: Touch Unit Board Error { #1106-1 }
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One of the touch unit boards did not respond correctly. There is likely something wrong with your hardware,
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or your software implementation is not correct.
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### 1107-0: Touch Sync Board Param Fixed { #1107-0 }
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Unsure, assume it has something to do with trying to write a parameter on the sync board which is read-only.
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### 1107-1: Touch Sync Board Param Write Failed { #1107-1 }
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Unsure, assume it has something to do with failing to write a sync board parameter.
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### 1200-0: Generic LED Error { #1200-0 }
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LED controller threw an exception. Not really useful. Check consoles?
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### 1201-1: Failed to find LED DLL { #1201-1 }
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The LED DLL (`USBIntLED.dll`) was not found. Make sure it's exists in
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`WindowsNoEditor\Mercury\Plugins\ElizabethPlugin\Source\LEDDevice\Source\Runtime\Public\Externals\`.
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### 1201-2: Failed to load LED DLL { #1201-2 }
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The LED DLL could not be loaded. This is typically due to architecture mismatch on the DLL and the game. Make sure the
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DLL was compiled as x86-64.
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### 1202-1: Failed to init LED DLL { #1202-1 }
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The LED DLL could not be initialized. This either means that the hardware check failed, or the init method was not found.
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### 1203-1: Invalid LED configuration { #1203-1 }
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The LED DLL doesn't like how you've configured your LEDs. Typically, you won't ever see this.
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### 1300-0: Generic Title Server Error { #1300-0 }
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The game is unhappy about how the title server responded. Check your networking.
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### 1301-1: Title Server Get Housing ID Failed { #1301-1 }
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The title server failed to provide you with a housing (cab) ID. Check your networking. This might also mean your cab is
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banned from the server.
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### 1302-1: Title Server Get Area ID Failed { #1302-1 }
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The title server failed to provide you with an area ID. Check your networking. This might also mean your cab is banned
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from the server.
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### 1900-0: Generic Network Error { #1900-0 }
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There was an error with the network. Check your network? Restart the game?
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### 1901-1: Network Error (IP Address) { #1901-1 }
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IP address was not assigned to this machine. Check your network DHCP settings.
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### 1902-1: Network Error (Gateway) { #1902-1 }
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Network gateway was not assigned or not valid. Check your network DHCP settings.
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### 1903-1: Network Error (DNS) { #1903-1 }
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DNS lookup failed. Check your network settings, and also make sure that they are pointed to the right server.
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### 1904-1: Network Error (Hops) { #1904-1 }
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Too many hops between the auth server and you. This should not ever happen in a properly configured network.
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### 1905-1: Network Error (Line Type) { #1905-1 }
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The DNS resolved for a router on a line type that is invalid for this game configuration. This shouldn't happen.
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### 1906-1: Network Error (ALL.Net Auth) { #1906-1 }
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Connection to auth server was not successful. This could either mean it could not connect to the server at all, or you
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were forcefully kicked off for not being validated on the server you're connecting to.
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### 4105-0: Unexpected Error { #4105-0 }
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AMDaemon is angry. If you're running data, check the AMDaemon window for anything that says `Runtime exception occured.`
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### 6501-0: Card Reader Not Found { #6501-0 }
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The game was unable to detect your card reader. Ensure you have a reader connected, and that the game configuration
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and the reader have a matching baud rate configured.
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## AMDaemon Errors
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This section is only relevant if you're running data. If not, you shouldn't really be getting these errors anyway???
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### amGfetcherInit(). ErrCode -1 { #amGfetcherInit }
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ICF1 file was not found. Make sure you have one in the `bin/amfs` folder. When adding one, make sure to delete `sysfile.dat`,
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as it must be regenerated with the data in the ICF file.
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TODO: links to ICF files
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### amSysFileInitEx(). ErrCode -5 { #amSysFileInitEx }
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`sysfile.dat` failed to be written. Make sure `bin/amfs` folder is writable.
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### CreateFileMappingW failed. { #CreateFileMappingW }
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Computer hostname and account username cannot be identical. Change the hostname of the machine to something other
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than the username.
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