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109 lines
3.1 KiB
Markdown
109 lines
3.1 KiB
Markdown
!!! info "Synopsis"
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This guide will cover how to mod your BEMANI game's data folder in a non-destructive way.
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No files will be removed or overwritten.
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## Pre-requisites
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!!! tip ""
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- A fully working and unmodified game
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- The data to mod your game with
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!!! danger "ATTENTION"
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- Please make sure the mod you're installing is **compatible with YOUR specific game and game version**
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- If connecting to an **online network**, make sure they **explicitly allow** the mod you're about to install
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- TWO-TORIAL will **NOT** provide support with issues caused by mods besides **Omnimix** for beatmania IIDX
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## Preparing data_mods
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!!! tip ""
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Let's place your mod files in the right folder.
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- Create a `data_mods` folder next to the others in your game files
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<img src="/img/extras/datamods/1.webp">
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Depending on how your mod is packaged, you may or may not need to create another folder to contain it.
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Inside that folder, the structure should follow the one in `data/`.
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- Place your files inside that `data_mods/mod_folder/`
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If you're confused, the following may help you understand what this means.
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```
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📂data
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┣━📂graphic
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┣━📂info
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┣━📂movie
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┗━📂sound
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📂data_mods
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┗━📂mod_folder
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┣━📂graphic <--- Files that modify data/graphic go here
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┣━📂info <--- Files that modify data/info go here
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┣━📂movie <--- Files that modify data/movie go here
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┗━📂sound <--- Files that modify data/sound go here
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📂dev
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📂modules
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📂prop
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```
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!!! info "Example: Omnimix for beatmania IIDX 31 EPOLIS"
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**Directory**: `contents/data_mods/`
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<img src="/img/extras/datamods/2.webp">
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**Directory**: `contents/data_mods/omnimix_31`
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<img src="/img/extras/datamods/3.webp">
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## Loading data_mods
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### Installing ifs_layeredfs
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!!! tip ""
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We now need a way for our game to load our mods.
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- Download the most recent release of [ifs_layeredfs](https://github.com/mon/ifs_layeredfs/releases/)
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<img src="/img/extras/datamods/4.webp">
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- Open the archive
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<img src="/img/extras/datamods/5.webp">
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What we're interested in are the `64bit` and `32bit` folders:
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- Your game is 32bit *(spice.exe to launch)*: go in the `32bit` folder
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- Your game is 64bit *(spice64.exe to launch)*: go in the `64bit` folder
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<img src="/img/extras/datamods/6.webp">
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- Copy the `ifs_hook.dll` file to your game's `modules` folder
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<img src="/img/extras/datamods/7.webp">
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### Loading ifs_layeredfs
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!!! tip ""
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All that should be left to do is tell spice2x to load `ifs_hook.dll`.
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- Open your game's `spicecfg.exe`
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- Head to the `options` tab
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- Find the `Inject DLL Hooks` option under `Common` and type in `ifs_hook.dll` then press Enter
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Note: If you have other DLL hooks, simply add more by having a space in between them..
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Example: `ifs_hook.dll somehook.dll`
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<img src="/img/extras/datamods/8.webp">
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Assuming your `data_mods` folder has been made properly, that's it!
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!!! danger "Extra step for beatmania IIDX Omnimix"
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You also need to patch your game's DLL with the `Omnimix` patch.
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For more information on how to patch your game, head over to the [spice2x Patching](/extras/patchsp2x.md) page! |