Updated Audio modes demystified (markdown)

bicarus
2026-06-09 00:51:44 -07:00
parent a40994736d
commit c8c541de11
+3 -1
@@ -109,7 +109,9 @@ Uses DirectSound.
Uses exclusive WASAPI. Patches exist to use shared mode WASAPI.
### SDVX EG
* The game will look for ASIO device first (use `SDVX ASIO Driver (-sdvxasio)` to override device). It seems to require 8 channels, 44.1kHz and 24-bit depth. If you only have 2 audio channels for ASIO, initialization fails. If bit-depth is 16 bit, you can garbled audio. There may be other requirements for ASIO that are not clearly known.
* The game will look for ASIO device first (use `SDVX ASIO Driver (-sdvxasio)` to override device). It seems to require 8 channels, 44.1kHz and 24-bit depth.
* If you only have 2 audio channels for ASIO, initialization fails. Enable `-sdvxasio2ch` option to force the game to use 2 channels instead of 8.
* If bit-depth is 16 bit, you can garbled audio.
* If ASIO initialization fails, it automatically switches over to exclusive WASAPI
* You'll see `M:BMSoundLib: Failed to Open Asio device.` in the log if this happens
* Patches exist to use shared mode WASAPI