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Updated Known issues (markdown)
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* Some anti-virus software may (incorrectly) flag the binaries as malware. If you have concerns, you are free to inspect the included source files and compile on your own.
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* Make sure the game contents are not marked as read-only on your filesystem. Having files with read only attribute can lead to game crashes or failures to launch. This commonly happens when a file-sharing program (like torrent clients) is open, or when copying files across filesystems or operating systems (Linux, Mac OS).
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* If game crashes with `(AcLayers): (unknown): NotifyShims` on the stack - this was a bug in d3d9.dll bundled with ifs_layeredfs, please update to v3.8 or higher. See https://github.com/mon/ifs_layeredfs/issues/11.
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* Unless you know **exactly** what you are doing (e.g., running on an arcade cab) - do not use the `-exec` option. Using the `-exec` option will result in the game-specific hooks being disabled, which means you'll see weird crashes and various features not working properly.
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### I/O
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* Using `-exec` argument without `-io` disables all I/O emulation modules.
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* Unless you know **exactly** what you are doing (e.g., running on an arcade cab) - do not use the `-exec` option. Using the `-exec` option will result in the game-specific hooks being disabled, which means you'll see weird crashes and various features not working properly.
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* `Insert Coin` action is not implemented in all I/O emulation modules. Some older systems omit this. You should instead be using the `Service` button, which *is* implemented in all I/O modules.
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* `Insert Coin` and `Service` may be prevented due to "coin strip" - some data release groups in the past ripped out the code that handles coins to discourage people from running data in real arcades. Get a clean DLL to fix this, or enable Free Play instead.
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* In a real arcade, a "coin blocker" physically prevents coins from being inserted. This would be enabled by the game if you set shop closing hours in the test menu.
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