Files
pumpitupdev_pumptools/src/main/hook/pri/main.c
T
icex2 eafb2909d1 Appl new code style on whole code base
Use a similar code style to bemanitools though reduce indentation
to 2 spaces. Also some other tweaks to be more similar to google
style.
2021-03-19 15:52:34 +01:00

308 lines
7.4 KiB
C

/**
* Hook library for Pump It Up: Prime
*/
#define LOG_MODULE "prihook"
#include <string.h>
#include "capnhook/hook/lib-main.h"
#include "capnhook/hooklib/redir.h"
#include "hook/core/piu-utils.h"
#include "hook/patch/amixer-block.h"
#include "hook/patch/blacklist-url.h"
#include "hook/patch/block-keyboard-grab.h"
#include "hook/patch/gfx.h"
#include "hook/patch/hasp.h"
#include "hook/patch/hdd-check.h"
#include "hook/patch/hook-mon.h"
#include "hook/patch/main-loop.h"
#include "hook/patch/mounts.h"
#include "hook/patch/network.h"
#include "hook/patch/piuio-exit.h"
#include "hook/patch/piuio.h"
#include "hook/patch/ram-wipe.h"
#include "hook/patch/redir.h"
#include "hook/patch/sigsegv.h"
#include "hook/patch/sound.h"
#include "hook/patch/usb-emu.h"
#include "hook/patch/usb-init-fix.h"
#include "hook/patch/usb-mnt.h"
#include "hook/patch/usbfs.h"
#include "util/fs.h"
#include "util/glibc.h"
#include "util/net.h"
#include "util/sys-info.h"
#include "options.h"
#include "usb-updates.h"
/* Compiled binary data from data folder. Symbols are defined by compiler */
extern const uint8_t _binary_prihook_hdd_raw_start[];
extern const uint8_t _binary_prihook_hdd_raw_end[];
extern const uint8_t _binary_prihook_hasp_key_start[];
extern const uint8_t _binary_prihook_hasp_key_end[];
static void prihook_bootstrapping(
int argc,
char **argv,
struct prihook_options *options,
char **game_data_path)
{
log_assert(argc >= 0);
log_assert(argv);
log_assert(options);
log_assert(game_data_path);
if (hook_core_piu_block_non_piu_process_recursion(argc, argv)) {
return;
}
hook_core_piu_log_init(argc, argv);
if (!prihook_options_init(argc, argv, options)) {
exit(0);
}
hook_core_piu_log_info(argc, argv);
*game_data_path =
hook_core_piu_utils_get_and_verify_game_data_path(argc, argv);
hook_core_piu_utils_verify_root_user();
hook_core_piu_utils_fix_locale();
log_info("Initializing, piu game data path: %s", *game_data_path);
}
static void prihook_patch_fs_init(struct prihook_options *options)
{
log_assert(options);
patch_hook_mon_init(
options->patch.hook_mon.io,
options->patch.hook_mon.file,
options->patch.hook_mon.fs,
options->patch.hook_mon.usb,
options->patch.hook_mon.open);
patch_redir_init();
}
static void prihook_fs_redir_settings(struct prihook_options *options)
{
log_assert(options);
if (options->game.settings) {
if (!util_fs_path_exists(options->game.settings)) {
log_info(
"Settings path %s does not exist, creating", options->game.settings);
if (!util_fs_mkdir(options->game.settings)) {
log_error("Creating directory %s failed", options->game.settings);
}
}
char *abs_path = util_fs_get_abs_path(options->game.settings);
cnh_redir_add("/SETTINGS", abs_path);
free(abs_path);
} else {
log_warn("No settings path specified");
}
}
static void prihook_fs_redir_usb()
{
/* Needed on newer kernels */
cnh_redir_add("/proc/bus/usb/devices", "/sys/kernel/debug/usb/devices");
patch_usbfs_init();
}
static void prihook_fs_redirs_init(
struct prihook_options *options, const char *game_data_path)
{
log_assert(options);
log_assert(game_data_path);
prihook_fs_redir_settings(options);
prihook_fs_redir_usb();
}
static void prihook_patch_fs_mounting_init()
{
patch_mounts_init();
patch_usb_mnt_init();
}
static void prihook_patch_gfx_init(struct prihook_options *options)
{
log_assert(options);
patch_gfx_init();
if (options->patch.gfx.windowed) {
patch_gfx_force_window_mode();
}
}
static void prihook_patch_main_loop_init(struct prihook_options *options)
{
log_assert(options);
patch_main_loop_init(
false, options->patch.main_loop.disable_built_in_inputs, false);
if (options->patch.main_loop.x11_input_handler_api_lib) {
char *abs_path_x11_input_hook_lib = util_fs_get_abs_path(
options->patch.main_loop.x11_input_handler_api_lib);
patch_main_loop_add_x11_input_handler(abs_path_x11_input_hook_lib);
free(abs_path_x11_input_hook_lib);
}
patch_block_keyboard_grab_init();
}
static void prihook_patch_sound_init(struct prihook_options *options)
{
log_assert(options);
patch_sound_init(options->patch.sound.device);
patch_axmier_block_init();
}
static void prihook_patch_sigsegv_init(struct prihook_options *options)
{
log_assert(options);
patch_sigsegv_init(options->patch.sigsegv.halt_on_segv);
}
static void prihook_patch_dongle_init()
{
patch_hasp_init(
(const uint8_t *) _binary_prihook_hasp_key_start,
((uintptr_t) &_binary_prihook_hasp_key_end -
(uintptr_t) &_binary_prihook_hasp_key_start));
}
static void prihook_patch_hdd_check_init()
{
patch_hdd_check_init(
(const uint8_t *) _binary_prihook_hdd_raw_start,
((uintptr_t) &_binary_prihook_hdd_raw_end -
(uintptr_t) &_binary_prihook_hdd_raw_start));
}
static void prihook_patch_ram_wipe_init()
{
patch_ram_wipe_init();
}
static void prihook_patch_piuio_init(struct prihook_options *options)
{
log_assert(options);
/* Hook before IO emulation */
if (options->patch.piuio.exit_test_serv) {
patch_piuio_exit_init();
}
patch_usb_init_fix_init();
patch_usb_emu_init();
if (options->patch.piuio.api_lib) {
char *abs_path_iolib = util_fs_get_abs_path(options->patch.piuio.api_lib);
patch_piuio_init(abs_path_iolib);
free(abs_path_iolib);
}
}
static void prihook_patch_net_init(struct prihook_options *options)
{
patch_blacklist_url_init();
/* update server */
patch_blacklist_url_add("http://update_kr");
/* game server */
patch_blacklist_url_add("http://www2.piugame.com");
patch_network_init();
if (options->patch.net.server) {
char *address;
uint16_t port;
if (!util_net_split_ipv4_str(options->patch.net.server, &address, &port)) {
log_warn("Invalid format for option network address specified, ignored");
} else {
patch_network_redirect_server_address(
"115.68.108.183", address, (uint16_t) port);
free(address);
}
} else {
// Redirect to avoid phoning home if no server address is set
patch_network_redirect_server_address("115.68.108.183", "127.0.0.1", 12345);
}
// Idk what this address is...redirect to something save for now
patch_network_redirect_server_address("45.76.222.114", "127.0.0.1", 12345);
}
static void prihook_patch_usb_init()
{
prihook_usb_updates_init();
}
void prihook_constructor(void)
{
/* Nothing here */
}
void prihook_destructor(void)
{
/* Nothing here */
}
void prihook_trap_before_main(int argc, char **argv)
{
log_assert(argc >= 0);
log_assert(argv);
char *game_data_path;
struct prihook_options options;
prihook_bootstrapping(argc, argv, &options, &game_data_path);
prihook_patch_fs_init(&options);
prihook_fs_redirs_init(&options, game_data_path);
prihook_patch_fs_mounting_init();
prihook_patch_gfx_init(&options);
prihook_patch_main_loop_init(&options);
prihook_patch_sound_init(&options);
prihook_patch_sigsegv_init(&options);
prihook_patch_dongle_init();
prihook_patch_hdd_check_init();
prihook_patch_ram_wipe_init();
prihook_patch_piuio_init(&options);
prihook_patch_net_init(&options);
prihook_patch_usb_init();
free(game_data_path);
log_info("Hooking finished");
}
void prihook_trap_after_main(void)
{
patch_piuio_shutdown();
}
LIB_MAIN_CONSTRUCTOR(prihook_constructor);
LIB_MAIN_DESTRUCTOR(prihook_destructor);
LIB_MAIN_TRAP_MAIN(prihook_trap_before_main, prihook_trap_after_main);