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Updated Known issues (markdown)
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@@ -257,11 +257,16 @@ If running TDJ in windowed mode with subscreen in a separate window (`-w` on, `-
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## Jubeat
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* If your touchscreen is not 16:9, turn on `-wintouch` option to fix touch coordinates not matching up with the screen. [Issue 697](https://github.com/spice2x/spice2x.github.io/issues/697). This may or may not work, depending on what graphics scaling option is in use.
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### Touch issues
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* While the game always launches in borderless windowed mode, you **MUST** change the resolution to fit the game on your monitor. See below in the graphics section on how to do that.
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* If your touchscreen is not 16:9, then the game will not fit perfectly. You **must** turn on `-wintouch` option to fix touch coordinates not matching up with the screen. [Issue 697](https://github.com/spice2x/spice2x.github.io/issues/697).
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### Graphics issues
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* Jubeat is unique in that it's the only OpenGL game.
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* Your GPU must support OpenGL; some old integrated GPUs have trouble with this. If your GPU doesn't support it, the game will fail to launch.
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* Older Intel HD Graphics (integrated) **will** fail to launch. You can tell if the game disappears after `CreateWindowExA hook hit` in the log.
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* Due to the game using OpenGL, many of the graphics options simply do not work, including but not limited to: screenshots, window options, image scaling, streaming to Companion, etc.
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* Your GPU must support OpenGL; some old integrated GPUs have trouble with this. If your GPU doesn't support it, the game will fail to launch.
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* Older Intel HD Graphics (integrated) **will** fail to launch. You can tell if the game disappears after `CreateWindowExA hook hit` in the log.
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* Due to the game using OpenGL, many of the graphics options simply do not work, including but not limited to: screenshots, window options, image scaling, streaming to Companion, etc.
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* Older versions of Jubeat (Copious and below?) tend to launch at the wrong FPS (41FPS instead of 30FPS). Supposedly, running it on Windows 7 (and below) fixes this problem.
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* Don't trust spice's FPS counter for this, it seems to be broken for OpenGL.
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* The game **always** launches in a window without any decorations.
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@@ -270,6 +275,8 @@ If running TDJ in windowed mode with subscreen in a separate window (`-w` on, `-
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1. Rotate desktop 90 degrees to portrait mode, using `-autoorientation` option
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1. Set resolution to 768x1360 using `-changeres` option (if that doesn't work with your monitor, try 768x1366, though it'll leave empty space at the bottom)
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1. If playing on touch screen, move task bar to the top of screen and enable auto-hide
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### Other issues
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* If you see a failure to load `kws.dll`, just rename the file to something else (`kws.bak`) to prevent it from loading.
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* There is a bad dump of Knit that is commonly shared that has the game code set to `KDZ`. This is a bad dump, please don't bother with it.
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