Add feet saber wip changes

This commit is contained in:
544146
2023-10-08 18:36:35 +01:00
parent 72de768e70
commit 1479281ae7
5 changed files with 145 additions and 110 deletions
+7 -1
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@@ -59,5 +59,11 @@ Generate full DD Beat Map from json files in repository (no --song-id does all)
Generate full DD Beat Map from Feet Saber directory (WIP)
```bash
.venv/Scripts/python fs2dd.py ... # WIP when I have time.
# WIP when I have time. https://beatsaver.com/maps/229ed is what i've been using to test.
.venv/Scripts/python fs2dd.py --fs-map-dir "229ed (Yell! (DJ Shimamura Remix) [feat. Moimoi] [Feet saber] - KikaeAeon)"
```
### Feet Saber TODO:
- Map 1-9 x position of notes (model/feetsaber.py:213)
- Map timings and logic for line notes (fs2dd.py:74)
+4 -4
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@@ -22,8 +22,8 @@ from model.dancedash import DDLineNode
from model.dancedash import DDRoadBlockNode
from model.dancedash import DDSphereNode
from model.dancedash import DRS2DD_MAP_PREFIX
from model.dancedash import DRS_TO_DDS_LINE_NOTE_TYPE
from model.dancedash import DRS_TO_DDS_NOTE_TYPE
from model.dancedash import DRS_TO_DD_LINE_NOTE_TYPE
from model.dancedash import DRS_TO_DD_NOTE_TYPE
from model.dancedash import ORDER_COUNT_PER_BEAT
from model.dancedash import X_Y
from model.dancerush import ALBUM_NAME
@@ -63,7 +63,7 @@ def map_sphere_nodes(
noteOrder=round(bps * seconds * ORDER_COUNT_PER_BEAT),
time=seconds / total_time_seconds,
position=X_Y(x=track_step.position_info.to_dance_dash_x, y=0),
noteType=DRS_TO_DDS_NOTE_TYPE[track_step.kind],
noteType=DRS_TO_DD_NOTE_TYPE[track_step.kind],
),
)
return spheres
@@ -108,7 +108,7 @@ def map_line_nodes(
noteOrder=round(bps * seconds * ORDER_COUNT_PER_BEAT),
time=seconds / total_time_seconds,
position=X_Y(x=drs_track_point.to_dance_dash_x, y=0),
noteType=DRS_TO_DDS_LINE_NOTE_TYPE[track_step.kind],
noteType=DRS_TO_DD_LINE_NOTE_TYPE[track_step.kind],
),
)
+85 -58
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@@ -5,15 +5,23 @@ import os
import shutil
from datetime import datetime
from model.dancedash import DD_LEFT
from model.dancedash import DD_LINE_LEFT
from model.dancedash import DD_LINE_RIGHT
from model.dancedash import DDBeatMap
from model.dancedash import DDBeatMapData
from model.dancedash import DDBeatMapInfoFile
from model.dancedash import DDDownPos
from model.dancedash import DDDownPos2D
from model.dancedash import DDJumpPos
from model.dancedash import DDJumpPos2D
from model.dancedash import DDLineNode
from model.dancedash import DDRoadBlockNode
from model.dancedash import DDSphereNode
from model.dancedash import ORDER_COUNT_PER_BEAT
from model.dancedash import X_Y
from model.feetsaber import FS_LEFT_NOTE
from model.feetsaber import FS_RIGHT_NOTE
from model.feetsaber import FS_TO_DD_NOTE_TYPE
from model.feetsaber import FSBeatMapFile
from model.feetsaber import FSInfoDat
from util import convert_egg_to_ogg_and_get_length
@@ -22,65 +30,83 @@ from util import random_9_digit_int
from util import yyyymmdd_to_ticks
def map_sphere_nodes(fs_beat_map: FSBeatMapFile, total_time_seconds: float) -> list[DDSphereNode]:
spheres = []
...
return spheres
def map_sphere_nodes(
fs_beat_map: FSBeatMapFile,
fs_info_dat: FSInfoDat,
total_time_seconds: float,
) -> list[DDSphereNode]:
def process_notes(note_type: FS_LEFT_NOTE | FS_RIGHT_NOTE, line_type: DD_LINE_LEFT | DD_LINE_RIGHT):
all_lines_of_type = [
o for o in fs_beat_map.obstacles if o.customData.dd_note_type == line_type
]
all_notes = [
n for n in fs_beat_map.notes if n.type == note_type
]
non_overlapping_notes = [
note for note in all_notes
if not any(obstacle.time <= note.time < obstacle.end_time for obstacle in all_lines_of_type)
]
return [
DDSphereNode(
noteOrder=round(note.time * ORDER_COUNT_PER_BEAT),
time=(fs_info_dat.bps * note.time) / total_time_seconds,
position=X_Y(x=note.to_dd_x, y=0),
noteType=FS_TO_DD_NOTE_TYPE[note.type],
)
for note in non_overlapping_notes
]
spheres = process_notes(FS_LEFT_NOTE, DD_LINE_LEFT) + \
process_notes(FS_RIGHT_NOTE, DD_LINE_RIGHT)
return sorted(spheres, key=lambda s: s.noteOrder)
def map_line_nodes(fs_beat_map: FSBeatMapFile, total_time_seconds: float) -> list[DDLineNode]:
def map_line_nodes(
fs_beat_map: FSBeatMapFile,
fs_info_dat: FSInfoDat,
total_time_seconds: float,
) -> list[DDLineNode]:
lines = []
line_obstacles = [
o for o in fs_beat_map.obstacles if o.customData.is_fs_slider
]
left_obstacles = [
o for o in line_obstacles if o.customData.dd_note_type == DD_LEFT
]
right_obstacles = [ # noqa
o for o in line_obstacles if o.customData.dd_note_type != DD_LEFT
] # noqa
line_group_id = 1
# line_obstacles = [
# o for o in fs_beat_map.obstacles if o.customData.is_fs_slider
# ]
# left_obstacles = [
# o for o in line_obstacles if o.customData.dd_note_type == DD_LEFT
# ]
# right_obstacles = [
# o for o in line_obstacles if o.customData.dd_note_type == DD_RIGHT
# ]
index_in_line = 0
for idx, obstacle in enumerate(left_obstacles):
for multiplier in (0, obstacle.duration): # line start and line end
index_in_line += 1
lines.append(
DDLineNode(
lineGroupId=line_group_id,
indexInLine=index_in_line,
noteOrder=round(
(
(obstacle.time + multiplier) *
ORDER_COUNT_PER_BEAT
) - ORDER_COUNT_PER_BEAT,
),
time=fs_beat_map.customData.time / total_time_seconds,
position=X_Y(x=obstacle.customData.dd_x, y=0),
noteType=obstacle.customData.dd_note_type,
),
)
# todo(aggg figure this out i give up for today)
is_last_obstacle = idx == len(left_obstacles) - 1
next_obstacle = left_obstacles[
idx +
1
] if not is_last_obstacle else None
if next_obstacle and not next_obstacle.is_part_of_last_obstacle(obstacle):
line_group_id += 1
index_in_line = 0
# todo: implement lines
return lines
def map_down_and_jump_notes(fs_beat_map: FSBeatMapFile, total_time_seconds: float) -> list[DDRoadBlockNode]:
spheres = []
...
return spheres
def map_down_and_jump_notes(
fs_beat_map: FSBeatMapFile,
fs_info_dat: FSInfoDat,
total_time_seconds: float,
) -> list[DDRoadBlockNode]:
def create_block(obstacle, position, position2D):
return DDRoadBlockNode(
noteOrder=round(obstacle.time * ORDER_COUNT_PER_BEAT) +
(ORDER_COUNT_PER_BEAT / 16),
time=(fs_info_dat.bps * obstacle.time) / total_time_seconds,
position=position,
position2D=position2D,
)
downs = [
create_block(o, DDDownPos, DDDownPos2D)
for o in fs_beat_map.obstacles if o.is_down
]
ups = [
create_block(o, DDJumpPos, DDJumpPos2D)
for o in fs_beat_map.obstacles if o.is_up
]
return sorted(downs + ups, key=lambda r: r.noteOrder)
def create_dd_tracks_from_fs(fs_map_dir: str) -> DDBeatMapInfoFile:
@@ -112,19 +138,19 @@ def create_dd_tracks_from_fs(fs_map_dir: str) -> DDBeatMapInfoFile:
song_paths = []
for difficulty_set in fs_info.difficultyBeatmapSets:
for difficulty_set in difficulty_set.difficultyBeatmaps:
beat_map: FSBeatMapFile = difficulty_set.get_beatmap(fs_map_dir)
for difficulty in difficulty_set.difficultyBeatmaps:
beat_map: FSBeatMapFile = difficulty.get_beatmap(fs_map_dir)
sphere_notes = map_sphere_nodes(beat_map, song_length)
line_notes = map_line_nodes(beat_map, song_length)
sphere_notes = map_sphere_nodes(beat_map, fs_info, song_length)
line_notes = map_line_nodes(beat_map, fs_info, song_length)
road_block_notes = map_down_and_jump_notes(
beat_map, song_length,
beat_map, fs_info, song_length,
)
total_note_count = len(sphere_notes + line_notes + road_block_notes) # noqa
dd_beat_map = DDBeatMap(
data=DDBeatMapData(
name=f'{fs_info.songName}',
name=fs_info.songName,
sphereNodes=sphere_notes,
lineNodes=line_notes,
roadBlockNodes=road_block_notes,
@@ -133,9 +159,10 @@ def create_dd_tracks_from_fs(fs_map_dir: str) -> DDBeatMapInfoFile:
NPS=str(round(total_note_count / song_length, 2)),
)
difficulty_name = f'{difficulty_set.beatmapCharacteristicName}_{difficulty.difficulty}'
song_paths.append(
dd_beat_map.save_to_file(
target_dir, 'a.json',
target_dir, f'{difficulty_name}.json',
),
)
+2 -2
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@@ -23,12 +23,12 @@ ORDER_COUNT_PER_BEAT = 24
DRS2DD_MAP_PREFIX = 44_52_53_000 # 44 = D, 52 = R, 53 = S
DRS_TO_DDS_NOTE_TYPE = {
DRS_TO_DD_NOTE_TYPE = {
DRS_LEFT: DD_LEFT,
DRS_RIGHT: DD_RIGHT,
}
DRS_TO_DDS_LINE_NOTE_TYPE = {
DRS_TO_DD_LINE_NOTE_TYPE = {
DRS_LEFT: DD_LINE_LEFT,
DRS_RIGHT: DD_LINE_RIGHT,
}
+47 -45
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@@ -5,8 +5,10 @@ import os
from dataclasses import dataclass
from dataclasses import field
from model.dancedash import DD_LEFT
from model.dancedash import DD_LINE_LEFT
from model.dancedash import DD_LINE_RIGHT
from model.dancedash import DD_RIGHT
@dataclass
@@ -193,6 +195,10 @@ class FSBeatMapFileNoteCustomData:
position: tuple[float, float]
FS_LEFT_NOTE = 0
FS_RIGHT_NOTE = 1
@dataclass
class FSBeatMapFileNote:
time: float
@@ -202,6 +208,10 @@ class FSBeatMapFileNote:
cutDirection: int
customData: FSBeatMapFileNoteCustomData
@property
def to_dd_x(self):
return 0 # TODO
FS_RIGHT_COLOUR = (0.0, 1.0, 3.0, 1.0)
FS_LEFT_COLOUR = (2.0, 1.5, 0.0, 1.0)
@@ -211,9 +221,15 @@ FS_LONG_NOTE_TO_DD_NOTE_TYPE = {
FS_LEFT_COLOUR: DD_LINE_LEFT,
}
FS_TO_DD_NOTE_TYPE = {
FS_LEFT_NOTE: DD_LEFT,
FS_RIGHT_NOTE: DD_RIGHT,
}
@dataclass
class FSBeatMapFileObstacleCustomData:
track: str
interactable: bool
fake: bool
position: tuple[float, float]
@@ -222,52 +238,21 @@ class FSBeatMapFileObstacleCustomData:
localRotation: tuple[float, float, float] | None = None
@property
def height(self):
def height(self) -> float:
return self.scale[1]
@property
def y(self):
def is_fs(self) -> bool:
_, y = self.position
return y
@property
def x(self):
x, _ = self.position
return x
@property
def is_fs(self):
return all(
[
self.height == 0.1,
self.y == -0.25,
self.fake,
],
)
return self.height == 0.1 and y == -0.25 and self.fake
@property
def is_fs_slider(self) -> bool:
return self.scale[0] == 1.0 and self.is_fs
@property
def is_tail(self) -> bool:
return self.scale[0] == 1.5 and self.is_fs
@property
def dd_x(self):
if not self.is_fs:
raise ValueError('This is not a FS note')
if self.x < -2.5 or self.x > 1.5:
raise ValueError('Input should be between -1.5 and 1.5')
normalized = (self.x + 2.5) / 4.0
mapped_value = round(normalized * 8 + 1)
return int(mapped_value)
@property
def dd_note_type(self):
return FS_LONG_NOTE_TO_DD_NOTE_TYPE[self.color]
def dd_note_type(self) -> DD_LINE_RIGHT | DD_LINE_LEFT | None:
return FS_LONG_NOTE_TO_DD_NOTE_TYPE.get(self.color)
@dataclass
@@ -279,14 +264,24 @@ class FSBeatMapFileObstacle:
width: int
customData: FSBeatMapFileObstacleCustomData
@property
def end_time(self):
return self.time + self.duration
@property
def is_down(self) -> bool:
if not self.customData.track:
return False
return self.customData.track.casefold() == 'DownArch'.casefold()
@property
def is_up(self) -> bool:
if not self.customData.track:
return False
return self.customData.track.casefold() == 'JumpBar'.casefold()
def is_part_of_last_obstacle(self, last_obstacle: FSBeatMapFileObstacle) -> bool:
if self.time < last_obstacle.time:
return False
if self.time > last_obstacle.time + last_obstacle.duration:
return False
return True
return last_obstacle.time <= self.time <= last_obstacle.end_time
@dataclass
@@ -322,8 +317,14 @@ class FSBeatMapFile:
notes = [
FSBeatMapFileNote(
time=note['_time'],
lineIndex=note['_lineIndex'],
lineLayer=note['_lineLayer'],
lineIndex=note['_lineIndex'] *
1000 if len(
str(note['_lineIndex']),
) == 1 else note['_lineIndex'],
lineLayer=note['_lineLayer'] *
1000 if len(
str(note['_lineLayer']),
) == 1 else note['_lineLayer'],
type=note['_type'],
cutDirection=note['_cutDirection'],
customData=FSBeatMapFileNoteCustomData(
@@ -340,6 +341,7 @@ class FSBeatMapFile:
duration=obstacle['_duration'],
width=obstacle['_width'],
customData=FSBeatMapFileObstacleCustomData(
track=obstacle['_customData'].get('_track'),
interactable=obstacle['_customData']['_interactable'],
fake=obstacle['_customData']['_fake'],
position=tuple(obstacle['_customData']['_position']),