Updated Spice SDK (markdown)

bicarus
2026-05-06 23:47:58 -07:00
parent 7593f966d6
commit 6ad9d5d532
+1 -1
@@ -6,7 +6,7 @@ This is meant to be an alternative to writing applications over Spice API; as th
For example, you could write a DLL that communicates to your custom controller over COM, knowing that if you call `set_button` from your DLL, it will be consumed by Spice the next time the game polls for I/O.
It could also be used by DLL hooks that act as game mods. While you might not need most of the functionality that the SDK provides, you could still make use of the logging functions and skip the part where you previously had to attach AVS hooks.
It could also be used by DLL hooks that act as game mods. While you might not need most of the functionality that the SDK provides, you could still make use of the `log` functions and skip the part where you previously had to attach AVS hooks. You could also call `get_avs_info` and easily figure out the datecode.
The goal of writing this in C was so that it could be used in C++ (which is what most DLL hooks are written in) but also you could write wrappers in other languages such as Rust and C#, though we don't plan on providing that within this project.