Made the bounce2 library const correct #78

Merged
DanForever merged 1 commits from master into master 2021-03-04 23:49:53 +03:00
2 changed files with 21 additions and 21 deletions
+5 -5
View File
@@ -100,11 +100,11 @@ bool Debouncer::update()
}
// WIP HELD
unsigned long Debouncer::previousDuration() {
unsigned long Debouncer::previousDuration() const {
return durationOfPreviousState;
}
unsigned long Debouncer::duration() {
unsigned long Debouncer::duration() const {
return (millis() - stateChangeLastTime);
}
@@ -115,17 +115,17 @@ inline void Debouncer::changeState() {
stateChangeLastTime = millis();
}
bool Debouncer::read()
bool Debouncer::read() const
{
return getStateFlag(DEBOUNCED_STATE);
}
bool Debouncer::rose()
bool Debouncer::rose() const
{
return getStateFlag(DEBOUNCED_STATE) && getStateFlag(CHANGED_STATE);
}
bool Debouncer::fell()
bool Debouncer::fell() const
{
return !getStateFlag(DEBOUNCED_STATE) && getStateFlag(CHANGED_STATE);
}
+16 -16
View File
@@ -69,10 +69,10 @@ private:
private:
inline void changeState();
inline void setStateFlag(const uint8_t flag) {state |= flag;}
inline void unsetStateFlag(const uint8_t flag) {state &= ~flag;}
inline void toggleStateFlag(const uint8_t flag) {state ^= flag;}
inline bool getStateFlag(const uint8_t flag) {return((state & flag) != 0);}
inline void setStateFlag(const uint8_t flag) {state |= flag;}
inline void unsetStateFlag(const uint8_t flag) {state &= ~flag;}
inline void toggleStateFlag(const uint8_t flag) {state ^= flag;}
inline bool getStateFlag(const uint8_t flag) const {return((state & flag) != 0);}
public:
/*!
@@ -106,17 +106,17 @@ public:
@return HIGH or LOW.
*/
bool read();
bool read() const;
/**
@brief Returns true if pin signal transitions from high to low.
*/
bool fell();
bool fell() const;
/**
@brief Returns true if pin signal transitions from low to high.
*/
bool rose();
bool rose() const;
@@ -126,7 +126,7 @@ public:
@return True if the state changed on last update. Otherwise, returns false.
*/
bool changed( ) { return getStateFlag(CHANGED_STATE); }
bool changed( ) const { return getStateFlag(CHANGED_STATE); }
/**
@brief Returns the duration in milliseconds of the current state.
@@ -136,7 +136,7 @@ public:
@return The duration in milliseconds (unsigned long) of the current state.
*/
unsigned long duration();
unsigned long duration() const;
/**
@brief Returns the duration in milliseconds of the previous state.
@@ -145,7 +145,7 @@ public:
@return The duration in milliseconds (unsigned long) of the previous state.
*/
unsigned long previousDuration();
unsigned long previousDuration() const;
protected:
void begin();
@@ -209,11 +209,11 @@ public:
/**
@brief Deprecated (i.e. do not use). Included for partial compatibility for programs written with Bounce version 1
*/
bool risingEdge() { return rose(); }
bool risingEdge() const { return rose(); }
/**
@brief Deprecated (i.e. do not use). Included for partial compatibility for programs written with Bounce version 1
*/
bool fallingEdge() { return fell(); }
bool fallingEdge() const { return fell(); }
/**
@brief Deprecated (i.e. do not use). Included for partial compatibility for programs written with Bounce version 1
*/
@@ -273,28 +273,28 @@ protected:
/*!
@brief Get the electrical state (HIGH/LOW) that corresponds to a physical press.
*/
inline bool getPressedState() {
inline bool getPressedState() const {
return stateForPressed;
};
/*!
@brief Returns true if the button is currently physically pressed.
*/
inline bool isPressed() {
inline bool isPressed() const {
return read() == getPressedState();
};
/*!
@brief Returns true if the button was physically pressed
*/
inline bool pressed() {
inline bool pressed() const {
return changed() && isPressed();
};
/*!
@brief Returns true if the button was physically released
*/
inline bool released() {
inline bool released() const {
return changed() && !isPressed();
};