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Updated Known issues (markdown)
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@@ -190,9 +190,14 @@ This section only applies to TDJ mode, and not to LDJ mode.
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### Popn
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* pop'n 19 Tune Street; when HD mode is enabled, it may crash on title screen with `CommReadMyAddr` / `CommPolling` on the stack. This is caused by dirty / incomplete data that is widely distributed.
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* pop'n may appear to hang immediately after launching (either stuck on black screen, or "not responding" popup from Windows). This may be caused by slow disk I/O when the game tries to access NVRAM. Try waiting a few minutes and see if the game eventually boots. To speed this up, move to an SSD, and add an exception to any anti-virus scanners.
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* Hello! pop'n music, and some older popn games, may boot into a cyan boot screen with white text (instead of black background with white text). Normally, this should only happen on boot screen, and should go back to normal colors when the game boots to the title screen.
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* Somee older popn games may boot into a cyan boot screen with white text (instead of black background with white text). Normally, this should only happen on boot screen, and should go back to normal colors when the game boots to the title screen.
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### HELLO! pop'n music
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* Game may crash if it loses focus during initialization. Let the game fully initialize and don't click away to another window.
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* Hello! pop'n music may boot into a cyan boot screen with white text (instead of black background with white text). Normally, this should only happen on boot screen, and should go back to normal colors when the game boots to the title screen.
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* Hello! pop'n music may completely freeze during boot up sequence on AMD Ryzen processors. Root cause is unknown and it has not been debugged yet. [#87](https://github.com/spice2x/spice2x.github.io/issues/87)
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### Silent Scope: Bone Eater
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* Implementation is incomplete. It boots to test menu, but fails I/O check and does not boot to title screen. Serial I/O needs work. [Issue 114](https://github.com/spice2x/spice2x.github.io/issues/114)
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