Updated Asus Xonar AE (markdown)

bicarus
2026-08-02 20:44:05 -07:00
parent 8a35fc8dba
commit 44ac0281a4
+2 -2
@@ -147,9 +147,9 @@ Try completely closing Sonic Studio from the tray icon and launch the game again
## Sound is garbled in spice-supported games
For native ASIO supported games (newer IIDX and SDVX) this shouldn't happen - make sure you carefully follow the steps above, as they have been thoroughly tested by the community. Check the logs - if you see WASAPI initialization messages, then you did something wrong (possibly dirty DLL that is patched to use WASAPI and not ASIO).
For native ASIO supported games (newer IIDX and SDVX, GITADORA) this shouldn't happen - make sure you carefully follow the steps above, as they have been thoroughly tested by the community. Check the logs - if you see WASAPI initialization messages, then you did something wrong (possibly dirty DLL that is patched to use WASAPI and not ASIO).
For other games, like Gitadora, pop'n, etc - this happens because these games are negotiating the minimum buffer size supported by the device (usually 3ms) and end up with buffer underrun. To fix this, try setting `WASAPI Exclusive Buffer Size (-exclusivebuffer)` to a larger number, like 16ms.
For other games that use WASAPI Exclusive, like Gitadora, pop'n, etc - this happens because these games are negotiating the minimum buffer size supported by the device (usually 3ms) and end up with buffer underrun. To fix this, try setting `WASAPI Exclusive Buffer Size (-exclusivebuffer)` to a reasonable number like `8`.
## Running IIDX/SDVX results in no sound, slowing to a crawl, and audio completely dies after (ASIO crash)