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Updated Audio modes demystified (markdown)
@@ -109,7 +109,9 @@ Uses DirectSound.
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Uses exclusive WASAPI. Patches exist to use shared mode WASAPI.
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### SDVX EG
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* The game will look for ASIO device first (use `SDVX ASIO Driver (-sdvxasio)` to override device). It seems to require 8 channels, 44.1kHz and 24-bit depth. If you only have 2 audio channels for ASIO, initialization fails. If bit-depth is 16 bit, you can garbled audio. There may be other requirements for ASIO that are not clearly known.
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* The game will look for ASIO device first (use `SDVX ASIO Driver (-sdvxasio)` to override device). It seems to require 8 channels, 44.1kHz and 24-bit depth.
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* If you only have 2 audio channels for ASIO, initialization fails. Enable `-sdvxasio2ch` option to force the game to use 2 channels instead of 8.
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* If bit-depth is 16 bit, you can garbled audio.
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* If ASIO initialization fails, it automatically switches over to exclusive WASAPI
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* You'll see `M:BMSoundLib: Failed to Open Asio device.` in the log if this happens
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* Patches exist to use shared mode WASAPI
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