Updated Known issues (markdown)

bicarus
2026-07-22 10:58:04 -07:00
parent 3dbc82a17b
commit 17c9754dde
+1 -3
@@ -260,9 +260,7 @@ If running TDJ in windowed mode with subscreen in a separate window (`-w` on, `-
* If you're using a touch screen to play, it must be set as the primary monitor.
* RB cabinets use high-frequency polling of IR sensor grid. Which means:
* You may see dropped inputs when holding two or more fingers! If you use two fingers to hold touch points [X1, Y1] and [X2, Y2], game cannot recognize another touch point near [X1, Y2] and [X2, Y1]. This is an issue on real cabs too, you just gotta live with it, or learn to play around it; it's a limitation of IR sensor grid technology.
* In test menu, in touch screen test option where it shows the touch points, the lines may seem misaligned near the edges. This is actually normal and happens on the cab too for some reason.
* You should instead look at the white circle. It should be noted that only one circle is shown even if you are touching with multiple fingers - this is just a quirk of the test menu.
* It should be fine once you're in the game.
* In test menu, in touch screen test option where it shows the touch points, the lines may seem misaligned near the edges. This is actually normal and happens on the cab too; this should not affect in-game detection logic. Instead, try `-rbtouchdebug`.
* Doing "flicks" for Just Reflec can be a challenge on capacitive touch screens (it's easier on IR grids) due to friction. You don't need to flick straight upwards, you can do a side swipe (slightly angled toward opponent) or a complete downward swipe, which is easier on your fingers.
### Other issues