Updated Spice SDK (markdown)

bicarus
2026-09-06 22:44:52 -07:00
parent 79779796b1
commit fccb4527f3
+1 -1
@@ -4,7 +4,7 @@ Once initialized, the plugin call directly into helper routines provided by Spic
Plugins are meant to be an alternative to writing applications over Spice API; as the API uses JSON over the network (or serial), there are issues with performance, latency, and reliability.
For example, you could write a DLL that communicates to your custom controller over COM, knowing that if you call `set_button` from your DLL, it will be consumed by Spice the next time the game polls for I/O.
For example, you could write a plugin that communicates to your custom controller over COM, knowing that if you call `set_button` from your plugin, it will be consumed by Spice the next time the game polls for I/O.
It could also be used by DLL hooks that act as game mods. While you might not need most of the functionality that the SDK provides, you could still make use of the `log` functions and skip the part where you previously had to attach AVS hooks. You could also call `get_avs_info` and easily figure out the datecode.