Updated Asus Xonar AE (markdown)

sp2xdev
2025-04-13 00:36:15 -07:00
parent 59c6d02d07
commit 06a0e62e30
+8 -4
@@ -88,7 +88,14 @@ In SpiceCfg, leave `-sdvxasio` as blank. The game will try to use ASIO first, an
1. Right click on Sonic Studio, and click on `Open ASIO`. Set `Bit-Depth` to **24** bits. [Issue 122](https://github.com/spice2x/spice2x.github.io/issues/122).
1. Plug in speakers to `Front`.
### Option 2) Arcade-like experience with speakers + headphones and volume control
### Option 2) Standard PC setup with headphones
1. Enable `ASIO 2 Channels Mode` patch for the game. If you can't find it, use Option 1 instead.
1. Put Sonic Studio into Headphones mode.
1. Right click on Sonic Studio, and click on `Open ASIO`. Set `Bit-Depth` to **24** bits. [Issue 122](https://github.com/spice2x/spice2x.github.io/issues/122).
1. Plug in headphones to `Headphones`.
### Option 3) Arcade-like experience with speakers + headphones and volume control
1. Put Sonic Studio into Speakers mode.
1. Right click on Sonic Studio, and click on `Open ASIO`. Set `Bit-Depth` to **24** bits. [Issue 122](https://github.com/spice2x/spice2x.github.io/issues/122).
@@ -102,9 +109,6 @@ In SpiceCfg, leave `-sdvxasio` as blank. The game will try to use ASIO first, an
> [!NOTE]
> Yes, it's true that real VM cabinets use more than just front two channels for speakers (side, center channels). Feel free to experiment with other output jacks.
> [!CAUTION]
> Plugging into the `Headphones` jack will not work! ASIO will fail to initialize (due to insufficient number of audio channels), causing the game to switch over to WASAPI Exclusive, which results in distorted audio. There are **patches that can force the game to only use 2 audio channels** for audio, which makes it work in Headphones mode.
# Troubleshooting
## Headphones muted when I card in