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Merge remote-tracking branch 'tendokyu/ic-scanning' into ic-scanning
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@@ -111,7 +111,7 @@ public static class DllMain
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}
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[UnmanagedCallersOnly(EntryPoint = "aime_io_nfc_get_felica_id")]
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public static int GetFelicaId(byte unitNo, IntPtr idm)
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public static unsafe int GetFelicaId(byte unitNo, ulong* idm)
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{
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if (!Config.PhysicalCardUseIDm || unitNo != 0)
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{
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@@ -123,8 +123,14 @@ public static class DllMain
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{
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return 1;
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}
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Marshal.Copy(card.IDm, 0, idm, sizeof(ulong));
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ulong idmValue = 0;
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for (var i = 0 ; i < 8 ; i++) {
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idmValue = (idmValue << 8) | card.IDm[i];
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}
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*idm = idmValue;
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App.Logger.LogInformation("FeliCa IDm read: {idm}", CardPresenter.FormatHexCode(card.IDm));
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return 0;
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}
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@@ -38,10 +38,15 @@ This was originally intended for use with maimai and CHUNITHM, but should be com
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### Physical Cards
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AMNet 1.3 adds support for scanning physical cards on iOS devices. If you own a physical AiMe/Banapass/e-Amusement/Suica card, you can scan it using the app and use it in-game.
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By changing the `useAimeDBForPhysicalCards` in segatools.ini, it is also possible to adjust the format of card numbers sent to the game:
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By changing the `useAimeDBForPhysicalCards` in segatools.ini, you can choose how the card is read on a per-game basis:
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- `0` - Default value, will send the 20-digit access code on the back of the card to the game and load the save data directly.
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- `1` - Send the card's IDm data to the game, and it will use the connected AiMeDB to retrieve a 20 digit code assigned to the card. This option should be used on shared networks to enable the same account data/profile as you would get on a physical cab.
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- `0` will send the 20-digit access code on the back of the card to the game and load the save data directly (default option).
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- `1` - Send the card's IDm to the game and use AiMeDB to retrieve the 20-digit code assigned to the card.
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Mode `1` makes the app function in the same way to a real card reader and should be used if you want the same access code to show when scanning the card on a cab.
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You should also use this option if you're connecting to a hosted server (AquaNet/rinnet/etc).
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Additionally, if `useAimeDBForPhysicalCards` is set to `1` and the game is failing to read the card, make sure an up-to-date version of segatools is being used.
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## Interfaces
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AMNet can be used on most platforms, see below for options available for each platform:
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