Updated Known issues (markdown)

sp2xdev
2024-06-18 19:36:36 -07:00
parent d2cb492c74
commit 612b6eb72e
+1
@@ -77,6 +77,7 @@
* Depending on the data you have, it may be forcing the usage of WASAPI, or ASIO, which means `IIDX Sound Output Device -iidxsounddevice` option may not have any effect. Use a web-based patcher to apply hex edits in order to convince the game what sound engine should be used.
* In log.txt, spice will detect this and log the following message: `This game does not accept SOUND_OUTPUT_DEVICE environment variable; it will be ignored. Make sure you applied appropriate patches to use the correct sound device (ASIO or WASAPI)`
* **Depending on the type of DLL you have (003, 010, 012...) and the version of the DLL, you may not be able to freely switch between LDJ and TDJ modes just from spice. You will need to find a patcher to force LDJ mode, or TDJ mode, and in addition, enable the appropriate setting in spice.**
* If you try to run older games (iidx26 and below) with `-iidxtdj` the game will fail to boot with USB I/O error, because TDJ didn't exist then. Simply omit the flag when running older games.
#### TDJ specific