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Updated Known issues (markdown)
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@@ -246,7 +246,9 @@ If running TDJ in windowed mode with subscreen in a separate window (`-w` on, `-
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### Touch issues
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* It is strongly recommended that you play on a 16:9 monitor.
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* If your touchscreen is not 16:9, turn on `-wintouch` option to fix touch coordinates not matching up with the screen. [Issue 697](https://github.com/spice2x/spice2x.github.io/issues/697). This may or may not work, depending on what graphics scaling option is in use. There is **no** way for a game on Windows to figure out if you set your GPU to stretch or maintain aspect ratio, so we can't magically fix up your coordinates.
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* If your touchscreen is not 16:9, turn on `-wintouch` option to fix touch coordinates not matching up with the screen. [Issue 697](https://github.com/spice2x/spice2x.github.io/issues/697). This may or may not work, depending on what graphics scaling option is in use.
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* There is **no** way for a game on Windows to figure out if you set your GPU to stretch or maintain aspect ratio, so we can't magically fix up your coordinates.
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* Using wintouch instead of rawtouch will result in poorer touch latency; double taps may be ignored, swipes may be delayed, etc. Look up online how to improve Windows touch latency if you care.
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* RB cabinets use high-frequency polling of IR sensor grid. Which means:
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* You may see dropped inputs when holding two or more fingers! If you use two fingers to hold touch points [X1, Y1] and [X2, Y2], game cannot recognize another touch point near [X1, Y2] and [X2, Y1]. This is an issue on real cabs too, you just gotta live with it, or learn to play around it; it's a limitation of IR sensor grid technology.
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* You can try using `-wintouch` option to work around issues with some touch screens (and make sure `Show Cursor (-c)` is off) - [Issue 100](https://github.com/spice2x/spice2x.github.io/issues/100)
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