update card selection, automatically check for server startup to end

This commit is contained in:
ppc
2024-11-09 20:11:00 +00:00
parent 6172f2bbd7
commit 489a93adfe
+44 -55
View File
@@ -3,8 +3,16 @@ import React, {useCallback, useEffect, useLayoutEffect, useMemo, useState} from
import {ActivityIndicator, Button, Paragraph, Title, useTheme} from "react-native-paper";
import {Alert, RefreshControl, ScrollView, Share, StyleSheet, Text, TouchableOpacity, View} from "react-native";
import {
CircleCheck, CircleDot, CreditCard, Nfc, Plus, SmartphoneNfcIcon,
Share as ShareIcon, WifiOff, TvMinimalPlay, Star
CircleCheck,
CircleDot,
CreditCard,
Nfc,
Plus,
SmartphoneNfcIcon,
Share as ShareIcon,
WifiOff,
TvMinimalPlay,
Star
} from "lucide-react-native";
import {EmptyStatePlaceholder} from "../components/EmptyStatePlaceholder";
@@ -30,40 +38,24 @@ export default function ServerCardIn({route, navigation}) {
const realm = useRealm();
const theme = useTheme();
// card listing state
let {serverId} = route.params;
const server = useObject(AMServer, ObjectId.createFromHexString(serverId));
const cards = useQuery({
type: AMCard,
query: q => q.sorted("lastUsed", true)
});
const [defaultCard, setDefaultCard] = useState<AMCard>(null);
const [selectedCard, setSelectedCard] = useState<AMCard>(null);
const [cardInCompleted, setCardInCompleted] = useState<boolean>(null);
const unselectedCards = useMemo(() => {
// protect against selected card being removed
switch (selectedCard?.isValid()) {
case true:
return cards.filter(x => !x._id.equals(selectedCard._id));
// clear out invalid
case false:
setSelectedCard(null);
return cards;
default:
return cards;
}
}, [cards, selectedCard]);
// server state
const [serverRefreshing, setServerRefreshing] = useState<boolean>(false);
const [serverReloadCounter, setServerReloadCounter] = useState<number>(0);
const [serverPreviousGameId, setServerPreviousGameId] = useState<string | null>(null);
const [connectionTestResult, setConnectionTestResult] = useState<boolean | null>(null);
let {serverId} = route.params;
const server = useObject(AMServer, ObjectId.createFromHexString(serverId));
const [userSelectedCard, setUserSelectedCard] = useState<AMCard>(null);
const [cardInCompleted, setCardInCompleted] = useState<boolean>(null);
const defaultCard = useMemo(() => cards.find(x => x.lastUsedGameId === server.gameId), [cards, server.gameId]);
const selectedCard = useMemo(() => userSelectedCard ?? defaultCard ?? cards.at(1) ?? null, [userSelectedCard, defaultCard]);
const unselectedCards = useMemo(() => cards.filter(x => x._id.toHexString() !== selectedCard?._id.toHexString()), [cards, selectedCard]);
useLayoutEffect(() => {
if (server?.isValid() !== true) {
@@ -80,7 +72,27 @@ export default function ServerCardIn({route, navigation}) {
});
}, [navigation, server]);
// card selection, server connection checks
// invalid card selection
useEffect(() => {
if (userSelectedCard?.isValid() === false) {
setUserSelectedCard(null);
}
}, [userSelectedCard]);
// auto-refresh
useEffect(() => {
if (!connectionTestResult) {
return;
}
const metrics = server as AMServerInstanceMetrics;
if (metrics.sessionUptime > 0 && metrics.timeSinceLastPoll === null) {
const timeout = setTimeout(() => setServerReloadCounter(serverReloadCounter + 1), 5000);
return () => clearTimeout(timeout);
}
}, [connectionTestResult, server]);
// server info update
useEffect(() => {
if (server?.isValid() !== true) {
navigation.goBack();
@@ -92,15 +104,6 @@ export default function ServerCardIn({route, navigation}) {
return;
}
if (defaultCard?.isValid() === false) {
setDefaultCard(null);
}
// select a card if there's none selected
if (selectedCard?.isValid() !== true) {
setSelectedCard(cards.length ? cards[0] : null);
}
const abortController = new AbortController();
fetchServerInfo(server.serverAddress, abortController.signal).then(r => {
if (!r) {
@@ -109,20 +112,11 @@ export default function ServerCardIn({route, navigation}) {
}
setConnectionTestResult(true);
realm.write(() => {
server.lastUsed = new Date();
Object.keys(r).forEach(x => server[x] = r[x]);
});
const matchingGameCard = cards.find(x => x.lastUsedGameId === server.gameId);
if (matchingGameCard) {
setDefaultCard(matchingGameCard);
}
if (server.gameId !== serverPreviousGameId) {
setServerPreviousGameId(server.gameId);
setSelectedCard(matchingGameCard || cards[0]);
}
}).catch(() => {
setConnectionTestResult(false);
}).finally(() => {
@@ -136,7 +130,6 @@ export default function ServerCardIn({route, navigation}) {
}
}, [serverId, serverReloadCounter, realm]);
// card in callback
const cardInCallback = useCallback(() => {
setCardInCompleted(false);
@@ -149,11 +142,6 @@ export default function ServerCardIn({route, navigation}) {
selectedCard.lastUsedGameId = server.gameId;
});
// set default card if there's a game id provided by the server
if (server.gameId) {
setDefaultCard(selectedCard);
}
setCardInCompleted(r);
}).catch(() => {
setCardInCompleted(false);
@@ -168,7 +156,7 @@ export default function ServerCardIn({route, navigation}) {
const performRefresh = () => {
setServerRefreshing(true);
setServerReloadCounter(serverReloadCounter + 1);
}
};
const gameName = useMemo(() => getGameName(server.gameId), [server.gameId]);
const disableCardIn = useMemo(() => cardInCompleted !== null || !connectionTestResult, [cardInCompleted, connectionTestResult]);
@@ -232,11 +220,12 @@ export default function ServerCardIn({route, navigation}) {
<AimeCard card={card}
key={card._id.toHexString()}
actionIcon={<CircleDot color={theme.colors.tertiary} size={24}/>}
onPress={() => setSelectedCard(card)}>
onPress={() => setUserSelectedCard(card)}>
{defaultCard?.code == card.code && <DefaultCardDetail/>}
</AimeCard>))
: <View style={styles.emptyPlaceholderView}>
<EmptyStatePlaceholder message="No additional cards" icon={<SmartphoneNfcIcon color="gray"/>}/>
<EmptyStatePlaceholder message="No additional cards"
icon={<SmartphoneNfcIcon color="gray"/>}/>
</View>}
</View>)}
</ScrollView>