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@@ -0,0 +1,51 @@
|
||||
# Sample workflow for building and deploying a Jekyll site to GitHub Pages
|
||||
name: Deploy Jekyll with GitHub Pages dependencies preinstalled
|
||||
|
||||
on:
|
||||
# Runs on pushes targeting the default branch
|
||||
push:
|
||||
branches: ["master"]
|
||||
|
||||
# Allows you to run this workflow manually from the Actions tab
|
||||
workflow_dispatch:
|
||||
|
||||
# Sets permissions of the GITHUB_TOKEN to allow deployment to GitHub Pages
|
||||
permissions:
|
||||
contents: read
|
||||
pages: write
|
||||
id-token: write
|
||||
|
||||
# Allow only one concurrent deployment, skipping runs queued between the run in-progress and latest queued.
|
||||
# However, do NOT cancel in-progress runs as we want to allow these production deployments to complete.
|
||||
concurrency:
|
||||
group: "pages"
|
||||
cancel-in-progress: false
|
||||
|
||||
jobs:
|
||||
# Build job
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
- name: Setup Pages
|
||||
uses: actions/configure-pages@v4
|
||||
- name: Build with Jekyll
|
||||
uses: actions/jekyll-build-pages@v1
|
||||
with:
|
||||
source: ./
|
||||
destination: ./_site
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-pages-artifact@v3
|
||||
|
||||
# Deployment job
|
||||
deploy:
|
||||
environment:
|
||||
name: github-pages
|
||||
url: ${{ steps.deployment.outputs.page_url }}
|
||||
runs-on: ubuntu-latest
|
||||
needs: build
|
||||
steps:
|
||||
- name: Deploy to GitHub Pages
|
||||
id: deployment
|
||||
uses: actions/deploy-pages@v4
|
||||
@@ -1,42 +1,216 @@
|
||||
# BOUNCE 2
|
||||
# Bounce2
|
||||
|
||||
Debouncing library for Arduino and Wiring by Thomas Ouellet Fredericks with contributions from: Eric Lowry, Jim Schimpf, Tom Harkaway, Joachim Krüger and MrGradgrind.
|
||||
Debouncing library for Arduino and Wiring by Thomas Ouellet Fredericks and many [contributors](https://github.com/thomasfredericks/Bounce2/graphs/contributors).
|
||||
|
||||
More about debouncing: http://en.wikipedia.org/wiki/Debounce#Contact_bounce
|
||||
The mechanical part of buttons and switches vibrate slightly when closed or opened causing multiple undesired false states (similar to noise). This library filters out these undesired state changes. You can learn more about debouncing here:
|
||||
* [John Errington's Experiments with an Arduino - Using digital inputs: Switch bounce and solutions to it](http://www.skillbank.co.uk/arduino/switchbounce.htm)
|
||||
* [Wikipedia article on contact Debouncing](http://en.wikipedia.org/wiki/Debounce#Contact_bounce)
|
||||
|
||||
See the bottom of this page for a basic usage example and the "examples" folder for more.
|
||||
The library is composed of three classes:
|
||||
* `Bounce2::Button` : The class that most people will use. It is the most feature rich class for deboucing hardware buttons.
|
||||
* `Debouncer` : The code that does the actual debouncing. Only advanced users should use this class for creating their own implememtations.
|
||||
* `Bounce` : This class links the `Debouncer` class to a hardware pin on your board. It is odly named because it needs to be backward compatible to previous versions of this library.
|
||||
|
||||
## GITHUB PAGE
|
||||
# Need Help?
|
||||
|
||||
https://github.com/thomasfredericks/Bounce2
|
||||
Please post your usage questions on the [Arduino Forums](https://forum.arduino.cc/latest).
|
||||
|
||||
## DOCUMENTATION
|
||||
|
||||
The complete class documentation can be found in the "docs" folder or [online here](http://thomasfredericks.github.io/Bounce2/).
|
||||
|
||||
# HAVE A QUESTION?
|
||||
|
||||
Please post your questions [here](http://forum.arduino.cc/index.php?topic=266132.0).
|
||||
|
||||
# INSTALLATION & DOWNLOAD
|
||||
# Installation
|
||||
|
||||
Install through your software's Library Manager or download the latest version [here](https://github.com/thomasfredericks/Bounce2/archive/master.zip) and put the "Bounce2" folder in your "libraries" folder.
|
||||
|
||||
The original version of Bounce (Bounce 1) is included in the download but not supported anymore.
|
||||
Please note that the original version of this library (Bounce 1) is included in the "extras" folder of the download but not supported anymore.
|
||||
|
||||
# Basic Use
|
||||
|
||||
## Global Space
|
||||
|
||||
```cpp
|
||||
#include <Bounce2.h>
|
||||
Bounce2::Button button = Bounce2::Button(); // INSTANTIATE A Bounce2::Button OBJECT
|
||||
```
|
||||
|
||||
## Configuration in `setup()`
|
||||
|
||||
In the code sample below :
|
||||
* Change *PIN* to the hardware pin of the button.
|
||||
* Change *PIN_MODE* to `INPUT_PULLUP` if using an internal pullup, or `INPUT` if using an external pullup.
|
||||
* Change *INTERVAL_IN_MS* to the debounce interval in millisecons. `5` is a good value.
|
||||
* Change *PRESSED_STATE* to `LOW` if the button outputs a `LOW` when pressed, or to `HIGH` if the button outputs a `HIGH` when pressed.
|
||||
|
||||
```cpp
|
||||
button.attach ( PIN , PIN_MODE );
|
||||
button.interval( INTERVAL_IN_MS );
|
||||
button.setPressedState( PRESSED_STATE );
|
||||
```
|
||||
|
||||
|
||||
# DEBOUNCE ALGORITHMS (FOR ADVANCED USERS)
|
||||
## Use in `loop()`
|
||||
|
||||
```cpp
|
||||
// UPDATE THE BUTTON BY CALLING .update() AT THE BEGINNING OF THE LOOP:
|
||||
button.update();
|
||||
|
||||
// IF THE BUTTON WAS PRESSED THIS LOOP:
|
||||
if ( button.pressed() ) {
|
||||
// DO SOMETHING IF THE BUTTON WAS PRESSED THIS LOOP...
|
||||
}
|
||||
```
|
||||
|
||||
# Examples
|
||||
|
||||
## A Button Toggling a LED
|
||||
|
||||
```cpp
|
||||
/*
|
||||
DESCRIPTION
|
||||
====================
|
||||
This is an example of the Bounce2::Button class.
|
||||
When the user presses a physical button, it toggles a LED on or off.
|
||||
The Button class matches an electrical state to a physical action.
|
||||
Use .setPressedState(LOW or HIGH) to set the detection state for when the button is pressed.
|
||||
|
||||
INSTRUCTIONS
|
||||
====================
|
||||
Set BUTTON_PIN to the pin attached to the button.
|
||||
Set LED_PIN to the pin attached to a LED.
|
||||
|
||||
*/
|
||||
|
||||
// Include the Bounce2 library found here :
|
||||
// https://github.com/thomasfredericks/Bounce2
|
||||
#include <Bounce2.h>
|
||||
|
||||
// INSTANTIATE A Button OBJECT
|
||||
Bounce2::Button button = Bounce2::Button();
|
||||
|
||||
// WE WILL attach() THE BUTTON TO THE FOLLOWING PIN IN setup()
|
||||
#define BUTTON_PIN 39
|
||||
|
||||
// DEFINE THE PIN FOR THE LED :
|
||||
// 1) SOME BOARDS HAVE A DEFAULT LED (LED_BUILTIN)
|
||||
//#define LED_PIN LED_BUILTIN
|
||||
// 2) OTHERWISE SET YOUR OWN PIN
|
||||
#define LED_PIN 13
|
||||
|
||||
// SET A VARIABLE TO STORE THE LED STATE
|
||||
bool ledState = LOW;
|
||||
|
||||
void setup() {
|
||||
|
||||
// BUTTON SETUP
|
||||
|
||||
// SELECT ONE OF THE FOLLOWING :
|
||||
// 1) IF YOUR BUTTON HAS AN INTERNAL PULL-UP
|
||||
// button.attach( BUTTON_PIN , INPUT_PULLUP ); // USE INTERNAL PULL-UP
|
||||
// 2) IF YOUR BUTTON USES AN EXTERNAL PULL-UP
|
||||
button.attach( BUTTON_PIN, INPUT ); // USE EXTERNAL PULL-UP
|
||||
|
||||
// DEBOUNCE INTERVAL IN MILLISECONDS
|
||||
button.interval(5);
|
||||
|
||||
// INDICATE THAT THE LOW STATE CORRESPONDS TO PHYSICALLY PRESSING THE BUTTON
|
||||
button.setPressedState(LOW);
|
||||
|
||||
// LED SETUP
|
||||
pinMode(LED_PIN,OUTPUT);
|
||||
digitalWrite(LED_PIN,ledState);
|
||||
|
||||
}
|
||||
|
||||
void loop() {
|
||||
// UPDATE THE BUTTON
|
||||
// YOU MUST CALL THIS EVERY LOOP
|
||||
button.update();
|
||||
|
||||
if ( button.pressed() ) {
|
||||
|
||||
// TOGGLE THE LED STATE :
|
||||
ledState = !ledState; // SET ledState TO THE OPPOSITE OF ledState
|
||||
digitalWrite(LED_PIN,ledState);
|
||||
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## More Examples
|
||||
|
||||
You can find more examples in the **examples** folder.
|
||||
|
||||
# Documentation
|
||||
|
||||
## Bounce2::Button
|
||||
|
||||
The `Bounce2::Button` class extends `Bounce` and adds `pressed()` and `released()` methods. It is the most feature rich class of the library.
|
||||
|
||||
| Method | Description |
|
||||
| --------------- | --------------- |
|
||||
| `Button()` | Create an instance of the Button class. By default, the pressed state is matched to a HIGH electrical level. |
|
||||
| `void` `update()` | Updates the pin's state. Because Bounce does not use interrupts, you have to "update" the object before reading its value and it has to be done as often as possible (that means to include it in your `loop()`). Only call `update()` for each Bounce instance once per `loop()`. |
|
||||
| `void` `setPressedState(bool state)` | Set the electrical state (HIGH/LOW) that corresponds to a physical press. By default, the pressed state is matched to a HIGH electrical level. |
|
||||
| `bool` `getPressedState()` | Get the electrical state (HIGH/LOW) that corresponds to a physical press. |
|
||||
| `bool ` `isPressed() ` | Returns true if the button **is** currently pressed. |
|
||||
| `bool ` `pressed()` | Returns true if the button **was** pressed |
|
||||
| `bool ` `released()` | Returns true if the button **was** released |
|
||||
| `void` `attach(int pin, int mode)` | Attach to a pin and sets that pin's mode (INPUT, INPUT_PULLUP or OUTPUT). |
|
||||
| `int` `getPin()` | Return pin that this instance is attached to. |
|
||||
| `void` `interval ( uint16_t interval_millis )` | Sets the debounce interval in milliseconds. |
|
||||
| `unsigned long` `previousDuration()` | Returns the duration in milliseconds of the previous state. |
|
||||
| `unsigned long` `currentDuration()` | Returns the duration in milliseconds of the current state. Is reset to 0 when the state changes. |
|
||||
| `bool` `changed()` | Returns true if the state changed on last update. |
|
||||
| `bool` `read()` | Returns the pin's state (HIGH or LOW). |
|
||||
| `bool` `fell()` | Returns true if pin signal transitions from high to low since the last update. |
|
||||
| `bool` `rose()` | Returns true if pin signal transitions from low to high since the last update. |
|
||||
|
||||
|
||||
## STABLE INTERVAL
|
||||
## Bounce
|
||||
|
||||
The `Bounce` class extends `Debouncer` and links it to a hardware pin. This class is odly named, but it will be kept that so it stays compatible with previous code.
|
||||
|
||||
| Method | Description |
|
||||
| --------------- | --------------- |
|
||||
| `Bounce()` | Create an instance of the Bounce class. |
|
||||
| `void` `update()` | Updates the pin's state. Because Bounce does not use interrupts, you have to "update" the object before reading its value and it has to be done as often as possible (that means to include it in your `loop()`). Only call `update()` for each Bounce instance once per `loop()`. |
|
||||
| `void` `attach(int pin, int mode)` | Attach to a pin and sets that pin's mode (INPUT, INPUT_PULLUP or OUTPUT). |
|
||||
| `int` `getPin()` | Return pin that this instance is attached to. |
|
||||
| `void` `interval ( uint16_t interval_millis )` | Sets the debounce interval in milliseconds. |
|
||||
| `unsigned long` `previousDuration()` | Returns the duration in milliseconds of the previous state. |
|
||||
| `unsigned long` `currentDuration()` | Returns the duration in milliseconds of the current state. Is reset to 0 when the state changes. |
|
||||
| `bool` `changed()` | Returns true if the state changed on last update. |
|
||||
| `bool` `read()` | Returns the pin's state (HIGH or LOW). |
|
||||
| `bool` `fell()` | Returns true if pin signal transitions from high to low since the last update. |
|
||||
| `bool` `rose()` | Returns true if pin signal transitions from low to high since the last update. |
|
||||
|
||||
## Debouncer
|
||||
|
||||
The `Debouncer` class. Just the debouncing code separated from all hardware.
|
||||
|
||||
| Method | Description |
|
||||
| --------------- | --------------- |
|
||||
| `Debouncer()` | Create an instance of the Debouncer class.|
|
||||
| `void` `update()` | Updates the pin's state. Because Bounce does not use interrupts, you have to "update" the object before reading its value and it has to be done as often as possible (that means to include it in your `loop()`). Only call `update()` for each Bounce instance once per `loop()`. |
|
||||
| `void` `interval ( uint16_t interval_millis )` | Sets the debounce interval in milliseconds. |
|
||||
| `unsigned long` `previousDuration()` | Returns the duration in milliseconds of the previous state. |
|
||||
| `unsigned long` `currentDuration()` | Returns the duration in milliseconds of the current state. Is reset to 0 when the state changes. |
|
||||
| `bool` `changed()` | Returns true if the state changed on last update. |
|
||||
| `bool` `read()` | Returns the pin's state (HIGH or LOW). |
|
||||
| `bool` `fell()` | Returns true if pin signal transitions from high to low since the last update. |
|
||||
| `bool` `rose()` | Returns true if pin signal transitions from low to high since the last update. |
|
||||
|
||||
|
||||
# Alternate Algorithms
|
||||
|
||||
The following alternate debouncing algorithms are for **advanced** users or specific cases.
|
||||
|
||||
## Stable Interval
|
||||
|
||||
By default, the Bounce library uses a stable interval to process the debouncing. This is simpler to understand and can cancel unwanted noise.
|
||||
|
||||

|
||||
|
||||
## LOCK-OUT INTERVAL
|
||||
## Lock-out Interval
|
||||
|
||||
By defining "#define BOUNCE_LOCK_OUT" in "Bounce.h" (or in your code before including "Bounce.h") you can activate an alternative debouncing method. This method is a lot more responsive, but does not cancel noise.
|
||||
By defining "#define BOUNCE_LOCK_OUT" in "Bounce.h" you can activate an alternative debouncing method. This method is a lot more responsive, but does not cancel noise.
|
||||
|
||||
```
|
||||
#define BOUNCE_LOCK_OUT
|
||||
@@ -44,10 +218,9 @@ By defining "#define BOUNCE_LOCK_OUT" in "Bounce.h" (or in your code before incl
|
||||
|
||||

|
||||
|
||||
## Prompt Detection
|
||||
|
||||
## WITH PROMPT DETECTION
|
||||
|
||||
By defining "#define BOUNCE_WITH_PROMPT_DETECTION" in "Bounce.h" (or in your code before including "Bounce.h") you can activate an alternative debouncing method. Button state changes are available immediately so long as the previous state has been stable for the timeout period. Otherwise the state will be updated as soon as the timeout period allows.
|
||||
By defining "#define BOUNCE_WITH_PROMPT_DETECTION" in "Bounce.h" you can activate an alternative debouncing method. Button state changes are available immediately so long as the previous state has been stable for the timeout period. Otherwise the state will be updated as soon as the timeout period allows.
|
||||
|
||||
* Able to report acurate switch time normally with no delay.
|
||||
* Use when accurate switch transition timing is important.
|
||||
@@ -56,42 +229,4 @@ By defining "#define BOUNCE_WITH_PROMPT_DETECTION" in "Bounce.h" (or in your cod
|
||||
#define BOUNCE_WITH_PROMPT_DETECTION
|
||||
```
|
||||
|
||||
# BASIC EXAMPLE
|
||||
|
||||
```cpp
|
||||
// This example toggles the debug LED (pin 13) on or off
|
||||
// when a button on pin 2 is pressed.
|
||||
|
||||
// Include the Bounce2 library found here :
|
||||
// https://github.com/thomasfredericks/Bounce2
|
||||
#include <Bounce2.h>
|
||||
|
||||
#define BUTTON_PIN 2
|
||||
#define LED_PIN 13
|
||||
|
||||
int ledState = LOW;
|
||||
|
||||
|
||||
Bounce debouncer = Bounce(); // Instantiate a Bounce object
|
||||
|
||||
void setup() {
|
||||
|
||||
debouncer.attach(BUTTON_PIN,INPUT_PULLUP); // Attach the debouncer to a pin with INPUT_PULLUP mode
|
||||
debouncer.interval(25); // Use a debounce interval of 25 milliseconds
|
||||
|
||||
|
||||
pinMode(LED_PIN,OUTPUT); // Setup the LED
|
||||
digitalWrite(LED_PIN,ledState);
|
||||
|
||||
}
|
||||
|
||||
void loop() {
|
||||
|
||||
debouncer.update(); // Update the Bounce instance
|
||||
|
||||
if ( debouncer.fell() ) { // Call code if button transitions from HIGH to LOW
|
||||
ledState = !ledState; // Toggle LED state
|
||||
digitalWrite(LED_PIN,ledState); // Apply new LED state
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
title: Bounce2 Arduino & Wiring Library
|
||||
description: Debouncing library for Arduino and Wiring.
|
||||
show_downloads: true
|
||||
google_analytics:
|
||||
theme: jekyll-theme-leap-day
|
||||
@@ -1,78 +0,0 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml">
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
|
||||
<meta name="generator" content="Doxygen 1.8.13"/>
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1"/>
|
||||
<title>Bounce2: Class List</title>
|
||||
<link href="tabs.css" rel="stylesheet" type="text/css"/>
|
||||
<script type="text/javascript" src="jquery.js"></script>
|
||||
<script type="text/javascript" src="dynsections.js"></script>
|
||||
<link href="search/search.css" rel="stylesheet" type="text/css"/>
|
||||
<script type="text/javascript" src="search/searchdata.js"></script>
|
||||
<script type="text/javascript" src="search/search.js"></script>
|
||||
<link href="doxygen.css" rel="stylesheet" type="text/css" />
|
||||
</head>
|
||||
<body>
|
||||
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
|
||||
<div id="titlearea">
|
||||
<table cellspacing="0" cellpadding="0">
|
||||
<tbody>
|
||||
<tr style="height: 56px;">
|
||||
<td id="projectalign" style="padding-left: 0.5em;">
|
||||
<div id="projectname">Bounce2
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
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<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_bounce.html" target="_self">Bounce</a></td><td class="desc"></td></tr>
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<p>Example of two instances of the <a class="el" href="class_bounce.html">Bounce</a> class that switches the debug LED when either one of the two buttons is pressed.</p>
|
||||
<div class="fragment"><div class="line"></div><div class="line">/* </div><div class="line"> DESCRIPTION</div><div class="line"> ====================</div><div class="line"> Simple example of the Bounce library that switches the debug LED when </div><div class="line"> either of 2 buttons are pressed.</div><div class="line"> */</div><div class="line"> </div><div class="line">// Include the Bounce2 library found here :</div><div class="line">// https://github.com/thomasfredericks/Bounce2</div><div class="line">#include <Bounce2.h></div><div class="line"></div><div class="line">#define BUTTON_PIN_1 2</div><div class="line">#define BUTTON_PIN_2 3</div><div class="line"></div><div class="line"></div><div class="line">#define LED_PIN 13</div><div class="line"></div><div class="line">// Instantiate a Bounce object</div><div class="line">Bounce debouncer1 = Bounce(); </div><div class="line"></div><div class="line">// Instantiate another Bounce object</div><div class="line">Bounce debouncer2 = Bounce(); </div><div class="line"></div><div class="line">void setup() {</div><div class="line"></div><div class="line"> // Setup the first button with an internal pull-up :</div><div class="line"> pinMode(BUTTON_PIN_1,INPUT_PULLUP);</div><div class="line"> // After setting up the button, setup the Bounce instance :</div><div class="line"> debouncer1.attach(BUTTON_PIN_1);</div><div class="line"> debouncer1.interval(5); // interval in ms</div><div class="line"> </div><div class="line"> // Setup the second button with an internal pull-up :</div><div class="line"> pinMode(BUTTON_PIN_2,INPUT_PULLUP);</div><div class="line"> // After setting up the button, setup the Bounce instance :</div><div class="line"> debouncer2.attach(BUTTON_PIN_2);</div><div class="line"> debouncer2.interval(5); // interval in ms</div><div class="line"></div><div class="line"></div><div class="line"> //Setup the LED :</div><div class="line"> pinMode(LED_PIN,OUTPUT);</div><div class="line"></div><div class="line">}</div><div class="line"></div><div class="line">void loop() {</div><div class="line"> // Update the Bounce instances :</div><div class="line"> debouncer1.update();</div><div class="line"> debouncer2.update();</div><div class="line"></div><div class="line"> // Get the updated value :</div><div class="line"> int value1 = debouncer1.read();</div><div class="line"> int value2 = debouncer2.read();</div><div class="line"></div><div class="line"> // Turn on the LED if either button is pressed :</div><div class="line"> if ( value1 == LOW || value2 == LOW ) {</div><div class="line"> digitalWrite(LED_PIN, HIGH );</div><div class="line"> } </div><div class="line"> else {</div><div class="line"> digitalWrite(LED_PIN, LOW );</div><div class="line"> }</div><div class="line"></div><div class="line">}</div><div class="line"></div><div class="line"></div></div><!-- fragment --> </div><!-- contents -->
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<p>Simple example of the <a class="el" href="class_bounce.html">Bounce</a> library that switches the debug LED when a button is pressed.</p>
|
||||
<div class="fragment"><div class="line"></div><div class="line">/* </div><div class="line"> DESCRIPTION</div><div class="line"> ====================</div><div class="line"> Simple example of the Bounce library that switches the debug LED when a button is pressed.</div><div class="line"> */</div><div class="line">// Include the Bounce2 library found here :</div><div class="line">// https://github.com/thomasfredericks/Bounce2</div><div class="line">#include <Bounce2.h></div><div class="line"></div><div class="line">#define BUTTON_PIN 2</div><div class="line">#define LED_PIN 13</div><div class="line"></div><div class="line">// Instantiate a Bounce object</div><div class="line">Bounce debouncer = Bounce(); </div><div class="line"></div><div class="line">void setup() {</div><div class="line"></div><div class="line"> // Setup the button with an internal pull-up :</div><div class="line"> pinMode(BUTTON_PIN,INPUT_PULLUP);</div><div class="line"></div><div class="line"> // After setting up the button, setup the Bounce instance :</div><div class="line"> debouncer.attach(BUTTON_PIN);</div><div class="line"> debouncer.interval(5); // interval in ms</div><div class="line"></div><div class="line"> //Setup the LED :</div><div class="line"> pinMode(LED_PIN,OUTPUT);</div><div class="line"></div><div class="line">}</div><div class="line"></div><div class="line">void loop() {</div><div class="line"> // Update the Bounce instance :</div><div class="line"> debouncer.update();</div><div class="line"></div><div class="line"> // Get the updated value :</div><div class="line"> int value = debouncer.read();</div><div class="line"></div><div class="line"> // Turn on or off the LED as determined by the state :</div><div class="line"> if ( value == LOW ) {</div><div class="line"> digitalWrite(LED_PIN, HIGH );</div><div class="line"> } </div><div class="line"> else {</div><div class="line"> digitalWrite(LED_PIN, LOW );</div><div class="line"> }</div><div class="line"></div><div class="line">}</div><div class="line"></div><div class="line"></div></div><!-- fragment --> </div><!-- contents -->
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<p>Detect the falling edge of multiple buttons. Eight buttons with internal pullups. Toggles a LED when any button is pressed. Buttons on pins 2,3,4,5,6,7,8,9</p>
|
||||
<div class="fragment"><div class="line">// Detect the falling edge of multiple buttons.</div><div class="line">// Eight buttons with internal pullups.</div><div class="line">// Toggles a LED when any button is pressed.</div><div class="line">// Buttons on pins 2,3,4,5,6,7,8,9</div><div class="line"></div><div class="line">// Include the Bounce2 library found here :</div><div class="line">// https://github.com/thomasfredericks/Bounce2</div><div class="line">#include <Bounce2.h></div><div class="line"></div><div class="line">#define LED_PIN 13</div><div class="line"></div><div class="line">#define NUM_BUTTONS 8</div><div class="line">const uint8_t BUTTON_PINS[NUM_BUTTONS] = {2, 3, 4, 5, 6, 7, 8, 9};</div><div class="line"></div><div class="line">int ledState = LOW;</div><div class="line"></div><div class="line">Bounce * buttons = new Bounce[NUM_BUTTONS];</div><div class="line"></div><div class="line">void setup() {</div><div class="line"></div><div class="line"> for (int i = 0; i < NUM_BUTTONS; i++) {</div><div class="line"> buttons[i].attach( BUTTON_PINS[i] , INPUT_PULLUP ); //setup the bounce instance for the current button</div><div class="line"> buttons[i].interval(25); // interval in ms</div><div class="line"> }</div><div class="line"></div><div class="line"> // Setup the LED :</div><div class="line"> pinMode(LED_PIN, OUTPUT);</div><div class="line"> digitalWrite(LED_PIN, ledState);</div><div class="line"></div><div class="line"></div><div class="line">}</div><div class="line"></div><div class="line">void loop() {</div><div class="line"></div><div class="line"> bool needToToggleLed = false;</div><div class="line"></div><div class="line"></div><div class="line"> for (int i = 0; i < NUM_BUTTONS; i++) {</div><div class="line"> // Update the Bounce instance :</div><div class="line"> buttons[i].update();</div><div class="line"> // If it fell, flag the need to toggle the LED</div><div class="line"> if ( buttons[i].fell() ) {</div><div class="line"> needToToggleLed = true;</div><div class="line"> }</div><div class="line"> }</div><div class="line"></div><div class="line"> // if a LED toggle has been flagged :</div><div class="line"> if ( needToToggleLed ) {</div><div class="line"> // Toggle LED state :</div><div class="line"> ledState = !ledState;</div><div class="line"> digitalWrite(LED_PIN, ledState);</div><div class="line"> }</div><div class="line"></div><div class="line"></div><div class="line">}</div><div class="line"></div></div><!-- fragment --> </div><!-- contents -->
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<div id="projectname">Bounce2
|
||||
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<div class="title">change.ino</div> </div>
|
||||
</div><!--header-->
|
||||
<div class="contents">
|
||||
<p>This example toggles the debug LED (pin 13) on or off when a button on pin 2 is pressed.</p>
|
||||
<div class="fragment"><div class="line"></div><div class="line">// This example toggles the debug LED (pin 13) on or off</div><div class="line">// when a button on pin 2 is pressed.</div><div class="line"></div><div class="line">// Include the Bounce2 library found here :</div><div class="line">// https://github.com/thomasfredericks/Bounce2</div><div class="line">#include <Bounce2.h></div><div class="line"></div><div class="line">#define BUTTON_PIN 2</div><div class="line">#define LED_PIN 13</div><div class="line"></div><div class="line">int ledState = LOW;</div><div class="line"></div><div class="line"></div><div class="line">Bounce debouncer = Bounce(); // Instantiate a Bounce object</div><div class="line"></div><div class="line">void setup() {</div><div class="line"> </div><div class="line"> debouncer.attach(BUTTON_PIN,INPUT_PULLUP); // Attach the debouncer to a pin with INPUT_PULLUP mode</div><div class="line"> debouncer.interval(25); // Use a debounce interval of 25 milliseconds</div><div class="line"> </div><div class="line"> </div><div class="line"> pinMode(LED_PIN,OUTPUT); // Setup the LED</div><div class="line"> digitalWrite(LED_PIN,ledState);</div><div class="line"> </div><div class="line">}</div><div class="line"></div><div class="line">void loop() {</div><div class="line"></div><div class="line"> debouncer.update(); // Update the Bounce instance</div><div class="line"> </div><div class="line"> if ( debouncer.fell() ) { // Call code if button transitions from HIGH to LOW</div><div class="line"> ledState = !ledState; // Toggle LED state</div><div class="line"> digitalWrite(LED_PIN,ledState); // Apply new LED state</div><div class="line"> }</div><div class="line">}</div><div class="line"></div></div><!-- fragment --> </div><!-- contents -->
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<!-- start footer part -->
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Generated by  <a href="http://www.doxygen.org/index.html">
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</a> 1.8.13
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||||
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|
||||
<tr style="height: 56px;">
|
||||
<td id="projectalign" style="padding-left: 0.5em;">
|
||||
<div id="projectname">Bounce2
|
||||
</div>
|
||||
</td>
|
||||
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|
||||
</tbody>
|
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</table>
|
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onkeydown="return searchBox.OnSearchSelectKey(event)">
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<!-- iframe showing the search results (closed by default) -->
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|
||||
</div><!-- top -->
|
||||
<div class="header">
|
||||
<div class="headertitle">
|
||||
<div class="title">Bounce Member List</div> </div>
|
||||
</div><!--header-->
|
||||
<div class="contents">
|
||||
|
||||
<p>This is the complete list of members for <a class="el" href="class_bounce.html">Bounce</a>, including all inherited members.</p>
|
||||
<table class="directory">
|
||||
<tr class="even"><td class="entry"><a class="el" href="class_bounce.html#aba08e592941465d033e3eba3dde66eaf">attach</a>(int pin, int mode)</td><td class="entry"><a class="el" href="class_bounce.html">Bounce</a></td><td class="entry"></td></tr>
|
||||
<tr><td class="entry"><a class="el" href="class_bounce.html#a163477dbcbaf1a3dee6cb3b62eedf09e">attach</a>(int pin)</td><td class="entry"><a class="el" href="class_bounce.html">Bounce</a></td><td class="entry"></td></tr>
|
||||
<tr class="even"><td class="entry"><a class="el" href="class_bounce.html#aa62a2e2b5ad0ee6913a95f2f2a0e7606">Bounce</a>()</td><td class="entry"><a class="el" href="class_bounce.html">Bounce</a></td><td class="entry"></td></tr>
|
||||
<tr><td class="entry"><a class="el" href="class_bounce.html#ab34517094faf21d4f38b36da2915132b">Bounce</a>(uint8_t pin, unsigned long interval_millis)</td><td class="entry"><a class="el" href="class_bounce.html">Bounce</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
|
||||
<tr class="even"><td class="entry"><a class="el" href="class_bounce.html#a62412d814d36102ab3d285e801d5d29a">duration</a>()</td><td class="entry"><a class="el" href="class_bounce.html">Bounce</a></td><td class="entry"></td></tr>
|
||||
<tr><td class="entry"><a class="el" href="class_bounce.html#ac756559419bfa1c5060e5e4a4ad6406f">fallingEdge</a>()</td><td class="entry"><a class="el" href="class_bounce.html">Bounce</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
|
||||
<tr class="even"><td class="entry"><a class="el" href="class_bounce.html#abfbb0910f5b1ec4e25315cff26dd6289">fell</a>()</td><td class="entry"><a class="el" href="class_bounce.html">Bounce</a></td><td class="entry"></td></tr>
|
||||
<tr><td class="entry"><a class="el" href="class_bounce.html#a2c6e68bf749497c597a9437b488b3d7c">interval</a>(uint16_t interval_millis)</td><td class="entry"><a class="el" href="class_bounce.html">Bounce</a></td><td class="entry"></td></tr>
|
||||
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>interval_millis</b> (defined in <a class="el" href="class_bounce.html">Bounce</a>)</td><td class="entry"><a class="el" href="class_bounce.html">Bounce</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
|
||||
<tr bgcolor="#f0f0f0"><td class="entry"><b>pin</b> (defined in <a class="el" href="class_bounce.html">Bounce</a>)</td><td class="entry"><a class="el" href="class_bounce.html">Bounce</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
|
||||
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>previous_millis</b> (defined in <a class="el" href="class_bounce.html">Bounce</a>)</td><td class="entry"><a class="el" href="class_bounce.html">Bounce</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
|
||||
<tr><td class="entry"><a class="el" href="class_bounce.html#ae1936fdf44501992707e6cbaee9bbc76">read</a>()</td><td class="entry"><a class="el" href="class_bounce.html">Bounce</a></td><td class="entry"></td></tr>
|
||||
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>readCurrentState</b>() (defined in <a class="el" href="class_bounce.html">Bounce</a>)</td><td class="entry"><a class="el" href="class_bounce.html">Bounce</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
|
||||
<tr><td class="entry"><a class="el" href="class_bounce.html#a3417beb80eb6593d768c2e9884c57aa0">risingEdge</a>()</td><td class="entry"><a class="el" href="class_bounce.html">Bounce</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
|
||||
<tr class="even"><td class="entry"><a class="el" href="class_bounce.html#a9e4187934576e568cdfa8f94efeff6f2">rose</a>()</td><td class="entry"><a class="el" href="class_bounce.html">Bounce</a></td><td class="entry"></td></tr>
|
||||
<tr bgcolor="#f0f0f0"><td class="entry"><b>setPinMode</b>(int pin, int mode) (defined in <a class="el" href="class_bounce.html">Bounce</a>)</td><td class="entry"><a class="el" href="class_bounce.html">Bounce</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
|
||||
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>state</b> (defined in <a class="el" href="class_bounce.html">Bounce</a>)</td><td class="entry"><a class="el" href="class_bounce.html">Bounce</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
|
||||
<tr bgcolor="#f0f0f0"><td class="entry"><b>stateChangeLastTime</b> (defined in <a class="el" href="class_bounce.html">Bounce</a>)</td><td class="entry"><a class="el" href="class_bounce.html">Bounce</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
|
||||
<tr class="even"><td class="entry"><a class="el" href="class_bounce.html#ab36d7b83bf32e0935a0c2c6a05096441">update</a>()</td><td class="entry"><a class="el" href="class_bounce.html">Bounce</a></td><td class="entry"></td></tr>
|
||||
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|
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Generated by  <a href="http://www.doxygen.org/index.html">
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</a> 1.8.13
|
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</small></address>
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</body>
|
||||
</html>
|
||||
@@ -1,323 +0,0 @@
|
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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||||
<tr style="height: 56px;">
|
||||
<td id="projectalign" style="padding-left: 0.5em;">
|
||||
<div id="projectname">Bounce2
|
||||
</div>
|
||||
</td>
|
||||
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||||
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<div class="header">
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<div class="summary">
|
||||
<a href="#pub-methods">Public Member Functions</a> |
|
||||
<a href="#pro-methods">Protected Member Functions</a> |
|
||||
<a href="#pro-attribs">Protected Attributes</a> |
|
||||
<a href="class_bounce-members.html">List of all members</a> </div>
|
||||
<div class="headertitle">
|
||||
<div class="title">Bounce Class Reference</div> </div>
|
||||
</div><!--header-->
|
||||
<div class="contents">
|
||||
|
||||
<p><code>#include <<a class="el" href="_bounce2_8h_source.html">Bounce2.h</a>></code></p>
|
||||
<table class="memberdecls">
|
||||
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
|
||||
Public Member Functions</h2></td></tr>
|
||||
<tr class="memitem:aa62a2e2b5ad0ee6913a95f2f2a0e7606"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bounce.html#aa62a2e2b5ad0ee6913a95f2f2a0e7606">Bounce</a> ()</td></tr>
|
||||
<tr class="memdesc:aa62a2e2b5ad0ee6913a95f2f2a0e7606"><td class="mdescLeft"> </td><td class="mdescRight">Create an instance of the <a class="el" href="class_bounce.html">Bounce</a> class. <a href="#aa62a2e2b5ad0ee6913a95f2f2a0e7606">More...</a><br /></td></tr>
|
||||
<tr class="separator:aa62a2e2b5ad0ee6913a95f2f2a0e7606"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:aba08e592941465d033e3eba3dde66eaf"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bounce.html#aba08e592941465d033e3eba3dde66eaf">attach</a> (int pin, int mode)</td></tr>
|
||||
<tr class="memdesc:aba08e592941465d033e3eba3dde66eaf"><td class="mdescLeft"> </td><td class="mdescRight">Attach to a pin and sets that pin's mode (INPUT, INPUT_PULLUP or OUTPUT). <a href="#aba08e592941465d033e3eba3dde66eaf">More...</a><br /></td></tr>
|
||||
<tr class="separator:aba08e592941465d033e3eba3dde66eaf"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:a163477dbcbaf1a3dee6cb3b62eedf09e"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bounce.html#a163477dbcbaf1a3dee6cb3b62eedf09e">attach</a> (int pin)</td></tr>
|
||||
<tr class="separator:a163477dbcbaf1a3dee6cb3b62eedf09e"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:a2c6e68bf749497c597a9437b488b3d7c"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bounce.html#a2c6e68bf749497c597a9437b488b3d7c">interval</a> (uint16_t interval_millis)</td></tr>
|
||||
<tr class="memdesc:a2c6e68bf749497c597a9437b488b3d7c"><td class="mdescLeft"> </td><td class="mdescRight">Sets the debounce interval in milliseconds. <a href="#a2c6e68bf749497c597a9437b488b3d7c">More...</a><br /></td></tr>
|
||||
<tr class="separator:a2c6e68bf749497c597a9437b488b3d7c"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:ab36d7b83bf32e0935a0c2c6a05096441"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bounce.html#ab36d7b83bf32e0935a0c2c6a05096441">update</a> ()</td></tr>
|
||||
<tr class="memdesc:ab36d7b83bf32e0935a0c2c6a05096441"><td class="mdescLeft"> </td><td class="mdescRight">Updates the pin's state. <a href="#ab36d7b83bf32e0935a0c2c6a05096441">More...</a><br /></td></tr>
|
||||
<tr class="separator:ab36d7b83bf32e0935a0c2c6a05096441"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:ae1936fdf44501992707e6cbaee9bbc76"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bounce.html#ae1936fdf44501992707e6cbaee9bbc76">read</a> ()</td></tr>
|
||||
<tr class="memdesc:ae1936fdf44501992707e6cbaee9bbc76"><td class="mdescLeft"> </td><td class="mdescRight">Returns the pin's state (HIGH or LOW). <a href="#ae1936fdf44501992707e6cbaee9bbc76">More...</a><br /></td></tr>
|
||||
<tr class="separator:ae1936fdf44501992707e6cbaee9bbc76"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:abfbb0910f5b1ec4e25315cff26dd6289"><td class="memItemLeft" align="right" valign="top"><a id="abfbb0910f5b1ec4e25315cff26dd6289"></a>
|
||||
bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bounce.html#abfbb0910f5b1ec4e25315cff26dd6289">fell</a> ()</td></tr>
|
||||
<tr class="memdesc:abfbb0910f5b1ec4e25315cff26dd6289"><td class="mdescLeft"> </td><td class="mdescRight">Returns true if pin signal transitions from high to low. <br /></td></tr>
|
||||
<tr class="separator:abfbb0910f5b1ec4e25315cff26dd6289"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:a9e4187934576e568cdfa8f94efeff6f2"><td class="memItemLeft" align="right" valign="top"><a id="a9e4187934576e568cdfa8f94efeff6f2"></a>
|
||||
bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bounce.html#a9e4187934576e568cdfa8f94efeff6f2">rose</a> ()</td></tr>
|
||||
<tr class="memdesc:a9e4187934576e568cdfa8f94efeff6f2"><td class="mdescLeft"> </td><td class="mdescRight">Returns true if pin signal transitions from low to high. <br /></td></tr>
|
||||
<tr class="separator:a9e4187934576e568cdfa8f94efeff6f2"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:a3417beb80eb6593d768c2e9884c57aa0"><td class="memItemLeft" align="right" valign="top"><a id="a3417beb80eb6593d768c2e9884c57aa0"></a>
|
||||
bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bounce.html#a3417beb80eb6593d768c2e9884c57aa0">risingEdge</a> ()</td></tr>
|
||||
<tr class="memdesc:a3417beb80eb6593d768c2e9884c57aa0"><td class="mdescLeft"> </td><td class="mdescRight">Deprecated (i.e. do not use). Included for partial compatibility for programs written with <a class="el" href="class_bounce.html">Bounce</a> version 1. <br /></td></tr>
|
||||
<tr class="separator:a3417beb80eb6593d768c2e9884c57aa0"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:ac756559419bfa1c5060e5e4a4ad6406f"><td class="memItemLeft" align="right" valign="top"><a id="ac756559419bfa1c5060e5e4a4ad6406f"></a>
|
||||
bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bounce.html#ac756559419bfa1c5060e5e4a4ad6406f">fallingEdge</a> ()</td></tr>
|
||||
<tr class="memdesc:ac756559419bfa1c5060e5e4a4ad6406f"><td class="mdescLeft"> </td><td class="mdescRight">Deprecated (i.e. do not use). Included for partial compatibility for programs written with <a class="el" href="class_bounce.html">Bounce</a> version 1. <br /></td></tr>
|
||||
<tr class="separator:ac756559419bfa1c5060e5e4a4ad6406f"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:ab34517094faf21d4f38b36da2915132b"><td class="memItemLeft" align="right" valign="top"><a id="ab34517094faf21d4f38b36da2915132b"></a>
|
||||
 </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bounce.html#ab34517094faf21d4f38b36da2915132b">Bounce</a> (uint8_t pin, unsigned long interval_millis)</td></tr>
|
||||
<tr class="memdesc:ab34517094faf21d4f38b36da2915132b"><td class="mdescLeft"> </td><td class="mdescRight">Deprecated (i.e. do not use). Included for partial compatibility for programs written with <a class="el" href="class_bounce.html">Bounce</a> version 1. <br /></td></tr>
|
||||
<tr class="separator:ab34517094faf21d4f38b36da2915132b"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:a62412d814d36102ab3d285e801d5d29a"><td class="memItemLeft" align="right" valign="top">unsigned long </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bounce.html#a62412d814d36102ab3d285e801d5d29a">duration</a> ()</td></tr>
|
||||
<tr class="memdesc:a62412d814d36102ab3d285e801d5d29a"><td class="mdescLeft"> </td><td class="mdescRight">Returns the duration in milliseconds of the current state. <a href="#a62412d814d36102ab3d285e801d5d29a">More...</a><br /></td></tr>
|
||||
<tr class="separator:a62412d814d36102ab3d285e801d5d29a"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
</table><table class="memberdecls">
|
||||
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-methods"></a>
|
||||
Protected Member Functions</h2></td></tr>
|
||||
<tr class="memitem:ad6efc6dd65035de20f015cc44be37873"><td class="memItemLeft" align="right" valign="top"><a id="ad6efc6dd65035de20f015cc44be37873"></a>
|
||||
virtual bool </td><td class="memItemRight" valign="bottom"><b>readCurrentState</b> ()</td></tr>
|
||||
<tr class="separator:ad6efc6dd65035de20f015cc44be37873"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:a231a992bf2a1f4521043068e35eb50a6"><td class="memItemLeft" align="right" valign="top"><a id="a231a992bf2a1f4521043068e35eb50a6"></a>
|
||||
virtual void </td><td class="memItemRight" valign="bottom"><b>setPinMode</b> (int pin, int mode)</td></tr>
|
||||
<tr class="separator:a231a992bf2a1f4521043068e35eb50a6"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
</table><table class="memberdecls">
|
||||
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-attribs"></a>
|
||||
Protected Attributes</h2></td></tr>
|
||||
<tr class="memitem:a223ab27b8094acd12d77a3a9145f56c9"><td class="memItemLeft" align="right" valign="top"><a id="a223ab27b8094acd12d77a3a9145f56c9"></a>
|
||||
unsigned long </td><td class="memItemRight" valign="bottom"><b>previous_millis</b></td></tr>
|
||||
<tr class="separator:a223ab27b8094acd12d77a3a9145f56c9"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:a8c1991db9415ccc5acf9b24779b332c7"><td class="memItemLeft" align="right" valign="top"><a id="a8c1991db9415ccc5acf9b24779b332c7"></a>
|
||||
uint16_t </td><td class="memItemRight" valign="bottom"><b>interval_millis</b></td></tr>
|
||||
<tr class="separator:a8c1991db9415ccc5acf9b24779b332c7"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:af013db8b02e1e252eb60dd5b40d5480b"><td class="memItemLeft" align="right" valign="top"><a id="af013db8b02e1e252eb60dd5b40d5480b"></a>
|
||||
uint8_t </td><td class="memItemRight" valign="bottom"><b>state</b></td></tr>
|
||||
<tr class="separator:af013db8b02e1e252eb60dd5b40d5480b"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:a1cb79cb0ba2379cd12cc7c098d97053a"><td class="memItemLeft" align="right" valign="top"><a id="a1cb79cb0ba2379cd12cc7c098d97053a"></a>
|
||||
uint8_t </td><td class="memItemRight" valign="bottom"><b>pin</b></td></tr>
|
||||
<tr class="separator:a1cb79cb0ba2379cd12cc7c098d97053a"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:ad5aa630c50e7b783bac50aad0385262e"><td class="memItemLeft" align="right" valign="top"><a id="ad5aa630c50e7b783bac50aad0385262e"></a>
|
||||
unsigned long </td><td class="memItemRight" valign="bottom"><b>stateChangeLastTime</b></td></tr>
|
||||
<tr class="separator:ad5aa630c50e7b783bac50aad0385262e"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
</table>
|
||||
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
|
||||
<div class="textblock"><p>The <a class="el" href="class_bounce.html">Bounce</a> class. </p>
|
||||
</div><h2 class="groupheader">Constructor & Destructor Documentation</h2>
|
||||
<a id="aa62a2e2b5ad0ee6913a95f2f2a0e7606"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#aa62a2e2b5ad0ee6913a95f2f2a0e7606">◆ </a></span>Bounce()</h2>
|
||||
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname">Bounce::Bounce </td>
|
||||
<td>(</td>
|
||||
<td class="paramname"></td><td>)</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>Create an instance of the <a class="el" href="class_bounce.html">Bounce</a> class. </p>
|
||||
<div class="fragment"><div class="line"><span class="comment">// Create an instance of the Bounce class.</span></div><div class="line"><a class="code" href="class_bounce.html#aa62a2e2b5ad0ee6913a95f2f2a0e7606">Bounce</a>() button;</div></div><!-- fragment -->
|
||||
</div>
|
||||
</div>
|
||||
<h2 class="groupheader">Member Function Documentation</h2>
|
||||
<a id="aba08e592941465d033e3eba3dde66eaf"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#aba08e592941465d033e3eba3dde66eaf">◆ </a></span>attach() <span class="overload">[1/2]</span></h2>
|
||||
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname">void Bounce::attach </td>
|
||||
<td>(</td>
|
||||
<td class="paramtype">int </td>
|
||||
<td class="paramname"><em>pin</em>, </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="paramkey"></td>
|
||||
<td></td>
|
||||
<td class="paramtype">int </td>
|
||||
<td class="paramname"><em>mode</em> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td></td>
|
||||
<td>)</td>
|
||||
<td></td><td></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>Attach to a pin and sets that pin's mode (INPUT, INPUT_PULLUP or OUTPUT). </p>
|
||||
<dl class="params"><dt>Parameters</dt><dd>
|
||||
<table class="params">
|
||||
<tr><td class="paramname">pin</td><td>The pin that is to be debounced. </td></tr>
|
||||
<tr><td class="paramname">mode</td><td>A valid Arduino pin mode (INPUT, INPUT_PULLUP or OUTPUT). </td></tr>
|
||||
</table>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="section return"><dt>Returns</dt><dd>True if the event read was successful, otherwise false. </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<a id="a163477dbcbaf1a3dee6cb3b62eedf09e"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#a163477dbcbaf1a3dee6cb3b62eedf09e">◆ </a></span>attach() <span class="overload">[2/2]</span></h2>
|
||||
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname">void Bounce::attach </td>
|
||||
<td>(</td>
|
||||
<td class="paramtype">int </td>
|
||||
<td class="paramname"><em>pin</em></td><td>)</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<p>Attach to a pin for advanced users. Only attach the pin this way once you have previously set it up. Otherwise use <a class="el" href="class_bounce.html#aba08e592941465d033e3eba3dde66eaf" title="Attach to a pin and sets that pin's mode (INPUT, INPUT_PULLUP or OUTPUT). ">attach(int pin, int mode)</a>. </p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<a id="a62412d814d36102ab3d285e801d5d29a"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#a62412d814d36102ab3d285e801d5d29a">◆ </a></span>duration()</h2>
|
||||
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname">unsigned long Bounce::duration </td>
|
||||
<td>(</td>
|
||||
<td class="paramname"></td><td>)</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>Returns the duration in milliseconds of the current state. </p>
|
||||
<p>Is reset to 0 once the pin rises ( <a class="el" href="class_bounce.html#a9e4187934576e568cdfa8f94efeff6f2" title="Returns true if pin signal transitions from low to high. ">rose()</a> ) or falls ( <a class="el" href="class_bounce.html#abfbb0910f5b1ec4e25315cff26dd6289" title="Returns true if pin signal transitions from high to low. ">fell()</a> ).</p>
|
||||
<dl class="section return"><dt>Returns</dt><dd>The duration in milliseconds (unsigned long) of the current state. </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<a id="a2c6e68bf749497c597a9437b488b3d7c"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#a2c6e68bf749497c597a9437b488b3d7c">◆ </a></span>interval()</h2>
|
||||
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname">void Bounce::interval </td>
|
||||
<td>(</td>
|
||||
<td class="paramtype">uint16_t </td>
|
||||
<td class="paramname"><em>interval_millis</em></td><td>)</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>Sets the debounce interval in milliseconds. </p>
|
||||
<dl class="params"><dt>Parameters</dt><dd>
|
||||
<table class="params">
|
||||
<tr><td class="paramname">interval_millis</td><td>The interval time in milliseconds. </td></tr>
|
||||
</table>
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<a id="ae1936fdf44501992707e6cbaee9bbc76"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#ae1936fdf44501992707e6cbaee9bbc76">◆ </a></span>read()</h2>
|
||||
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname">bool Bounce::read </td>
|
||||
<td>(</td>
|
||||
<td class="paramname"></td><td>)</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>Returns the pin's state (HIGH or LOW). </p>
|
||||
<dl class="section return"><dt>Returns</dt><dd>HIGH or LOW. </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<a id="ab36d7b83bf32e0935a0c2c6a05096441"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#ab36d7b83bf32e0935a0c2c6a05096441">◆ </a></span>update()</h2>
|
||||
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname">bool Bounce::update </td>
|
||||
<td>(</td>
|
||||
<td class="paramname"></td><td>)</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>Updates the pin's state. </p>
|
||||
<p>Because <a class="el" href="class_bounce.html">Bounce</a> does not use interrupts, you have to "update" the object before reading its value and it has to be done as often as possible (that means to include it in your loop()). Only call <a class="el" href="class_bounce.html#ab36d7b83bf32e0935a0c2c6a05096441" title="Updates the pin's state. ">update()</a> once per loop().</p>
|
||||
<dl class="section return"><dt>Returns</dt><dd>True if the pin changed state. </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<hr/>The documentation for this class was generated from the following files:<ul>
|
||||
<li>src/<a class="el" href="_bounce2_8h_source.html">Bounce2.h</a></li>
|
||||
<li>src/Bounce2.cpp</li>
|
||||
</ul>
|
||||
</div><!-- contents -->
|
||||
<!-- start footer part -->
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<hr class="footer"/><address class="footer"><small>
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Generated by  <a href="http://www.doxygen.org/index.html">
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</a> 1.8.13
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<li>attach()
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|
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|
||||
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|
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|
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|
||||
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|
||||
<li>fallingEdge()
|
||||
: <a class="el" href="class_bounce.html#ac756559419bfa1c5060e5e4a4ad6406f">Bounce</a>
|
||||
</li>
|
||||
<li>fell()
|
||||
: <a class="el" href="class_bounce.html#abfbb0910f5b1ec4e25315cff26dd6289">Bounce</a>
|
||||
</li>
|
||||
<li>interval()
|
||||
: <a class="el" href="class_bounce.html#a2c6e68bf749497c597a9437b488b3d7c">Bounce</a>
|
||||
</li>
|
||||
<li>read()
|
||||
: <a class="el" href="class_bounce.html#ae1936fdf44501992707e6cbaee9bbc76">Bounce</a>
|
||||
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|
||||
<li>risingEdge()
|
||||
: <a class="el" href="class_bounce.html#a3417beb80eb6593d768c2e9884c57aa0">Bounce</a>
|
||||
</li>
|
||||
<li>rose()
|
||||
: <a class="el" href="class_bounce.html#a9e4187934576e568cdfa8f94efeff6f2">Bounce</a>
|
||||
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|
||||
<li>update()
|
||||
: <a class="el" href="class_bounce.html#ab36d7b83bf32e0935a0c2c6a05096441">Bounce</a>
|
||||
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<div class="contents">
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 <ul>
|
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<li>attach()
|
||||
: <a class="el" href="class_bounce.html#aba08e592941465d033e3eba3dde66eaf">Bounce</a>
|
||||
</li>
|
||||
<li>Bounce()
|
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: <a class="el" href="class_bounce.html#aa62a2e2b5ad0ee6913a95f2f2a0e7606">Bounce</a>
|
||||
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|
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|
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: <a class="el" href="class_bounce.html#a62412d814d36102ab3d285e801d5d29a">Bounce</a>
|
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</li>
|
||||
<li>fallingEdge()
|
||||
: <a class="el" href="class_bounce.html#ac756559419bfa1c5060e5e4a4ad6406f">Bounce</a>
|
||||
</li>
|
||||
<li>fell()
|
||||
: <a class="el" href="class_bounce.html#abfbb0910f5b1ec4e25315cff26dd6289">Bounce</a>
|
||||
</li>
|
||||
<li>interval()
|
||||
: <a class="el" href="class_bounce.html#a2c6e68bf749497c597a9437b488b3d7c">Bounce</a>
|
||||
</li>
|
||||
<li>read()
|
||||
: <a class="el" href="class_bounce.html#ae1936fdf44501992707e6cbaee9bbc76">Bounce</a>
|
||||
</li>
|
||||
<li>risingEdge()
|
||||
: <a class="el" href="class_bounce.html#a3417beb80eb6593d768c2e9884c57aa0">Bounce</a>
|
||||
</li>
|
||||
<li>rose()
|
||||
: <a class="el" href="class_bounce.html#a9e4187934576e568cdfa8f94efeff6f2">Bounce</a>
|
||||
</li>
|
||||
<li>update()
|
||||
: <a class="el" href="class_bounce.html#ab36d7b83bf32e0935a0c2c6a05096441">Bounce</a>
|
||||
</li>
|
||||
</ul>
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Generated by  <a href="http://www.doxygen.org/index.html">
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</a> 1.8.13
|
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</small></address>
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||||
</html>
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||||
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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</div>
|
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|
||||
<div class="header">
|
||||
<div class="headertitle">
|
||||
<div class="title">BOUNCE 2 </div> </div>
|
||||
</div><!--header-->
|
||||
<div class="contents">
|
||||
<div class="textblock"><p>Debouncing library for Arduino and Wiring by Thomas Ouellet Fredericks with contributions from: Eric Lowry, Jim Schimpf, Tom Harkaway, Joachim Krüger and MrGradgrind.</p>
|
||||
<p>More about debouncing: <a href="http://en.wikipedia.org/wiki/Debounce#Contact_bounce">http://en.wikipedia.org/wiki/Debounce#Contact_bounce</a></p>
|
||||
<p>See the bottom of this page for a basic usage example and the "examples" folder for more.</p>
|
||||
<h2>GITHUB PAGE</h2>
|
||||
<p><a href="https://github.com/thomasfredericks/Bounce2">https://github.com/thomasfredericks/Bounce2</a></p>
|
||||
<h2>DOCUMENTATION</h2>
|
||||
<p>The complete class documentation can be found in the "docs" folder or <a href="http://thomasfredericks.github.io/Bounce2/">online here</a>.</p>
|
||||
<h1>HAVE A QUESTION?</h1>
|
||||
<p>Please post your questions <a href="http://forum.arduino.cc/index.php?topic=266132.0">here</a>.</p>
|
||||
<h1>INSTALLATION & DOWNLOAD</h1>
|
||||
<p>Install through your software's Library Manager or download the latest version <a href="https://github.com/thomasfredericks/Bounce2/archive/master.zip">here</a> and put the "Bounce2" folder in your "libraries" folder.</p>
|
||||
<p>The original version of <a class="el" href="class_bounce.html">Bounce</a> (<a class="el" href="class_bounce.html">Bounce</a> 1) is included in the download but not supported anymore.</p>
|
||||
<h1>DEBOUNCE ALGORITHMS (FOR ADVANCED USERS)</h1>
|
||||
<h2>STABLE INTERVAL</h2>
|
||||
<p>By default, the <a class="el" href="class_bounce.html">Bounce</a> library uses a stable interval to process the debouncing. This is simpler to understand and can cancel unwanted noise.</p>
|
||||
<div class="image">
|
||||
<img src="https://raw.github.com/thomasfredericks/Bounce-Arduino-Wiring/master/extras/BouncySwitch_stable.png"/>
|
||||
</div>
|
||||
<h2>LOCK-OUT INTERVAL</h2>
|
||||
<p>By defining "#define BOUNCE_LOCK_OUT" in "Bounce.h" (or in your code before including "Bounce.h") you can activate an alternative debouncing method. This method is a lot more responsive, but does not cancel noise.</p>
|
||||
<div class="fragment"><div class="line">#define BOUNCE_LOCK_OUT</div></div><!-- fragment --><div class="image">
|
||||
<img src="https://raw.github.com/thomasfredericks/Bounce-Arduino-Wiring/master/extras/BouncySwitch_lockout.png"/>
|
||||
</div>
|
||||
<h2>WITH PROMPT DETECTION</h2>
|
||||
<p>By defining "#define BOUNCE_WITH_PROMPT_DETECTION" in "Bounce.h" (or in your code before including "Bounce.h") you can activate an alternative debouncing method. Button state changes are available immediately so long as the previous state has been stable for the timeout period. Otherwise the state will be updated as soon as the timeout period allows.</p>
|
||||
<ul>
|
||||
<li>Able to report acurate switch time normally with no delay.</li>
|
||||
<li>Use when accurate switch transition timing is important.</li>
|
||||
</ul>
|
||||
<div class="fragment"><div class="line">#define BOUNCE_WITH_PROMPT_DETECTION</div></div><!-- fragment --><h1>BASIC EXAMPLE</h1>
|
||||
<div class="fragment"><div class="line"><span class="comment">// This example toggles the debug LED (pin 13) on or off</span></div><div class="line"><span class="comment">// when a button on pin 2 is pressed.</span></div><div class="line"></div><div class="line"><span class="comment">// Include the Bounce2 library found here :</span></div><div class="line"><span class="comment">// https://github.com/thomasfredericks/Bounce2</span></div><div class="line"><span class="preprocessor">#include <Bounce2.h></span></div><div class="line"></div><div class="line"><span class="preprocessor">#define BUTTON_PIN 2</span></div><div class="line"><span class="preprocessor">#define LED_PIN 13</span></div><div class="line"></div><div class="line"><span class="keywordtype">int</span> ledState = LOW;</div><div class="line"></div><div class="line"></div><div class="line"><a class="code" href="class_bounce.html">Bounce</a> debouncer = <a class="code" href="class_bounce.html">Bounce</a>(); <span class="comment">// Instantiate a Bounce object</span></div><div class="line"></div><div class="line"><span class="keywordtype">void</span> setup() {</div><div class="line"></div><div class="line"> debouncer.<a class="code" href="class_bounce.html#aba08e592941465d033e3eba3dde66eaf">attach</a>(BUTTON_PIN,INPUT_PULLUP); <span class="comment">// Attach the debouncer to a pin with INPUT_PULLUP mode</span></div><div class="line"> debouncer.<a class="code" href="class_bounce.html#a2c6e68bf749497c597a9437b488b3d7c">interval</a>(25); <span class="comment">// Use a debounce interval of 25 milliseconds</span></div><div class="line"></div><div class="line"></div><div class="line"> pinMode(LED_PIN,OUTPUT); <span class="comment">// Setup the LED</span></div><div class="line"> digitalWrite(LED_PIN,ledState);</div><div class="line"></div><div class="line">}</div><div class="line"></div><div class="line"><span class="keywordtype">void</span> loop() {</div><div class="line"></div><div class="line"> debouncer.<a class="code" href="class_bounce.html#ab36d7b83bf32e0935a0c2c6a05096441">update</a>(); <span class="comment">// Update the Bounce instance</span></div><div class="line"></div><div class="line"> <span class="keywordflow">if</span> ( debouncer.<a class="code" href="class_bounce.html#abfbb0910f5b1ec4e25315cff26dd6289">fell</a>() ) { <span class="comment">// Call code if button transitions from HIGH to LOW</span></div><div class="line"> ledState = !ledState; <span class="comment">// Toggle LED state</span></div><div class="line"> digitalWrite(LED_PIN,ledState); <span class="comment">// Apply new LED state</span></div><div class="line"> }</div><div class="line">}</div></div><!-- fragment --> </div></div><!-- contents -->
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document.getElementById("Loading").style.display="none";
|
||||
document.getElementById("NoMatches").style.display="none";
|
||||
var searchResults = new SearchResults("searchResults");
|
||||
searchResults.Search();
|
||||
--></script>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,5 +0,0 @@
|
||||
var searchData=
|
||||
[
|
||||
['fallingedge',['fallingEdge',['../class_bounce.html#ac756559419bfa1c5060e5e4a4ad6406f',1,'Bounce']]],
|
||||
['fell',['fell',['../class_bounce.html#abfbb0910f5b1ec4e25315cff26dd6289',1,'Bounce']]]
|
||||
];
|
||||
@@ -1,26 +0,0 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html><head><title></title>
|
||||
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
|
||||
<meta name="generator" content="Doxygen 1.8.13"/>
|
||||
<link rel="stylesheet" type="text/css" href="search.css"/>
|
||||
<script type="text/javascript" src="functions_4.js"></script>
|
||||
<script type="text/javascript" src="search.js"></script>
|
||||
</head>
|
||||
<body class="SRPage">
|
||||
<div id="SRIndex">
|
||||
<div class="SRStatus" id="Loading">Loading...</div>
|
||||
<div id="SRResults"></div>
|
||||
<script type="text/javascript"><!--
|
||||
createResults();
|
||||
--></script>
|
||||
<div class="SRStatus" id="Searching">Searching...</div>
|
||||
<div class="SRStatus" id="NoMatches">No Matches</div>
|
||||
<script type="text/javascript"><!--
|
||||
document.getElementById("Loading").style.display="none";
|
||||
document.getElementById("NoMatches").style.display="none";
|
||||
var searchResults = new SearchResults("searchResults");
|
||||
searchResults.Search();
|
||||
--></script>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,4 +0,0 @@
|
||||
var searchData=
|
||||
[
|
||||
['interval',['interval',['../class_bounce.html#a2c6e68bf749497c597a9437b488b3d7c',1,'Bounce']]]
|
||||
];
|
||||
@@ -1,26 +0,0 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html><head><title></title>
|
||||
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
|
||||
<meta name="generator" content="Doxygen 1.8.13"/>
|
||||
<link rel="stylesheet" type="text/css" href="search.css"/>
|
||||
<script type="text/javascript" src="functions_5.js"></script>
|
||||
<script type="text/javascript" src="search.js"></script>
|
||||
</head>
|
||||
<body class="SRPage">
|
||||
<div id="SRIndex">
|
||||
<div class="SRStatus" id="Loading">Loading...</div>
|
||||
<div id="SRResults"></div>
|
||||
<script type="text/javascript"><!--
|
||||
createResults();
|
||||
--></script>
|
||||
<div class="SRStatus" id="Searching">Searching...</div>
|
||||
<div class="SRStatus" id="NoMatches">No Matches</div>
|
||||
<script type="text/javascript"><!--
|
||||
document.getElementById("Loading").style.display="none";
|
||||
document.getElementById("NoMatches").style.display="none";
|
||||
var searchResults = new SearchResults("searchResults");
|
||||
searchResults.Search();
|
||||
--></script>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,6 +0,0 @@
|
||||
var searchData=
|
||||
[
|
||||
['read',['read',['../class_bounce.html#ae1936fdf44501992707e6cbaee9bbc76',1,'Bounce']]],
|
||||
['risingedge',['risingEdge',['../class_bounce.html#a3417beb80eb6593d768c2e9884c57aa0',1,'Bounce']]],
|
||||
['rose',['rose',['../class_bounce.html#a9e4187934576e568cdfa8f94efeff6f2',1,'Bounce']]]
|
||||
];
|
||||
@@ -1,26 +0,0 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html><head><title></title>
|
||||
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
|
||||
<meta name="generator" content="Doxygen 1.8.13"/>
|
||||
<link rel="stylesheet" type="text/css" href="search.css"/>
|
||||
<script type="text/javascript" src="functions_6.js"></script>
|
||||
<script type="text/javascript" src="search.js"></script>
|
||||
</head>
|
||||
<body class="SRPage">
|
||||
<div id="SRIndex">
|
||||
<div class="SRStatus" id="Loading">Loading...</div>
|
||||
<div id="SRResults"></div>
|
||||
<script type="text/javascript"><!--
|
||||
createResults();
|
||||
--></script>
|
||||
<div class="SRStatus" id="Searching">Searching...</div>
|
||||
<div class="SRStatus" id="NoMatches">No Matches</div>
|
||||
<script type="text/javascript"><!--
|
||||
document.getElementById("Loading").style.display="none";
|
||||
document.getElementById("NoMatches").style.display="none";
|
||||
var searchResults = new SearchResults("searchResults");
|
||||
searchResults.Search();
|
||||
--></script>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,4 +0,0 @@
|
||||
var searchData=
|
||||
[
|
||||
['update',['update',['../class_bounce.html#ab36d7b83bf32e0935a0c2c6a05096441',1,'Bounce']]]
|
||||
];
|
||||
|
Before Width: | Height: | Size: 563 B |
@@ -1,12 +0,0 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html><head><title></title>
|
||||
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
|
||||
<link rel="stylesheet" type="text/css" href="search.css"/>
|
||||
<script type="text/javascript" src="search.js"></script>
|
||||
</head>
|
||||
<body class="SRPage">
|
||||
<div id="SRIndex">
|
||||
<div class="SRStatus" id="NoMatches">No Matches</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,26 +0,0 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html><head><title></title>
|
||||
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
|
||||
<meta name="generator" content="Doxygen 1.8.13"/>
|
||||
<link rel="stylesheet" type="text/css" href="search.css"/>
|
||||
<script type="text/javascript" src="pages_0.js"></script>
|
||||
<script type="text/javascript" src="search.js"></script>
|
||||
</head>
|
||||
<body class="SRPage">
|
||||
<div id="SRIndex">
|
||||
<div class="SRStatus" id="Loading">Loading...</div>
|
||||
<div id="SRResults"></div>
|
||||
<script type="text/javascript"><!--
|
||||
createResults();
|
||||
--></script>
|
||||
<div class="SRStatus" id="Searching">Searching...</div>
|
||||
<div class="SRStatus" id="NoMatches">No Matches</div>
|
||||
<script type="text/javascript"><!--
|
||||
document.getElementById("Loading").style.display="none";
|
||||
document.getElementById("NoMatches").style.display="none";
|
||||
var searchResults = new SearchResults("searchResults");
|
||||
searchResults.Search();
|
||||
--></script>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,4 +0,0 @@
|
||||
var searchData=
|
||||
[
|
||||
['bounce_202',['BOUNCE 2',['../index.html',1,'']]]
|
||||
];
|
||||
@@ -1,271 +0,0 @@
|
||||
/*---------------- Search Box */
|
||||
|
||||
#FSearchBox {
|
||||
float: left;
|
||||
}
|
||||
|
||||
#MSearchBox {
|
||||
white-space : nowrap;
|
||||
float: none;
|
||||
margin-top: 8px;
|
||||
right: 0px;
|
||||
width: 170px;
|
||||
height: 24px;
|
||||
z-index: 102;
|
||||
}
|
||||
|
||||
#MSearchBox .left
|
||||
{
|
||||
display:block;
|
||||
position:absolute;
|
||||
left:10px;
|
||||
width:20px;
|
||||
height:19px;
|
||||
background:url('search_l.png') no-repeat;
|
||||
background-position:right;
|
||||
}
|
||||
|
||||
#MSearchSelect {
|
||||
display:block;
|
||||
position:absolute;
|
||||
width:20px;
|
||||
height:19px;
|
||||
}
|
||||
|
||||
.left #MSearchSelect {
|
||||
left:4px;
|
||||
}
|
||||
|
||||
.right #MSearchSelect {
|
||||
right:5px;
|
||||
}
|
||||
|
||||
#MSearchField {
|
||||
display:block;
|
||||
position:absolute;
|
||||
height:19px;
|
||||
background:url('search_m.png') repeat-x;
|
||||
border:none;
|
||||
width:115px;
|
||||
margin-left:20px;
|
||||
padding-left:4px;
|
||||
color: #909090;
|
||||
outline: none;
|
||||
font: 9pt Arial, Verdana, sans-serif;
|
||||
-webkit-border-radius: 0px;
|
||||
}
|
||||
|
||||
#FSearchBox #MSearchField {
|
||||
margin-left:15px;
|
||||
}
|
||||
|
||||
#MSearchBox .right {
|
||||
display:block;
|
||||
position:absolute;
|
||||
right:10px;
|
||||
top:8px;
|
||||
width:20px;
|
||||
height:19px;
|
||||
background:url('search_r.png') no-repeat;
|
||||
background-position:left;
|
||||
}
|
||||
|
||||
#MSearchClose {
|
||||
display: none;
|
||||
position: absolute;
|
||||
top: 4px;
|
||||
background : none;
|
||||
border: none;
|
||||
margin: 0px 4px 0px 0px;
|
||||
padding: 0px 0px;
|
||||
outline: none;
|
||||
}
|
||||
|
||||
.left #MSearchClose {
|
||||
left: 6px;
|
||||
}
|
||||
|
||||
.right #MSearchClose {
|
||||
right: 2px;
|
||||
}
|
||||
|
||||
.MSearchBoxActive #MSearchField {
|
||||
color: #000000;
|
||||
}
|
||||
|
||||
/*---------------- Search filter selection */
|
||||
|
||||
#MSearchSelectWindow {
|
||||
display: none;
|
||||
position: absolute;
|
||||
left: 0; top: 0;
|
||||
border: 1px solid #90A5CE;
|
||||
background-color: #F9FAFC;
|
||||
z-index: 10001;
|
||||
padding-top: 4px;
|
||||
padding-bottom: 4px;
|
||||
-moz-border-radius: 4px;
|
||||
-webkit-border-top-left-radius: 4px;
|
||||
-webkit-border-top-right-radius: 4px;
|
||||
-webkit-border-bottom-left-radius: 4px;
|
||||
-webkit-border-bottom-right-radius: 4px;
|
||||
-webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15);
|
||||
}
|
||||
|
||||
.SelectItem {
|
||||
font: 8pt Arial, Verdana, sans-serif;
|
||||
padding-left: 2px;
|
||||
padding-right: 12px;
|
||||
border: 0px;
|
||||
}
|
||||
|
||||
span.SelectionMark {
|
||||
margin-right: 4px;
|
||||
font-family: monospace;
|
||||
outline-style: none;
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
a.SelectItem {
|
||||
display: block;
|
||||
outline-style: none;
|
||||
color: #000000;
|
||||
text-decoration: none;
|
||||
padding-left: 6px;
|
||||
padding-right: 12px;
|
||||
}
|
||||
|
||||
a.SelectItem:focus,
|
||||
a.SelectItem:active {
|
||||
color: #000000;
|
||||
outline-style: none;
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
a.SelectItem:hover {
|
||||
color: #FFFFFF;
|
||||
background-color: #3D578C;
|
||||
outline-style: none;
|
||||
text-decoration: none;
|
||||
cursor: pointer;
|
||||
display: block;
|
||||
}
|
||||
|
||||
/*---------------- Search results window */
|
||||
|
||||
iframe#MSearchResults {
|
||||
width: 60ex;
|
||||
height: 15em;
|
||||
}
|
||||
|
||||
#MSearchResultsWindow {
|
||||
display: none;
|
||||
position: absolute;
|
||||
left: 0; top: 0;
|
||||
border: 1px solid #000;
|
||||
background-color: #EEF1F7;
|
||||
z-index:10000;
|
||||
}
|
||||
|
||||
/* ----------------------------------- */
|
||||
|
||||
|
||||
#SRIndex {
|
||||
clear:both;
|
||||
padding-bottom: 15px;
|
||||
}
|
||||
|
||||
.SREntry {
|
||||
font-size: 10pt;
|
||||
padding-left: 1ex;
|
||||
}
|
||||
|
||||
.SRPage .SREntry {
|
||||
font-size: 8pt;
|
||||
padding: 1px 5px;
|
||||
}
|
||||
|
||||
body.SRPage {
|
||||
margin: 5px 2px;
|
||||
}
|
||||
|
||||
.SRChildren {
|
||||
padding-left: 3ex; padding-bottom: .5em
|
||||
}
|
||||
|
||||
.SRPage .SRChildren {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.SRSymbol {
|
||||
font-weight: bold;
|
||||
color: #425E97;
|
||||
font-family: Arial, Verdana, sans-serif;
|
||||
text-decoration: none;
|
||||
outline: none;
|
||||
}
|
||||
|
||||
a.SRScope {
|
||||
display: block;
|
||||
color: #425E97;
|
||||
font-family: Arial, Verdana, sans-serif;
|
||||
text-decoration: none;
|
||||
outline: none;
|
||||
}
|
||||
|
||||
a.SRSymbol:focus, a.SRSymbol:active,
|
||||
a.SRScope:focus, a.SRScope:active {
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
span.SRScope {
|
||||
padding-left: 4px;
|
||||
}
|
||||
|
||||
.SRPage .SRStatus {
|
||||
padding: 2px 5px;
|
||||
font-size: 8pt;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.SRResult {
|
||||
display: none;
|
||||
}
|
||||
|
||||
DIV.searchresults {
|
||||
margin-left: 10px;
|
||||
margin-right: 10px;
|
||||
}
|
||||
|
||||
/*---------------- External search page results */
|
||||
|
||||
.searchresult {
|
||||
background-color: #F0F3F8;
|
||||
}
|
||||
|
||||
.pages b {
|
||||
color: white;
|
||||
padding: 5px 5px 3px 5px;
|
||||
background-image: url("../tab_a.png");
|
||||
background-repeat: repeat-x;
|
||||
text-shadow: 0 1px 1px #000000;
|
||||
}
|
||||
|
||||
.pages {
|
||||
line-height: 17px;
|
||||
margin-left: 4px;
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
.hl {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
#searchresults {
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
.searchpages {
|
||||
margin-top: 10px;
|
||||
}
|
||||
|
||||
@@ -1,791 +0,0 @@
|
||||
function convertToId(search)
|
||||
{
|
||||
var result = '';
|
||||
for (i=0;i<search.length;i++)
|
||||
{
|
||||
var c = search.charAt(i);
|
||||
var cn = c.charCodeAt(0);
|
||||
if (c.match(/[a-z0-9\u0080-\uFFFF]/))
|
||||
{
|
||||
result+=c;
|
||||
}
|
||||
else if (cn<16)
|
||||
{
|
||||
result+="_0"+cn.toString(16);
|
||||
}
|
||||
else
|
||||
{
|
||||
result+="_"+cn.toString(16);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
function getXPos(item)
|
||||
{
|
||||
var x = 0;
|
||||
if (item.offsetWidth)
|
||||
{
|
||||
while (item && item!=document.body)
|
||||
{
|
||||
x += item.offsetLeft;
|
||||
item = item.offsetParent;
|
||||
}
|
||||
}
|
||||
return x;
|
||||
}
|
||||
|
||||
function getYPos(item)
|
||||
{
|
||||
var y = 0;
|
||||
if (item.offsetWidth)
|
||||
{
|
||||
while (item && item!=document.body)
|
||||
{
|
||||
y += item.offsetTop;
|
||||
item = item.offsetParent;
|
||||
}
|
||||
}
|
||||
return y;
|
||||
}
|
||||
|
||||
/* A class handling everything associated with the search panel.
|
||||
|
||||
Parameters:
|
||||
name - The name of the global variable that will be
|
||||
storing this instance. Is needed to be able to set timeouts.
|
||||
resultPath - path to use for external files
|
||||
*/
|
||||
function SearchBox(name, resultsPath, inFrame, label)
|
||||
{
|
||||
if (!name || !resultsPath) { alert("Missing parameters to SearchBox."); }
|
||||
|
||||
// ---------- Instance variables
|
||||
this.name = name;
|
||||
this.resultsPath = resultsPath;
|
||||
this.keyTimeout = 0;
|
||||
this.keyTimeoutLength = 500;
|
||||
this.closeSelectionTimeout = 300;
|
||||
this.lastSearchValue = "";
|
||||
this.lastResultsPage = "";
|
||||
this.hideTimeout = 0;
|
||||
this.searchIndex = 0;
|
||||
this.searchActive = false;
|
||||
this.insideFrame = inFrame;
|
||||
this.searchLabel = label;
|
||||
|
||||
// ----------- DOM Elements
|
||||
|
||||
this.DOMSearchField = function()
|
||||
{ return document.getElementById("MSearchField"); }
|
||||
|
||||
this.DOMSearchSelect = function()
|
||||
{ return document.getElementById("MSearchSelect"); }
|
||||
|
||||
this.DOMSearchSelectWindow = function()
|
||||
{ return document.getElementById("MSearchSelectWindow"); }
|
||||
|
||||
this.DOMPopupSearchResults = function()
|
||||
{ return document.getElementById("MSearchResults"); }
|
||||
|
||||
this.DOMPopupSearchResultsWindow = function()
|
||||
{ return document.getElementById("MSearchResultsWindow"); }
|
||||
|
||||
this.DOMSearchClose = function()
|
||||
{ return document.getElementById("MSearchClose"); }
|
||||
|
||||
this.DOMSearchBox = function()
|
||||
{ return document.getElementById("MSearchBox"); }
|
||||
|
||||
// ------------ Event Handlers
|
||||
|
||||
// Called when focus is added or removed from the search field.
|
||||
this.OnSearchFieldFocus = function(isActive)
|
||||
{
|
||||
this.Activate(isActive);
|
||||
}
|
||||
|
||||
this.OnSearchSelectShow = function()
|
||||
{
|
||||
var searchSelectWindow = this.DOMSearchSelectWindow();
|
||||
var searchField = this.DOMSearchSelect();
|
||||
|
||||
if (this.insideFrame)
|
||||
{
|
||||
var left = getXPos(searchField);
|
||||
var top = getYPos(searchField);
|
||||
left += searchField.offsetWidth + 6;
|
||||
top += searchField.offsetHeight;
|
||||
|
||||
// show search selection popup
|
||||
searchSelectWindow.style.display='block';
|
||||
left -= searchSelectWindow.offsetWidth;
|
||||
searchSelectWindow.style.left = left + 'px';
|
||||
searchSelectWindow.style.top = top + 'px';
|
||||
}
|
||||
else
|
||||
{
|
||||
var left = getXPos(searchField);
|
||||
var top = getYPos(searchField);
|
||||
top += searchField.offsetHeight;
|
||||
|
||||
// show search selection popup
|
||||
searchSelectWindow.style.display='block';
|
||||
searchSelectWindow.style.left = left + 'px';
|
||||
searchSelectWindow.style.top = top + 'px';
|
||||
}
|
||||
|
||||
// stop selection hide timer
|
||||
if (this.hideTimeout)
|
||||
{
|
||||
clearTimeout(this.hideTimeout);
|
||||
this.hideTimeout=0;
|
||||
}
|
||||
return false; // to avoid "image drag" default event
|
||||
}
|
||||
|
||||
this.OnSearchSelectHide = function()
|
||||
{
|
||||
this.hideTimeout = setTimeout(this.name +".CloseSelectionWindow()",
|
||||
this.closeSelectionTimeout);
|
||||
}
|
||||
|
||||
// Called when the content of the search field is changed.
|
||||
this.OnSearchFieldChange = function(evt)
|
||||
{
|
||||
if (this.keyTimeout) // kill running timer
|
||||
{
|
||||
clearTimeout(this.keyTimeout);
|
||||
this.keyTimeout = 0;
|
||||
}
|
||||
|
||||
var e = (evt) ? evt : window.event; // for IE
|
||||
if (e.keyCode==40 || e.keyCode==13)
|
||||
{
|
||||
if (e.shiftKey==1)
|
||||
{
|
||||
this.OnSearchSelectShow();
|
||||
var win=this.DOMSearchSelectWindow();
|
||||
for (i=0;i<win.childNodes.length;i++)
|
||||
{
|
||||
var child = win.childNodes[i]; // get span within a
|
||||
if (child.className=='SelectItem')
|
||||
{
|
||||
child.focus();
|
||||
return;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
else if (window.frames.MSearchResults.searchResults)
|
||||
{
|
||||
var elem = window.frames.MSearchResults.searchResults.NavNext(0);
|
||||
if (elem) elem.focus();
|
||||
}
|
||||
}
|
||||
else if (e.keyCode==27) // Escape out of the search field
|
||||
{
|
||||
this.DOMSearchField().blur();
|
||||
this.DOMPopupSearchResultsWindow().style.display = 'none';
|
||||
this.DOMSearchClose().style.display = 'none';
|
||||
this.lastSearchValue = '';
|
||||
this.Activate(false);
|
||||
return;
|
||||
}
|
||||
|
||||
// strip whitespaces
|
||||
var searchValue = this.DOMSearchField().value.replace(/ +/g, "");
|
||||
|
||||
if (searchValue != this.lastSearchValue) // search value has changed
|
||||
{
|
||||
if (searchValue != "") // non-empty search
|
||||
{
|
||||
// set timer for search update
|
||||
this.keyTimeout = setTimeout(this.name + '.Search()',
|
||||
this.keyTimeoutLength);
|
||||
}
|
||||
else // empty search field
|
||||
{
|
||||
this.DOMPopupSearchResultsWindow().style.display = 'none';
|
||||
this.DOMSearchClose().style.display = 'none';
|
||||
this.lastSearchValue = '';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.SelectItemCount = function(id)
|
||||
{
|
||||
var count=0;
|
||||
var win=this.DOMSearchSelectWindow();
|
||||
for (i=0;i<win.childNodes.length;i++)
|
||||
{
|
||||
var child = win.childNodes[i]; // get span within a
|
||||
if (child.className=='SelectItem')
|
||||
{
|
||||
count++;
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
this.SelectItemSet = function(id)
|
||||
{
|
||||
var i,j=0;
|
||||
var win=this.DOMSearchSelectWindow();
|
||||
for (i=0;i<win.childNodes.length;i++)
|
||||
{
|
||||
var child = win.childNodes[i]; // get span within a
|
||||
if (child.className=='SelectItem')
|
||||
{
|
||||
var node = child.firstChild;
|
||||
if (j==id)
|
||||
{
|
||||
node.innerHTML='•';
|
||||
}
|
||||
else
|
||||
{
|
||||
node.innerHTML=' ';
|
||||
}
|
||||
j++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Called when an search filter selection is made.
|
||||
// set item with index id as the active item
|
||||
this.OnSelectItem = function(id)
|
||||
{
|
||||
this.searchIndex = id;
|
||||
this.SelectItemSet(id);
|
||||
var searchValue = this.DOMSearchField().value.replace(/ +/g, "");
|
||||
if (searchValue!="" && this.searchActive) // something was found -> do a search
|
||||
{
|
||||
this.Search();
|
||||
}
|
||||
}
|
||||
|
||||
this.OnSearchSelectKey = function(evt)
|
||||
{
|
||||
var e = (evt) ? evt : window.event; // for IE
|
||||
if (e.keyCode==40 && this.searchIndex<this.SelectItemCount()) // Down
|
||||
{
|
||||
this.searchIndex++;
|
||||
this.OnSelectItem(this.searchIndex);
|
||||
}
|
||||
else if (e.keyCode==38 && this.searchIndex>0) // Up
|
||||
{
|
||||
this.searchIndex--;
|
||||
this.OnSelectItem(this.searchIndex);
|
||||
}
|
||||
else if (e.keyCode==13 || e.keyCode==27)
|
||||
{
|
||||
this.OnSelectItem(this.searchIndex);
|
||||
this.CloseSelectionWindow();
|
||||
this.DOMSearchField().focus();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// --------- Actions
|
||||
|
||||
// Closes the results window.
|
||||
this.CloseResultsWindow = function()
|
||||
{
|
||||
this.DOMPopupSearchResultsWindow().style.display = 'none';
|
||||
this.DOMSearchClose().style.display = 'none';
|
||||
this.Activate(false);
|
||||
}
|
||||
|
||||
this.CloseSelectionWindow = function()
|
||||
{
|
||||
this.DOMSearchSelectWindow().style.display = 'none';
|
||||
}
|
||||
|
||||
// Performs a search.
|
||||
this.Search = function()
|
||||
{
|
||||
this.keyTimeout = 0;
|
||||
|
||||
// strip leading whitespace
|
||||
var searchValue = this.DOMSearchField().value.replace(/^ +/, "");
|
||||
|
||||
var code = searchValue.toLowerCase().charCodeAt(0);
|
||||
var idxChar = searchValue.substr(0, 1).toLowerCase();
|
||||
if ( 0xD800 <= code && code <= 0xDBFF && searchValue > 1) // surrogate pair
|
||||
{
|
||||
idxChar = searchValue.substr(0, 2);
|
||||
}
|
||||
|
||||
var resultsPage;
|
||||
var resultsPageWithSearch;
|
||||
var hasResultsPage;
|
||||
|
||||
var idx = indexSectionsWithContent[this.searchIndex].indexOf(idxChar);
|
||||
if (idx!=-1)
|
||||
{
|
||||
var hexCode=idx.toString(16);
|
||||
resultsPage = this.resultsPath + '/' + indexSectionNames[this.searchIndex] + '_' + hexCode + '.html';
|
||||
resultsPageWithSearch = resultsPage+'?'+escape(searchValue);
|
||||
hasResultsPage = true;
|
||||
}
|
||||
else // nothing available for this search term
|
||||
{
|
||||
resultsPage = this.resultsPath + '/nomatches.html';
|
||||
resultsPageWithSearch = resultsPage;
|
||||
hasResultsPage = false;
|
||||
}
|
||||
|
||||
window.frames.MSearchResults.location = resultsPageWithSearch;
|
||||
var domPopupSearchResultsWindow = this.DOMPopupSearchResultsWindow();
|
||||
|
||||
if (domPopupSearchResultsWindow.style.display!='block')
|
||||
{
|
||||
var domSearchBox = this.DOMSearchBox();
|
||||
this.DOMSearchClose().style.display = 'inline';
|
||||
if (this.insideFrame)
|
||||
{
|
||||
var domPopupSearchResults = this.DOMPopupSearchResults();
|
||||
domPopupSearchResultsWindow.style.position = 'relative';
|
||||
domPopupSearchResultsWindow.style.display = 'block';
|
||||
var width = document.body.clientWidth - 8; // the -8 is for IE :-(
|
||||
domPopupSearchResultsWindow.style.width = width + 'px';
|
||||
domPopupSearchResults.style.width = width + 'px';
|
||||
}
|
||||
else
|
||||
{
|
||||
var domPopupSearchResults = this.DOMPopupSearchResults();
|
||||
var left = getXPos(domSearchBox) + 150; // domSearchBox.offsetWidth;
|
||||
var top = getYPos(domSearchBox) + 20; // domSearchBox.offsetHeight + 1;
|
||||
domPopupSearchResultsWindow.style.display = 'block';
|
||||
left -= domPopupSearchResults.offsetWidth;
|
||||
domPopupSearchResultsWindow.style.top = top + 'px';
|
||||
domPopupSearchResultsWindow.style.left = left + 'px';
|
||||
}
|
||||
}
|
||||
|
||||
this.lastSearchValue = searchValue;
|
||||
this.lastResultsPage = resultsPage;
|
||||
}
|
||||
|
||||
// -------- Activation Functions
|
||||
|
||||
// Activates or deactivates the search panel, resetting things to
|
||||
// their default values if necessary.
|
||||
this.Activate = function(isActive)
|
||||
{
|
||||
if (isActive || // open it
|
||||
this.DOMPopupSearchResultsWindow().style.display == 'block'
|
||||
)
|
||||
{
|
||||
this.DOMSearchBox().className = 'MSearchBoxActive';
|
||||
|
||||
var searchField = this.DOMSearchField();
|
||||
|
||||
if (searchField.value == this.searchLabel) // clear "Search" term upon entry
|
||||
{
|
||||
searchField.value = '';
|
||||
this.searchActive = true;
|
||||
}
|
||||
}
|
||||
else if (!isActive) // directly remove the panel
|
||||
{
|
||||
this.DOMSearchBox().className = 'MSearchBoxInactive';
|
||||
this.DOMSearchField().value = this.searchLabel;
|
||||
this.searchActive = false;
|
||||
this.lastSearchValue = ''
|
||||
this.lastResultsPage = '';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
// The class that handles everything on the search results page.
|
||||
function SearchResults(name)
|
||||
{
|
||||
// The number of matches from the last run of <Search()>.
|
||||
this.lastMatchCount = 0;
|
||||
this.lastKey = 0;
|
||||
this.repeatOn = false;
|
||||
|
||||
// Toggles the visibility of the passed element ID.
|
||||
this.FindChildElement = function(id)
|
||||
{
|
||||
var parentElement = document.getElementById(id);
|
||||
var element = parentElement.firstChild;
|
||||
|
||||
while (element && element!=parentElement)
|
||||
{
|
||||
if (element.nodeName == 'DIV' && element.className == 'SRChildren')
|
||||
{
|
||||
return element;
|
||||
}
|
||||
|
||||
if (element.nodeName == 'DIV' && element.hasChildNodes())
|
||||
{
|
||||
element = element.firstChild;
|
||||
}
|
||||
else if (element.nextSibling)
|
||||
{
|
||||
element = element.nextSibling;
|
||||
}
|
||||
else
|
||||
{
|
||||
do
|
||||
{
|
||||
element = element.parentNode;
|
||||
}
|
||||
while (element && element!=parentElement && !element.nextSibling);
|
||||
|
||||
if (element && element!=parentElement)
|
||||
{
|
||||
element = element.nextSibling;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.Toggle = function(id)
|
||||
{
|
||||
var element = this.FindChildElement(id);
|
||||
if (element)
|
||||
{
|
||||
if (element.style.display == 'block')
|
||||
{
|
||||
element.style.display = 'none';
|
||||
}
|
||||
else
|
||||
{
|
||||
element.style.display = 'block';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Searches for the passed string. If there is no parameter,
|
||||
// it takes it from the URL query.
|
||||
//
|
||||
// Always returns true, since other documents may try to call it
|
||||
// and that may or may not be possible.
|
||||
this.Search = function(search)
|
||||
{
|
||||
if (!search) // get search word from URL
|
||||
{
|
||||
search = window.location.search;
|
||||
search = search.substring(1); // Remove the leading '?'
|
||||
search = unescape(search);
|
||||
}
|
||||
|
||||
search = search.replace(/^ +/, ""); // strip leading spaces
|
||||
search = search.replace(/ +$/, ""); // strip trailing spaces
|
||||
search = search.toLowerCase();
|
||||
search = convertToId(search);
|
||||
|
||||
var resultRows = document.getElementsByTagName("div");
|
||||
var matches = 0;
|
||||
|
||||
var i = 0;
|
||||
while (i < resultRows.length)
|
||||
{
|
||||
var row = resultRows.item(i);
|
||||
if (row.className == "SRResult")
|
||||
{
|
||||
var rowMatchName = row.id.toLowerCase();
|
||||
rowMatchName = rowMatchName.replace(/^sr\d*_/, ''); // strip 'sr123_'
|
||||
|
||||
if (search.length<=rowMatchName.length &&
|
||||
rowMatchName.substr(0, search.length)==search)
|
||||
{
|
||||
row.style.display = 'block';
|
||||
matches++;
|
||||
}
|
||||
else
|
||||
{
|
||||
row.style.display = 'none';
|
||||
}
|
||||
}
|
||||
i++;
|
||||
}
|
||||
document.getElementById("Searching").style.display='none';
|
||||
if (matches == 0) // no results
|
||||
{
|
||||
document.getElementById("NoMatches").style.display='block';
|
||||
}
|
||||
else // at least one result
|
||||
{
|
||||
document.getElementById("NoMatches").style.display='none';
|
||||
}
|
||||
this.lastMatchCount = matches;
|
||||
return true;
|
||||
}
|
||||
|
||||
// return the first item with index index or higher that is visible
|
||||
this.NavNext = function(index)
|
||||
{
|
||||
var focusItem;
|
||||
while (1)
|
||||
{
|
||||
var focusName = 'Item'+index;
|
||||
focusItem = document.getElementById(focusName);
|
||||
if (focusItem && focusItem.parentNode.parentNode.style.display=='block')
|
||||
{
|
||||
break;
|
||||
}
|
||||
else if (!focusItem) // last element
|
||||
{
|
||||
break;
|
||||
}
|
||||
focusItem=null;
|
||||
index++;
|
||||
}
|
||||
return focusItem;
|
||||
}
|
||||
|
||||
this.NavPrev = function(index)
|
||||
{
|
||||
var focusItem;
|
||||
while (1)
|
||||
{
|
||||
var focusName = 'Item'+index;
|
||||
focusItem = document.getElementById(focusName);
|
||||
if (focusItem && focusItem.parentNode.parentNode.style.display=='block')
|
||||
{
|
||||
break;
|
||||
}
|
||||
else if (!focusItem) // last element
|
||||
{
|
||||
break;
|
||||
}
|
||||
focusItem=null;
|
||||
index--;
|
||||
}
|
||||
return focusItem;
|
||||
}
|
||||
|
||||
this.ProcessKeys = function(e)
|
||||
{
|
||||
if (e.type == "keydown")
|
||||
{
|
||||
this.repeatOn = false;
|
||||
this.lastKey = e.keyCode;
|
||||
}
|
||||
else if (e.type == "keypress")
|
||||
{
|
||||
if (!this.repeatOn)
|
||||
{
|
||||
if (this.lastKey) this.repeatOn = true;
|
||||
return false; // ignore first keypress after keydown
|
||||
}
|
||||
}
|
||||
else if (e.type == "keyup")
|
||||
{
|
||||
this.lastKey = 0;
|
||||
this.repeatOn = false;
|
||||
}
|
||||
return this.lastKey!=0;
|
||||
}
|
||||
|
||||
this.Nav = function(evt,itemIndex)
|
||||
{
|
||||
var e = (evt) ? evt : window.event; // for IE
|
||||
if (e.keyCode==13) return true;
|
||||
if (!this.ProcessKeys(e)) return false;
|
||||
|
||||
if (this.lastKey==38) // Up
|
||||
{
|
||||
var newIndex = itemIndex-1;
|
||||
var focusItem = this.NavPrev(newIndex);
|
||||
if (focusItem)
|
||||
{
|
||||
var child = this.FindChildElement(focusItem.parentNode.parentNode.id);
|
||||
if (child && child.style.display == 'block') // children visible
|
||||
{
|
||||
var n=0;
|
||||
var tmpElem;
|
||||
while (1) // search for last child
|
||||
{
|
||||
tmpElem = document.getElementById('Item'+newIndex+'_c'+n);
|
||||
if (tmpElem)
|
||||
{
|
||||
focusItem = tmpElem;
|
||||
}
|
||||
else // found it!
|
||||
{
|
||||
break;
|
||||
}
|
||||
n++;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (focusItem)
|
||||
{
|
||||
focusItem.focus();
|
||||
}
|
||||
else // return focus to search field
|
||||
{
|
||||
parent.document.getElementById("MSearchField").focus();
|
||||
}
|
||||
}
|
||||
else if (this.lastKey==40) // Down
|
||||
{
|
||||
var newIndex = itemIndex+1;
|
||||
var focusItem;
|
||||
var item = document.getElementById('Item'+itemIndex);
|
||||
var elem = this.FindChildElement(item.parentNode.parentNode.id);
|
||||
if (elem && elem.style.display == 'block') // children visible
|
||||
{
|
||||
focusItem = document.getElementById('Item'+itemIndex+'_c0');
|
||||
}
|
||||
if (!focusItem) focusItem = this.NavNext(newIndex);
|
||||
if (focusItem) focusItem.focus();
|
||||
}
|
||||
else if (this.lastKey==39) // Right
|
||||
{
|
||||
var item = document.getElementById('Item'+itemIndex);
|
||||
var elem = this.FindChildElement(item.parentNode.parentNode.id);
|
||||
if (elem) elem.style.display = 'block';
|
||||
}
|
||||
else if (this.lastKey==37) // Left
|
||||
{
|
||||
var item = document.getElementById('Item'+itemIndex);
|
||||
var elem = this.FindChildElement(item.parentNode.parentNode.id);
|
||||
if (elem) elem.style.display = 'none';
|
||||
}
|
||||
else if (this.lastKey==27) // Escape
|
||||
{
|
||||
parent.searchBox.CloseResultsWindow();
|
||||
parent.document.getElementById("MSearchField").focus();
|
||||
}
|
||||
else if (this.lastKey==13) // Enter
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
this.NavChild = function(evt,itemIndex,childIndex)
|
||||
{
|
||||
var e = (evt) ? evt : window.event; // for IE
|
||||
if (e.keyCode==13) return true;
|
||||
if (!this.ProcessKeys(e)) return false;
|
||||
|
||||
if (this.lastKey==38) // Up
|
||||
{
|
||||
if (childIndex>0)
|
||||
{
|
||||
var newIndex = childIndex-1;
|
||||
document.getElementById('Item'+itemIndex+'_c'+newIndex).focus();
|
||||
}
|
||||
else // already at first child, jump to parent
|
||||
{
|
||||
document.getElementById('Item'+itemIndex).focus();
|
||||
}
|
||||
}
|
||||
else if (this.lastKey==40) // Down
|
||||
{
|
||||
var newIndex = childIndex+1;
|
||||
var elem = document.getElementById('Item'+itemIndex+'_c'+newIndex);
|
||||
if (!elem) // last child, jump to parent next parent
|
||||
{
|
||||
elem = this.NavNext(itemIndex+1);
|
||||
}
|
||||
if (elem)
|
||||
{
|
||||
elem.focus();
|
||||
}
|
||||
}
|
||||
else if (this.lastKey==27) // Escape
|
||||
{
|
||||
parent.searchBox.CloseResultsWindow();
|
||||
parent.document.getElementById("MSearchField").focus();
|
||||
}
|
||||
else if (this.lastKey==13) // Enter
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
function setKeyActions(elem,action)
|
||||
{
|
||||
elem.setAttribute('onkeydown',action);
|
||||
elem.setAttribute('onkeypress',action);
|
||||
elem.setAttribute('onkeyup',action);
|
||||
}
|
||||
|
||||
function setClassAttr(elem,attr)
|
||||
{
|
||||
elem.setAttribute('class',attr);
|
||||
elem.setAttribute('className',attr);
|
||||
}
|
||||
|
||||
function createResults()
|
||||
{
|
||||
var results = document.getElementById("SRResults");
|
||||
for (var e=0; e<searchData.length; e++)
|
||||
{
|
||||
var id = searchData[e][0];
|
||||
var srResult = document.createElement('div');
|
||||
srResult.setAttribute('id','SR_'+id);
|
||||
setClassAttr(srResult,'SRResult');
|
||||
var srEntry = document.createElement('div');
|
||||
setClassAttr(srEntry,'SREntry');
|
||||
var srLink = document.createElement('a');
|
||||
srLink.setAttribute('id','Item'+e);
|
||||
setKeyActions(srLink,'return searchResults.Nav(event,'+e+')');
|
||||
setClassAttr(srLink,'SRSymbol');
|
||||
srLink.innerHTML = searchData[e][1][0];
|
||||
srEntry.appendChild(srLink);
|
||||
if (searchData[e][1].length==2) // single result
|
||||
{
|
||||
srLink.setAttribute('href',searchData[e][1][1][0]);
|
||||
if (searchData[e][1][1][1])
|
||||
{
|
||||
srLink.setAttribute('target','_parent');
|
||||
}
|
||||
var srScope = document.createElement('span');
|
||||
setClassAttr(srScope,'SRScope');
|
||||
srScope.innerHTML = searchData[e][1][1][2];
|
||||
srEntry.appendChild(srScope);
|
||||
}
|
||||
else // multiple results
|
||||
{
|
||||
srLink.setAttribute('href','javascript:searchResults.Toggle("SR_'+id+'")');
|
||||
var srChildren = document.createElement('div');
|
||||
setClassAttr(srChildren,'SRChildren');
|
||||
for (var c=0; c<searchData[e][1].length-1; c++)
|
||||
{
|
||||
var srChild = document.createElement('a');
|
||||
srChild.setAttribute('id','Item'+e+'_c'+c);
|
||||
setKeyActions(srChild,'return searchResults.NavChild(event,'+e+','+c+')');
|
||||
setClassAttr(srChild,'SRScope');
|
||||
srChild.setAttribute('href',searchData[e][1][c+1][0]);
|
||||
if (searchData[e][1][c+1][1])
|
||||
{
|
||||
srChild.setAttribute('target','_parent');
|
||||
}
|
||||
srChild.innerHTML = searchData[e][1][c+1][2];
|
||||
srChildren.appendChild(srChild);
|
||||
}
|
||||
srEntry.appendChild(srChildren);
|
||||
}
|
||||
srResult.appendChild(srEntry);
|
||||
results.appendChild(srResult);
|
||||
}
|
||||
}
|
||||
|
||||
function init_search()
|
||||
{
|
||||
var results = document.getElementById("MSearchSelectWindow");
|
||||
for (var key in indexSectionLabels)
|
||||
{
|
||||
var link = document.createElement('a');
|
||||
link.setAttribute('class','SelectItem');
|
||||
link.setAttribute('onclick','searchBox.OnSelectItem('+key+')');
|
||||
link.href='javascript:void(0)';
|
||||
link.innerHTML='<span class="SelectionMark"> </span>'+indexSectionLabels[key];
|
||||
results.appendChild(link);
|
||||
}
|
||||
searchBox.OnSelectItem(0);
|
||||
}
|
||||
|
||||
|
Before Width: | Height: | Size: 604 B |
|
Before Width: | Height: | Size: 158 B |
|
Before Width: | Height: | Size: 612 B |
@@ -1,24 +0,0 @@
|
||||
var indexSectionsWithContent =
|
||||
{
|
||||
0: "abdfiru",
|
||||
1: "b",
|
||||
2: "abdfiru",
|
||||
3: "b"
|
||||
};
|
||||
|
||||
var indexSectionNames =
|
||||
{
|
||||
0: "all",
|
||||
1: "classes",
|
||||
2: "functions",
|
||||
3: "pages"
|
||||
};
|
||||
|
||||
var indexSectionLabels =
|
||||
{
|
||||
0: "All",
|
||||
1: "Classes",
|
||||
2: "Functions",
|
||||
3: "Pages"
|
||||
};
|
||||
|
||||
|
Before Width: | Height: | Size: 314 B |
|
Before Width: | Height: | Size: 853 B |
|
Before Width: | Height: | Size: 845 B |
|
Before Width: | Height: | Size: 142 B |
|
Before Width: | Height: | Size: 169 B |
|
Before Width: | Height: | Size: 177 B |
|
Before Width: | Height: | Size: 184 B |
@@ -1 +0,0 @@
|
||||
<meta http-equiv="refresh" content="0; URL='files/index.html'" />
|
||||
@@ -1,48 +0,0 @@
|
||||
|
||||
/*
|
||||
DESCRIPTION
|
||||
====================
|
||||
Simple example of the Bounce library that switches the debug LED when a button is pressed.
|
||||
*/
|
||||
// Include the Bounce2 library found here :
|
||||
// https://github.com/thomasfredericks/Bounce2
|
||||
#include <Bounce2.h>
|
||||
|
||||
#define BUTTON_PIN 2
|
||||
#define LED_PIN 13
|
||||
|
||||
// Instantiate a Bounce object
|
||||
Bounce debouncer = Bounce();
|
||||
|
||||
void setup() {
|
||||
|
||||
// Setup the button with an internal pull-up :
|
||||
pinMode(BUTTON_PIN,INPUT_PULLUP);
|
||||
|
||||
// After setting up the button, setup the Bounce instance :
|
||||
debouncer.attach(BUTTON_PIN);
|
||||
debouncer.interval(5); // interval in ms
|
||||
|
||||
//Setup the LED :
|
||||
pinMode(LED_PIN,OUTPUT);
|
||||
|
||||
}
|
||||
|
||||
void loop() {
|
||||
// Update the Bounce instance :
|
||||
debouncer.update();
|
||||
|
||||
// Get the updated value :
|
||||
int value = debouncer.read();
|
||||
|
||||
// Turn on or off the LED as determined by the state :
|
||||
if ( value == LOW ) {
|
||||
digitalWrite(LED_PIN, HIGH );
|
||||
}
|
||||
else {
|
||||
digitalWrite(LED_PIN, LOW );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,70 @@
|
||||
|
||||
/*
|
||||
DESCRIPTION
|
||||
====================
|
||||
Simple example of the Bounce library that switches a LED when
|
||||
a state change (from HIGH to LOW) is triggered (for example when a button is pressed).
|
||||
|
||||
Set BOUNCE_PIN to the pin attached to the input (a button for example).
|
||||
Set LED_PIN to the pin attached to a LED.
|
||||
|
||||
*/
|
||||
|
||||
// WE WILL attach() THE Bounce INSTANCE TO THE FOLLOWING PIN IN setup()
|
||||
#define BOUNCE_PIN 2
|
||||
|
||||
// DEFINE THE PIN FOR THE LED :
|
||||
// 1) SOME BOARDS HAVE A DEFAULT LED (LED_BUILTIN)
|
||||
#define LED_PIN LED_BUILTIN
|
||||
// 2) OTHERWISE SET YOUR OWN PIN
|
||||
// #define LED_PIN 13
|
||||
|
||||
// Include the Bounce2 library found here :
|
||||
// https://github.com/thomasfredericks/Bounce2
|
||||
#include <Bounce2.h>
|
||||
|
||||
|
||||
// INSTANTIATE A Bounce OBJECT
|
||||
Bounce bounce = Bounce();
|
||||
|
||||
// SET A VARIABLE TO STORE THE LED STATE
|
||||
int ledState = LOW;
|
||||
|
||||
void setup() {
|
||||
|
||||
// BOUNCE SETUP
|
||||
|
||||
// SELECT ONE OF THE FOLLOWING :
|
||||
// 1) IF YOUR INPUT HAS AN INTERNAL PULL-UP
|
||||
bounce.attach( BOUNCE_PIN , INPUT_PULLUP ); // USE INTERNAL PULL-UP
|
||||
// 2) IF YOUR INPUT USES AN EXTERNAL PULL-UP
|
||||
//bounce.attach( BOUNCE_PIN, INPUT ); // USE EXTERNAL PULL-UP
|
||||
|
||||
// DEBOUNCE INTERVAL IN MILLISECONDS
|
||||
bounce.interval(5); // interval in ms
|
||||
|
||||
// LED SETUP
|
||||
pinMode(LED_PIN, OUTPUT);
|
||||
digitalWrite(LED_PIN, ledState);
|
||||
|
||||
}
|
||||
|
||||
void loop() {
|
||||
// Update the Bounce instance (YOU MUST DO THIS EVERY LOOP)
|
||||
bounce.update();
|
||||
|
||||
// <Bounce>.changed() RETURNS true IF THE STATE CHANGED (FROM HIGH TO LOW OR LOW TO HIGH)
|
||||
if ( bounce.changed() ) {
|
||||
// THE STATE OF THE INPUT CHANGED
|
||||
// GET THE STATE
|
||||
int deboucedInput = bounce.read();
|
||||
// IF THE CHANGED VALUE IS LOW
|
||||
if ( deboucedInput == LOW ) {
|
||||
ledState = !ledState; // SET ledState TO THE OPPOSITE OF ledState
|
||||
digitalWrite(LED_PIN,ledState); // WRITE THE NEW ledState
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
|
||||
/*
|
||||
DESCRIPTION
|
||||
====================
|
||||
This is an example of the Bounce2::Button class.
|
||||
When the user presses a physical button, it toggles a LED on or off.
|
||||
The Button class matches an electrical state to a physical action.
|
||||
Use .setPressedState(LOW or HIGH) to set the detection state for when the button is pressed.
|
||||
|
||||
|
||||
INSCRUCTIONS
|
||||
====================
|
||||
|
||||
Set BUTTON_PIN to the pin attached to the button.
|
||||
Set LED_PIN to the pin attached to a LED.
|
||||
|
||||
*/
|
||||
|
||||
// WE WILL attach() THE BUTTON TO THE FOLLOWING PIN IN setup()
|
||||
#define BUTTON_PIN 2
|
||||
|
||||
// DEFINE THE PIN FOR THE LED :
|
||||
// 1) SOME BOARDS HAVE A DEFAULT LED (LED_BUILTIN)
|
||||
//#define LED_PIN LED_BUILTIN
|
||||
// 2) OTHERWISE SET YOUR OWN PIN
|
||||
#define LED_PIN 13
|
||||
|
||||
// Include the Bounce2 library found here :
|
||||
// https://github.com/thomasfredericks/Bounce2
|
||||
#include <Bounce2.h>
|
||||
|
||||
// INSTANTIATE A Button OBJECT FROM THE Bounce2 NAMESPACE
|
||||
Bounce2::Button button = Bounce2::Button();
|
||||
|
||||
|
||||
|
||||
// SET A VARIABLE TO STORE THE LED STATE
|
||||
int ledState = LOW;
|
||||
|
||||
void setup() {
|
||||
|
||||
// BUTTON SETUP
|
||||
|
||||
// SELECT ONE OF THE FOLLOWING :
|
||||
// 1) IF YOUR BUTTON HAS AN INTERNAL PULL-UP
|
||||
// button.attach( BUTTON_PIN , INPUT_PULLUP ); // USE INTERNAL PULL-UP
|
||||
// 2) IF YOUR BUTTON USES AN EXTERNAL PULL-UP
|
||||
button.attach( BUTTON_PIN, INPUT ); // USE EXTERNAL PULL-UP
|
||||
|
||||
// DEBOUNCE INTERVAL IN MILLISECONDS
|
||||
button.interval(5);
|
||||
|
||||
// INDICATE THAT THE LOW STATE CORRESPONDS TO PHYSICALLY PRESSING THE BUTTON
|
||||
button.setPressedState(LOW);
|
||||
|
||||
// LED SETUP
|
||||
pinMode(LED_PIN,OUTPUT);
|
||||
digitalWrite(LED_PIN,ledState);
|
||||
|
||||
}
|
||||
|
||||
void loop() {
|
||||
// UPDATE THE BUTTON
|
||||
// YOU MUST CALL THIS EVERY LOOP
|
||||
button.update();
|
||||
|
||||
// <Button>.pressed() RETURNS true IF THE STATE CHANGED
|
||||
// AND THE CURRENT STATE MATCHES <Button>.setPressedState(<HIGH or LOW>);
|
||||
// WHICH IS LOW IN THIS EXAMPLE AS SET WITH button.setPressedState(LOW); IN setup()
|
||||
if ( button.pressed() ) {
|
||||
|
||||
// TOGGLE THE LED STATE :
|
||||
ledState = !ledState; // SET ledState TO THE OPPOSITE OF ledState
|
||||
digitalWrite(LED_PIN,ledState); // WRITE THE NEW ledState
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,53 +0,0 @@
|
||||
/*
|
||||
DESCRIPTION
|
||||
====================
|
||||
Reports through serial (57600 baud) the time since
|
||||
a button press (transition from HIGH to LOW).
|
||||
|
||||
*/
|
||||
|
||||
// Include the Bounce2 library found here :
|
||||
// https://github.com/thomasfredericks/Bounce2
|
||||
#include <Bounce2.h>
|
||||
|
||||
|
||||
#define BUTTON_PIN 2
|
||||
#define LED_PIN 13
|
||||
|
||||
// Instantiate a Bounce object :
|
||||
Bounce debouncer = Bounce();
|
||||
|
||||
unsigned long buttonPressTimeStamp;
|
||||
|
||||
void setup() {
|
||||
|
||||
Serial.begin(57600);
|
||||
|
||||
// Setup the button with an internal pull-up :
|
||||
pinMode(BUTTON_PIN,INPUT_PULLUP);
|
||||
|
||||
// After setting up the button, setup the Bounce instance :
|
||||
debouncer.attach(BUTTON_PIN);
|
||||
debouncer.interval(5);
|
||||
|
||||
// Setup the LED :
|
||||
pinMode(LED_PIN,OUTPUT);
|
||||
|
||||
}
|
||||
|
||||
void loop() {
|
||||
|
||||
// Update the Bounce instance :
|
||||
debouncer.update();
|
||||
|
||||
// Call code if Bounce fell (transition from HIGH to LOW) :
|
||||
if ( debouncer.fell() ) {;
|
||||
|
||||
Serial.println( millis()-buttonPressTimeStamp );
|
||||
buttonPressTimeStamp = millis();
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
|
||||
/*
|
||||
DESCRIPTION
|
||||
====================
|
||||
Simple example of the Bounce library that switches on a LED when
|
||||
the decounced input is held for more than 1000 milliseconds.
|
||||
|
||||
Set BOUNCE_PIN to the pin attached to the input (a button for example).
|
||||
Set LED_PIN to the pin attached to a LED.
|
||||
|
||||
*/
|
||||
|
||||
// WE WILL attach() THE Bounce INSTANCE TO THE FOLLOWING PIN IN setup()
|
||||
#define BOUNCE_PIN 2
|
||||
|
||||
// DEFINE THE PIN FOR THE LED :
|
||||
// 1) SOME BOARDS HAVE A DEFAULT LED (LED_BUILTIN)
|
||||
#define LED_PIN LED_BUILTIN
|
||||
// 2) OTHERWISE SET YOUR OWN PIN
|
||||
// #define LED_PIN 13
|
||||
|
||||
// Include the Bounce2 library found here :
|
||||
// https://github.com/thomasfredericks/Bounce2
|
||||
#include <Bounce2.h>
|
||||
|
||||
|
||||
// INSTANTIATE A Bounce OBJECT.
|
||||
Bounce bounce = Bounce();
|
||||
|
||||
// SET A VARIABLE TO STORE THE LED STATE
|
||||
int ledState = LOW;
|
||||
|
||||
void setup() {
|
||||
|
||||
// BOUNCE SETUP
|
||||
|
||||
// SELECT ONE OF THE FOLLOWING :
|
||||
// 1) IF YOUR INPUT HAS AN INTERNAL PULL-UP
|
||||
bounce.attach( BOUNCE_PIN , INPUT_PULLUP ); // USE INTERNAL PULL-UP
|
||||
// 2) IF YOUR INPUT USES AN EXTERNAL PULL-UP
|
||||
//bounce.attach( BOUNCE_PIN, INPUT ); // USE EXTERNAL PULL-UP
|
||||
|
||||
// DEBOUNCE INTERVAL IN MILLISECONDS
|
||||
bounce.interval(5); // interval in ms
|
||||
|
||||
// LED SETUP
|
||||
pinMode(LED_PIN, OUTPUT);
|
||||
digitalWrite(LED_PIN, ledState);
|
||||
|
||||
}
|
||||
|
||||
void loop() {
|
||||
// Update the Bounce instance (YOU MUST DO THIS EVERY LOOP)
|
||||
bounce.update();
|
||||
|
||||
// GET THE STATE WITH <Bounce.read()>
|
||||
int debouncedState = bounce.read();
|
||||
|
||||
// <Bounce>.duration() RETURNS THE TIME IN MILLISECONDS THE CURRENT STATE HAS BEEN HELD.
|
||||
// SO WE CHECK IF THE STATE IS LOW AND IF IT HAS BEEN LOW FOR MORE THAN 1 SECOND.
|
||||
if ( debouncedState == LOW && bounce.currentDuration() > 1000 ) {
|
||||
digitalWrite(LED_PIN,HIGH); // TURN THE LED ON
|
||||
} else {
|
||||
digitalWrite(LED_PIN,LOW); // TURN THE LED OFF
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
// Le code de base pour le M5Stack Atom
|
||||
|
||||
// Inclure la librairie M5 (version pour M5Atom) :
|
||||
// https://github.com/m5stack/M5Atom
|
||||
#include <M5Atom.h>
|
||||
|
||||
// Inclure la librairie FastLED qui va gérer le pixel :
|
||||
// https://github.com/FastLED/FastLED
|
||||
#include <FastLED.h>
|
||||
|
||||
// Un tableau qui contient une variable de type CRGB.
|
||||
// Il y a un seul pixel, mais il doit être dans un tableau.
|
||||
// CRGB est un type de couleur défini par la lirairie FastLed :
|
||||
// https://github.com/FastLED/FastLED/wiki/Pixel-reference#crgb-reference
|
||||
CRGB mesPixels[1];
|
||||
|
||||
#include <Bounce2.h>
|
||||
Bounce2::Button button = Bounce2::Button(); // INSTANTIATE A Bounce2::Button OBJECT
|
||||
|
||||
bool ledToggle = false;
|
||||
|
||||
void setup() {
|
||||
// Démarrer la libraire M5 avec toutes les options de pré-configuration désactivées :
|
||||
M5.begin(false, false, false);
|
||||
|
||||
// Démarrer la connexion sérielle :
|
||||
Serial.begin(115200);
|
||||
|
||||
// Ajouter le pixel (il y en a un seul) du M5Atom à la librairie FastLED :
|
||||
FastLED.addLeds<WS2812, DATA_PIN, GRB>(mesPixels, 1);
|
||||
|
||||
// Animation de démarrage
|
||||
while (millis() < 5000) {
|
||||
mesPixels[0] = CHSV((millis() / 5) % 255, 255, 255 - (millis() * 255 / 5000));
|
||||
FastLED.show();
|
||||
delay(50);
|
||||
}
|
||||
mesPixels[0] = CRGB(0, 0, 0);
|
||||
FastLED.show();
|
||||
|
||||
button.attach(32, INPUT_PULLUP);
|
||||
button.interval(5);
|
||||
button.setPressedState(LOW);
|
||||
}
|
||||
|
||||
void loop() {
|
||||
// Toujours inclure M5.update() au début de loop() :
|
||||
M5.update();
|
||||
|
||||
// UPDATE THE BUTTON BY CALLING .update() AT THE BEGINNING OF THE LOOP:
|
||||
button.update();
|
||||
|
||||
// IF THE BUTTON WAS PRESSED THIS LOOP:
|
||||
if (button.pressed()) {
|
||||
// DO SOMETHING IF THE BUTTON WAS PRESSED THIS LOOP...
|
||||
|
||||
if (ledToggle) {
|
||||
ledToggle = false;
|
||||
mesPixels[0] = CRGB(0, 0, 0);
|
||||
} else {
|
||||
ledToggle = true;
|
||||
mesPixels[0] = CRGB(255, 255, 255);
|
||||
}
|
||||
|
||||
FastLED.show();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,73 @@
|
||||
|
||||
/*
|
||||
DESCRIPTION
|
||||
====================
|
||||
When the debounced input goes from LOW to HIGH, the LED will turn on for the same time
|
||||
the debounced input was held LOW.
|
||||
|
||||
Set BOUNCE_PIN to the pin attached to the input (a button for example).
|
||||
Set LED_PIN to the pin attached to a LED.
|
||||
|
||||
*/
|
||||
|
||||
// WE WILL attach() THE Bounce INSTANCE TO THE FOLLOWING PIN IN setup()
|
||||
#define BOUNCE_PIN 2
|
||||
|
||||
// DEFINE THE PIN FOR THE LED :
|
||||
// 1) SOME BOARDS HAVE A DEFAULT LED (LED_BUILTIN)
|
||||
#define LED_PIN LED_BUILTIN
|
||||
// 2) OTHERWISE SET YOUR OWN PIN
|
||||
// #define LED_PIN 13
|
||||
|
||||
// Include the Bounce2 library found here :
|
||||
// https://github.com/thomasfredericks/Bounce2
|
||||
#include <Bounce2.h>
|
||||
|
||||
|
||||
// INSTANTIATE A Bounce OBJECT.
|
||||
Bounce bounce = Bounce();
|
||||
|
||||
// SET A VARIABLE TO STORE THE INTERVAL FOR HOW LONG TO KEEP THE LED HIGH
|
||||
unsigned long ledHighInterval;
|
||||
|
||||
// SET A VARIABLE TO STORE THE START TIME WHEN THE LED WAS TURNED HIGH
|
||||
unsigned long ledHighLastTime;
|
||||
|
||||
void setup() {
|
||||
|
||||
// BOUNCE SETUP
|
||||
|
||||
// SELECT ONE OF THE FOLLOWING :
|
||||
// 1) IF YOUR INPUT HAS AN INTERNAL PULL-UP
|
||||
bounce.attach( BOUNCE_PIN , INPUT_PULLUP ); // USE INTERNAL PULL-UP
|
||||
// 2) IF YOUR INPUT USES AN EXTERNAL PULL-UP
|
||||
//bounce.attach( BOUNCE_PIN, INPUT ); // USE EXTERNAL PULL-UP
|
||||
|
||||
// DEBOUNCE INTERVAL IN MILLISECONDS
|
||||
bounce.interval(5); // interval in ms
|
||||
|
||||
// LED SETUP
|
||||
pinMode(LED_PIN, OUTPUT);
|
||||
digitalWrite(LED_PIN, LOW);
|
||||
|
||||
}
|
||||
|
||||
void loop() {
|
||||
// Update the Bounce instance (YOU MUST DO THIS EVERY LOOP)
|
||||
bounce.update();
|
||||
|
||||
// <Bounce>.rose() RETURNS true IF THE STATE JUST WENT FROM LOW TO HIGH
|
||||
if ( bounce.rose() ) {
|
||||
digitalWrite(LED_PIN, HIGH); // TURN ON THE LED
|
||||
ledHighLastTime = millis();
|
||||
ledHighInterval = bounce.previousDuration();
|
||||
}
|
||||
|
||||
// IF WE HAVE TO BLINK THE LED
|
||||
if ( millis() - ledHighLastTime > ledHighInterval ) {
|
||||
digitalWrite(LED_PIN, LOW);
|
||||
} else {
|
||||
digitalWrite(LED_PIN, HIGH);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,88 @@
|
||||
|
||||
/*
|
||||
DESCRIPTION
|
||||
====================
|
||||
Simple example of the Bounce library that switches the state of a LED
|
||||
when the debounced input goes from LOW to HIGH.
|
||||
|
||||
Also if the debounced input was previously held LOW for more than 1000 milliseconds,
|
||||
the LED will blink.
|
||||
|
||||
Set BOUNCE_PIN to the pin attached to the input (a button for example).
|
||||
Set LED_PIN to the pin attached to a LED.
|
||||
|
||||
*/
|
||||
|
||||
// WE WILL attach() THE Bounce INSTANCE TO THE FOLLOWING PIN IN setup()
|
||||
#define BOUNCE_PIN 2
|
||||
|
||||
// DEFINE THE PIN FOR THE LED :
|
||||
// 1) SOME BOARDS HAVE A DEFAULT LED (LED_BUILTIN)
|
||||
#define LED_PIN LED_BUILTIN
|
||||
// 2) OTHERWISE SET YOUR OWN PIN
|
||||
// #define LED_PIN 13
|
||||
|
||||
// Include the Bounce2 library found here :
|
||||
// https://github.com/thomasfredericks/Bounce2
|
||||
#include <Bounce2.h>
|
||||
|
||||
|
||||
// INSTANTIATE A Bounce OBJECT.
|
||||
Bounce bounce = Bounce();
|
||||
|
||||
// SET A VARIABLE TO STORE THE LED STATE
|
||||
int ledState = LOW;
|
||||
|
||||
// SET A VARIABLE TO STORE THE BLINKING STATE
|
||||
bool blinkLed = false;
|
||||
// SET A VARIABLE TO STORE THE LAST TIME THE LED BLINKED
|
||||
unsigned long blinkLedLastTime;
|
||||
|
||||
void setup() {
|
||||
|
||||
// BOUNCE SETUP
|
||||
|
||||
// SELECT ONE OF THE FOLLOWING :
|
||||
// 1) IF YOUR INPUT HAS AN INTERNAL PULL-UP
|
||||
bounce.attach( BOUNCE_PIN , INPUT_PULLUP ); // USE INTERNAL PULL-UP
|
||||
// 2) IF YOUR INPUT USES AN EXTERNAL PULL-UP
|
||||
//bounce.attach( BOUNCE_PIN, INPUT ); // USE EXTERNAL PULL-UP
|
||||
|
||||
// DEBOUNCE INTERVAL IN MILLISECONDS
|
||||
bounce.interval(5); // interval in ms
|
||||
|
||||
// LED SETUP
|
||||
pinMode(LED_PIN, OUTPUT);
|
||||
digitalWrite(LED_PIN, ledState);
|
||||
|
||||
}
|
||||
|
||||
void loop() {
|
||||
// Update the Bounce instance (YOU MUST DO THIS EVERY LOOP)
|
||||
bounce.update();
|
||||
|
||||
// <Bounce>.changed() RETURNS true IF THE STATE CHANGED (FROM HIGH TO LOW OR LOW TO HIGH)
|
||||
if ( bounce.changed() ) {
|
||||
// THE STATE OF THE INPUT CHANGED
|
||||
// GET THE STATE
|
||||
int deboucedInput = bounce.read();
|
||||
// IF THE CHANGED VALUE IS HIGH
|
||||
if ( deboucedInput == HIGH ) {
|
||||
ledState = !ledState; // SET ledState TO THE OPPOSITE OF ledState
|
||||
digitalWrite(LED_PIN,ledState); // WRITE THE NEW ledState
|
||||
// IF THE DURATION OF THE PREVIOUS STATE (LOW IN THIS CASE) WAS HELD LONGER THAN 1000 MILLISECONDS:
|
||||
if ( bounce.previousDuration() > 1000 ) blinkLed = true;
|
||||
else blinkLed = false;
|
||||
}
|
||||
}
|
||||
|
||||
// IF WE HAVE TO BLINK THE LED
|
||||
if ( blinkLed ) {
|
||||
if ( millis() - blinkLedLastTime > 500 ) {
|
||||
blinkLedLastTime = millis();
|
||||
ledState = !ledState; // SET ledState TO THE OPPOSITE OF ledState
|
||||
digitalWrite(LED_PIN,ledState); // WRITE THE NEW ledState
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -7,8 +7,9 @@
|
||||
#######################################
|
||||
|
||||
Bounce KEYWORD1
|
||||
Bounce2 KEYWORD1
|
||||
|
||||
Bounce2 KEYWORD1
|
||||
Button KEYWORD1
|
||||
Bounce2NameSpace KEYWORD1
|
||||
#######################################
|
||||
# Methods and Functions (KEYWORD2)
|
||||
#######################################
|
||||
@@ -20,6 +21,11 @@ attach KEYWORD2
|
||||
rose KEYWORD2
|
||||
fell KEYWORD2
|
||||
duration KEYWORD2
|
||||
pressed KEYWORD2
|
||||
released KEYWORD2
|
||||
setPressedState KEYWORD2
|
||||
currentDuration KEYWORD2
|
||||
previousDuration KEYWORD2
|
||||
|
||||
#######################################
|
||||
# Instances (KEYWORD2)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
"type": "git",
|
||||
"url": "https://github.com/thomasfredericks/Bounce2.git"
|
||||
},
|
||||
"version": "2.53",
|
||||
"version": "2.72",
|
||||
"exclude": [
|
||||
"*.png",
|
||||
"*.zip"
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
name=Bounce2
|
||||
version=2.53
|
||||
version=2.72
|
||||
author=Thomas O Fredericks <tof@t-o-f.info> with contributions from Eric Lowry, Jim Schimpf, Tom Harkaway, Joachim Krüger and MrGradgrind.
|
||||
maintainer=Thomas O Fredericks <tof@t-o-f.info>
|
||||
sentence=Debouncing library for Arduino and Wiring.
|
||||
paragraph=Debouncing switches and toggles is important.
|
||||
category=Signal Input/Output
|
||||
includes=Bounce2.h
|
||||
url=https://github.com/thomasfredericks/Bounce2
|
||||
architectures=*
|
||||
|
||||