Improved Code Readability #88
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/*
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* Check Bounce2.h for licensing / authors.
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*/
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#include "Bounce2.h"
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/*
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* Bounce
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*/
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Bounce::Bounce()
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: pin(0) {}
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void Bounce::attach(int pin){
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this -> pin = pin;
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// Set Initial State
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begin();
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}
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void Bounce::attach(int pin,int mode){
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setPinMode(pin,mode);
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this -> attach(pin);
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}
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-155
@@ -1,155 +0,0 @@
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// Please read Bounce2.h for information about the liscence and authors
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#include "Bounce2.h"
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//////////////
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// DEBOUNCE //
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//////////////
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Debouncer::Debouncer():previous_millis(0)
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, interval_millis(10)
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, state(0) {}
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void Debouncer::interval(uint16_t interval_millis)
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{
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this->interval_millis = interval_millis;
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}
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void Debouncer::begin() {
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state = 0;
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if (readCurrentState()) {
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setStateFlag(DEBOUNCED_STATE | UNSTABLE_STATE);
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}
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#ifdef BOUNCE_LOCK_OUT
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previous_millis = 0;
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#else
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previous_millis = millis();
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#endif
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}
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bool Debouncer::update()
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{
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unsetStateFlag(CHANGED_STATE);
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#ifdef BOUNCE_LOCK_OUT
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// Ignore everything if we are locked out
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if (millis() - previous_millis >= interval_millis) {
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bool currentState = readCurrentState();
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if ( currentState != getStateFlag(DEBOUNCED_STATE) ) {
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previous_millis = millis();
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changeState();
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}
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}
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#elif defined BOUNCE_WITH_PROMPT_DETECTION
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// Read the state of the switch port into a temporary variable.
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bool readState = readCurrentState();
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if ( readState != getStateFlag(DEBOUNCED_STATE) ) {
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// We have seen a change from the current button state.
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if ( millis() - previous_millis >= interval_millis ) {
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// We have passed the time threshold, so a new change of state is allowed.
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// set the STATE_CHANGED flag and the new DEBOUNCED_STATE.
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// This will be prompt as long as there has been greater than interval_misllis ms since last change of input.
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// Otherwise debounced state will not change again until bouncing is stable for the timeout period.
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changeState();
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}
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}
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// If the readState is different from previous readState, reset the debounce timer - as input is still unstable
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// and we want to prevent new button state changes until the previous one has remained stable for the timeout.
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if ( readState != getStateFlag(UNSTABLE_STATE) ) {
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// Update Unstable Bit to macth readState
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toggleStateFlag(UNSTABLE_STATE);
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previous_millis = millis();
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}
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#else
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// Read the state of the switch in a temporary variable.
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bool currentState = readCurrentState();
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// If the reading is different from last reading, reset the debounce counter
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if ( currentState != getStateFlag(UNSTABLE_STATE) ) {
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previous_millis = millis();
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toggleStateFlag(UNSTABLE_STATE);
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} else
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if ( millis() - previous_millis >= interval_millis ) {
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// We have passed the threshold time, so the input is now stable
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// If it is different from last state, set the STATE_CHANGED flag
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if (currentState != getStateFlag(DEBOUNCED_STATE) ) {
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previous_millis = millis();
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changeState();
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}
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}
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#endif
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return changed();
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}
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// WIP HELD
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unsigned long Debouncer::previousDuration() const {
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return durationOfPreviousState;
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}
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unsigned long Debouncer::currentDuration() const {
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return (millis() - stateChangeLastTime);
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}
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inline void Debouncer::changeState() {
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toggleStateFlag(DEBOUNCED_STATE);
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setStateFlag(CHANGED_STATE) ;
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durationOfPreviousState = millis() - stateChangeLastTime;
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stateChangeLastTime = millis();
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}
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bool Debouncer::read() const
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{
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return getStateFlag(DEBOUNCED_STATE);
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}
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bool Debouncer::rose() const
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{
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return getStateFlag(DEBOUNCED_STATE) && getStateFlag(CHANGED_STATE);
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}
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bool Debouncer::fell() const
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{
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return !getStateFlag(DEBOUNCED_STATE) && getStateFlag(CHANGED_STATE);
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}
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////////////
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// BOUNCE //
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////////////
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Bounce::Bounce()
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: pin(0)
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{}
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void Bounce::attach(int pin) {
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this->pin = pin;
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// SET INITIAL STATE
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begin();
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}
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void Bounce::attach(int pin, int mode){
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setPinMode(pin, mode);
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this->attach(pin);
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}
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@@ -69,11 +69,15 @@ private:
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// Note : this is private as it migh change in the futur
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private:
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inline void updateTime();
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inline void changeState();
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inline void setStateFlag(const uint8_t flag) {state |= flag;}
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inline void unsetStateFlag(const uint8_t flag) {state &= ~flag;}
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inline void toggleStateFlag(const uint8_t flag) {state ^= flag;}
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inline bool getStateFlag(const uint8_t flag) const {return((state & flag) != 0);}
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inline bool thresholdPassed() const;
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inline bool isDebouncing(const bool state) const;
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inline bool isUnstable(const bool state) const;
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public:
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/*!
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@@ -0,0 +1,223 @@
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/*
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* Check Bounce2.h for licensing / authors.
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*/
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#include "Bounce2.h"
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/*
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* Debounce
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*/
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Debouncer::Debouncer():previous_millis(0)
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, interval_millis(10)
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, state(0) {}
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void Debouncer::interval(uint16_t interval_millis){
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this -> interval_millis = interval_millis;
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}
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void Debouncer::begin(){
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state = 0;
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if(readCurrentState())
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setStateFlag(DEBOUNCED_STATE | UNSTABLE_STATE);
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#ifdef BOUNCE_LOCK_OUT
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previous_millis = 0;
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#else
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updateTime();
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#endif
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}
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#ifdef BOUNCE_LOCK_OUT
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bool Debouncer::update(){
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unsetStateFlag(CHANGED_STATE);
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// Ignore everything if we are locked out
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if(thresholdPassed()){
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const bool state = readCurrentState();
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if(!isDebouncing(state)){
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updateTime();
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changeState();
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}
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}
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return changed();
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}
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#elif defined BOUNCE_WITH_PROMPT_DETECTION
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bool Debouncer::update(){
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unsetStateFlag(CHANGED_STATE);
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/*
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* Switch Port State 🠖 Temporary Variable
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*/
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const bool state = readCurrentState();
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// Check if the button state has changed
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if(!isDebouncing(state)){
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/*
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* Enough time has passed
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* ⤷ New state changes are allowed
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*
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* Set Flags:
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* - STATE_CHANGED
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* - DEBOUNCED_STATE
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*/
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if(thresholdPassed())
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changeState();
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}
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/*
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* If readState ≠ to it's previous state
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* ⤷ Reset the debounce timer
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*
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* This is done, as input is still unstable
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* and we want to prevent new button state
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* changes until the previous state has
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* remained stable for the timeout.
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*/
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if(!isUnstable(state)){
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// Update unstable bit to match readState
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toggleStateFlag(UNSTABLE_STATE);
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updateTime();
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}
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return changed();
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}
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#else
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bool Debouncer::update(){
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unsetStateFlag(CHANGED_STATE);
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/*
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* Switch Port State 🠖 Temporary Variable
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*/
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const bool state = readCurrentState();
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/*
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* If the reading ≠ to it's previous state
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* ⤷ Reset the debounce counter
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*/
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if(!isUnstable(state)){
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updateTime();
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toggleStateFlag(UNSTABLE_STATE);
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return changed();
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}
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if(thresholdPassed()){
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/*
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* We have passed the threshold time
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* ⤷ The input is now stable
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*
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* If it is ≠ to it's previous state
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* ⤷ Set the STATE_CHANGED flag
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*/
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if(!isDebouncing(state)){
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updateTime();
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changeState();
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}
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}
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return changed();
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}
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#endif
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/*
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* Work In Progress
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* HELD
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*/
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unsigned long Debouncer::previousDuration() const {
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return durationOfPreviousState;
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}
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unsigned long Debouncer::currentDuration() const {
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return millis() - stateChangeLastTime;
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}
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inline void Debouncer::changeState(){
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toggleStateFlag(DEBOUNCED_STATE);
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setStateFlag(CHANGED_STATE) ;
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durationOfPreviousState = millis() - stateChangeLastTime;
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stateChangeLastTime = millis();
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}
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bool Debouncer::read() const {
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return getStateFlag(DEBOUNCED_STATE);
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}
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bool Debouncer::rose() const {
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return getStateFlag(DEBOUNCED_STATE)
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&& getStateFlag(CHANGED_STATE);
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}
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bool Debouncer::fell() const {
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return ! getStateFlag(DEBOUNCED_STATE)
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&& getStateFlag(CHANGED_STATE);
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}
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inline bool Debouncer::thresholdPassed() const {
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return millis() - previous_millis >= interval_millis;
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}
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inline void Debouncer::updateTime(){
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previous_millis = millis();
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}
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inline bool Debouncer::isDebouncing(const bool state) const {
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return state == getStateFlag(DEBOUNCED_STATE);
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}
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inline bool Debouncer::isUnstable(const bool state) const {
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return state == getStateFlag(UNSTABLE_STATE);
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}
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Reference in New Issue
Block a user