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Updated Spice SDK (markdown)
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@@ -2,7 +2,9 @@ Spice SDK is a flat C, header-only library that can be included in your hook DLL
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Once initialized, you can call directly into helper routines provided by Spicetools executable, making low-latency and high-throughput interactions possible.
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This is meant to be an alternative to writing applications over Spice API; as the API uses JSON objects over the network (or serial), there are issues with performance if you're trying to write a custom controller I/O module, for example.
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This is meant to be an alternative to writing applications over Spice API; as the API uses JSON objects over the network (or serial), there are issues with performance, latency, and reliability.
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For example, you could write an I/O module for a custom controller over COM, knowing that if you call `set_button` from your DLL, it will be consumed by Spice the next time the game polls for I/O.
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Currently, the SDK does not implement everything the API has. They are not meant to be in sync; two surfaces will diverge.
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