Updated Audio modes demystified (markdown)

sp2xdev
2024-12-08 15:35:23 -08:00
parent f624eec312
commit 4d381bd700
+1 -1
@@ -31,7 +31,7 @@ Audio cannot be directly captured by another application, so a workaround is nee
So far, only IIDX and SDVX support ASIO. The games look for a specific sound card, [Asus Xonar AE](https://github.com/spice2x/spice2x.github.io/wiki/Asus-Xonar-AE). If you purchase this card and install it, it will just work. Alternatively, you can use options in Spice (`-iidxasio` and `-sp2x-sdvxasio`) to override this to use your own ASIO device.
> [!WARNING]
> Software ASIO drivers, such as ASIO4ALL, ASIO4ALL v2, FlexASIO are **not** going to provide you with better latency in most cases. They are receiving ASIO and then converting them to WASAPI Exclusive or Shared in the back end (on your CPU). If your hardware does not natively support ASIO, stick to **WASAPI Exclusive** for best performance. These are only really needed in case where the game is incompatible with your audio device; e.g., for games that cannot be patched to output to your desired audio mode.
> Software ASIO drivers, such as ASIO4ALL, ASIO4ALL v2, FlexASIO are **not** going to provide you with better latency in most cases. They are receiving ASIO and then converting them to WASAPI Exclusive or Shared in the back end (on your CPU). If your hardware does not natively support ASIO, avoid these software solutions, and instead try to change spice options and/or patch the game to use **WASAPI Exclusive** for best performance. These are only really needed in case where the game is incompatible with your audio device; e.g., for games that cannot be patched to output to your desired audio mode.
# Game-specific information