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Updated Touch screens (markdown)
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@@ -13,9 +13,9 @@ While RB cabs technically use a 27" monitor, the visible gameplay area is only a
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RB requires you to do upward flick motions, which often fails to register when playing with capacitive touch screens. The game engine expects a long & quick swipe motion, which is possible on IR grids with high poll rate, but more difficult to detect on capacitive screens. You don't need to flick straight upwards, you can do a side swipe (slightly angled toward opponent) or a complete downward swipe, which is easier on your fingers.
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If you have issues with touch, try the following:
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* enable `RB Touch Debug Overlay (-rbtouchdebug)` option and see if the touches line up with your finger
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* If not, try changing `Raw Input Touch Fix Aspect Ratio (-rawtouchaspect)` especially if your screen is not 16:9
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* As last resort, turn on `Touch Compatibility Mode (Disable Raw Input Touch (-wintouch)` option. While Wintouch is less responsive than RawInput touch, it does provide better compatibility with more touchscreen devices.
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* enable `RB Touch Debug Overlay (-rbtouchdebug)` option and see if the touches line up with your finger
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* If not, try changing `Raw Input Touch Fix Aspect Ratio (-rawtouchaspect)` especially if your screen is not 16:9
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* As last resort, turn on `Touch Compatibility Mode (Disable Raw Input Touch (-wintouch)` option. While Wintouch is less responsive than RawInput touch, it does provide better compatibility with more touchscreen devices.
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If you're using a touch screen to play, it must be set as the primary monitor.
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