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Updated Known issues (markdown)
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@@ -247,7 +247,7 @@ If running TDJ in windowed mode with subscreen in a separate window (`-w` on, `-
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* RB cabinets use high-frequency polling of IR sensor grid. Which means:
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* You may see dropped inputs when holding two or more fingers! If you use two fingers to hold touch points [X1, Y1] and [X2, Y2], game cannot recognize another touch point near [X1, Y2] and [X2, Y1]. This is an issue on real cabs too, you just gotta live with it, or learn to play around it; it's a limitation of IR sensor grid technology.
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* Doing "flicks" for Just Reflec can be a challenge on capacitive touch screens (it's easier on IR grids) - there is not much that can be done for that. In later versions you can do the downward flick which is much easier to pull off.
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* You can try using `Force Touch Emulation (-touchemuforce)` option to work around touch screen issues (and make sure `Show Cursor (-c)` is off) - [Issue 100](https://github.com/spice2x/spice2x.github.io/issues/100)
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* You can try using `-wintouch` option to work around issues with some touch screens (and make sure `Show Cursor (-c)` is off) - [Issue 100](https://github.com/spice2x/spice2x.github.io/issues/100)
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* In test menu, in touch screen test option where it shows the touch points, the lines may seem misaligned near the edges. This is actually normal and happens on the cab too for some reason.
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* It should be fine once you're in the game, check for touch "glow" animation that shows up in the menu. Do note that only one of these touch indicators show up in the menu, even when you're pressing with multiple fingers. This is normal.
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* When launched in windowed mode, the game must stay in borderless & fixed on top left corner of the primary monitor in order for touch emulation to work correctly. This is really only meant for debugging (with a mouse). For best experience, connect a touch screen and play in full screen mode.
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