FLOWER reflect beat and nostalgia userscripts

This commit is contained in:
Pinapelz
2025-10-12 03:39:01 -07:00
parent 108938f881
commit 43a43fd0d8
4 changed files with 306 additions and 1 deletions
+1 -1
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@@ -16,7 +16,7 @@
# Development
Install dependencies:
```bash
pnpm install:all1
pnpm install:all
```
Create a `.env` file in `backend` based on `backend/.env.template`. Fill in the fields as required.
+10
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@@ -26,6 +26,16 @@ async function main() {
formattedName: "MUSIC DIVER",
description: "Taito's quadrant based drumming game",
},
{
internalName: "nostalgia",
formattedName: "NOSTALGIA",
description: "A piano based touch music game from KONAMI",
},
{
internalName: "reflecbeat",
formattedName: "REFLEC BEAT",
description: "A touchscreen rhythm game from KONAMI",
}
],
});
console.log("Initial seed data inserted");
@@ -0,0 +1,186 @@
// ==UserScript==
// @name Mirage Nostalgia Score Scraper for FLOWER
// @version 1.0
// @description Scrapes scores from Flower's Nostalgia page and converts to Mirage
// @author Meta-link
// @match https://projectflower.eu/game/nostalgia/*
// @grant none
// ==/UserScript==
(function() {
'use strict';
let mirage = {};
const scores = [];
// Create progress bar container
const progressContainer = document.createElement("div");
progressContainer.style.position = "fixed";
progressContainer.style.top = "50px";
progressContainer.style.left = "50%";
progressContainer.style.transform = "translateX(-50%)";
progressContainer.style.width = "50%";
progressContainer.style.background = "#eee";
progressContainer.style.border = "1px solid #ccc";
progressContainer.style.borderRadius = "4px";
progressContainer.style.zIndex = 9999;
progressContainer.style.display = "none";
const progressBar = document.createElement("div");
progressBar.style.width = "0%";
progressBar.style.height = "20px";
progressBar.style.background = "#28a745";
progressBar.style.borderRadius = "4px";
progressContainer.appendChild(progressBar);
document.body.appendChild(progressContainer);
function updateProgress(current, total) {
progressContainer.style.display = "block";
const percent = Math.round((current / total) * 100);
progressBar.style.width = percent + "%";
progressBar.textContent = `${current} / ${total} songs`;
}
// Parse judgements from details row
function parseJudgements(detailsRow) {
const judgements = {};
const cols = detailsRow.querySelectorAll("div.col-sm-2");
cols.forEach(col => {
const labelElem = col.querySelector("strong");
if (!labelElem) return;
const label = labelElem.textContent.replace(/\s/g, "");
const valueText = labelElem.nextSibling?.textContent?.trim() || col.textContent.replace(labelElem.textContent, "").trim();
if (label === "◆Just") judgements.marvelous = Number(valueText) || 0;
else if (label === "Just") judgements.just = Number(valueText) || 0;
else if (label === "Good") judgements.good = Number(valueText) || 0;
else if (label === "Near") judgements.near = Number(valueText) || 0;
else if (label === "Miss") judgements.miss = Number(valueText) || 0;
else if (label === "Fast/Slow" || label === "Fast/Slow") {
const parts = valueText.split("/").map(x => Number(x.trim()));
judgements.fast = parts[0] || 0;
judgements.slow = parts[1] || 0;
}
});
return judgements;
}
// Fetch artist from song page
async function getArtistFromLink(link) {
try {
const res = await fetch(link);
const text = await res.text();
const parser = new DOMParser();
const doc = parser.parseFromString(text, "text/html");
const ths = doc.querySelectorAll("th");
for (let th of ths) {
if (th.textContent.trim() === "Song Artist") {
const td = th.nextElementSibling;
if (td) return td.textContent.trim();
}
}
} catch (e) {
console.error("Error fetching artist from", link, e);
}
return "";
}
// Parse the Nostalgia score table
async function parseNostalgia() {
const scoreLines = document.querySelectorAll(".table > tbody:nth-child(3) > tr");
const songs = Array.from(scoreLines).filter(row => row.classList.contains("accordion-toggle"));
const totalSongs = songs.length;
for (let i = 0; i < songs.length; i++) {
const row = songs[i];
// Title and song link
const songLinkElem = row.querySelector("td:nth-child(2) > a");
const title = songLinkElem.querySelector("strong").textContent.trim();
const songLink = songLinkElem.href;
// Fetch artist from song page
const artist = await getArtistFromLink(songLink);
// Chart info: difficulty + level
const chartCell = row.querySelector("td:nth-child(3)").textContent.trim();
let difficulty = "Unknown";
let level = 0;
const match = chartCell.match(/([A-Za-z]+)\s*(\d+)/);
if (match) {
difficulty = match[1];
level = Number(match[2]);
}
// Score
const score = parseInt(row.querySelector("td:nth-child(4) small").textContent.replaceAll(',', ''));
// Lamp
const lamp = row.querySelector("td:nth-child(5) strong").textContent.trim();
// Time achieved
const timeTxt = row.querySelector("td:nth-child(6) small").textContent.trim();
const timeAchieved = new Date(timeTxt).getTime();
// Judgements
const detailsRow = scoreLines[i * 2 + 1].querySelector("div[style*='padding: 5px']");
const judgements = parseJudgements(detailsRow);
scores.push({
title: title,
artist: artist,
difficulty: difficulty,
level: level,
score: score,
lamp: lamp,
timestamp: timeAchieved,
judgements: judgements
});
updateProgress(i + 1, totalSongs);
}
progressContainer.style.display = "none";
exportScores();
}
// Export scores as JSON
function exportScores() {
mirage = {
meta: {
game: "nostalgia",
playtype: "Single",
service: "NOSTALGIA Flower Play History",
},
scores: scores,
};
const blob = new Blob([JSON.stringify(mirage, null, 2)], {type: "application/json"});
const url = URL.createObjectURL(blob);
const a = document.createElement("a");
a.href = url;
a.download = "nostalgia_scores.json";
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
alert(`Exported ${scores.length} scores!`);
}
// Add export button
const button = document.createElement("button");
button.textContent = "Export Nostalgia Scores MIRAGE";
button.style.position = "fixed";
button.style.top = "10px";
button.style.right = "10px";
button.style.zIndex = 9999;
button.style.padding = "8px 12px";
button.style.background = "#007bff";
button.style.color = "white";
button.style.border = "none";
button.style.borderRadius = "4px";
button.style.cursor = "pointer";
button.onclick = parseNostalgia;
document.body.appendChild(button);
})();
@@ -0,0 +1,109 @@
// ==UserScript==
// @name REFLEC BEAT SCORE EXPORT
// @namespace https://example.com/
// @version 1.2
// @description Export REFLEC BEAT scores including full judgements and timestamps as JSON
// @match https://projectflower.eu/game/rb/profile/*
// @grant none
// ==/UserScript==
(function() {
'use strict';
// Add export button
const btn = document.createElement('button');
btn.textContent = 'Mirage Export Scores JSON';
btn.style.position = 'fixed';
btn.style.top = '10px';
btn.style.right = '10px';
btn.style.zIndex = 9999;
btn.style.padding = '8px 12px';
btn.style.background = '#4CAF50';
btn.style.color = 'white';
btn.style.border = 'none';
btn.style.borderRadius = '4px';
btn.style.cursor = 'pointer';
document.body.appendChild(btn);
btn.addEventListener('click', () => {
const json = {
meta: {
game: "reflecbeat",
playtype: "Single",
service: "REFLEC BEAT Flower Play History"
},
scores: parseScoreLog()
};
// Download JSON
const blob = new Blob([JSON.stringify(json, null, 2)], { type: 'application/json' });
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = 'reflecbeat_scores.json';
a.click();
URL.revokeObjectURL(url);
});
function parseScoreLog() {
const rows = document.querySelectorAll('table.table tbody tr.accordion-toggle');
const scores = [];
rows.forEach(row => {
const titleElem = row.querySelector('td.pnmTitle a');
const artistElem = row.querySelector('td.pnmTitle small');
const difficultyElem = row.querySelector('td.gradeHARD, td.gradeMEDIUM, td.gradeEASY');
const levelElem = difficultyElem?.querySelector('strong');
const lampElem = row.querySelector('td.rb-rank strong'); // Rank / Lamp
const scoreText = row.querySelector('td.rb-rank span')?.innerText || '';
const scoreMatch = scoreText.replace(/,/g, '').match(/\d+/);
const scoreNum = scoreMatch ? parseInt(scoreMatch[0]) : null;
// Extract timestamp from <small> in last column
const timestampElem = row.querySelector('td.hidden-from-mobile small');
let timestamp = null;
if (timestampElem) {
const dateStr = timestampElem.innerText.trim(); // e.g., "2025-06-27 5:23 PM"
timestamp = new Date(dateStr).getTime(); // Unix ms
}
// Get accordion ID
const accordionId = row.getAttribute('data-target')?.replace('#', '');
const accordion = document.getElementById(accordionId);
// Initialize metadata
let lifeLeft = '', justReflec = 0, just = 0, great = 0, good = 0, miss = 0;
if (accordion) {
const divs = accordion.querySelectorAll('div.col-sm-3, div.col-sm-2, div.col-sm-4');
divs.forEach(div => {
const label = div.querySelector('strong')?.innerText.trim();
const value = div.childNodes[div.childNodes.length-1].nodeValue?.trim() || div.querySelector('a')?.innerText.trim() || '';
switch(label) {
case 'Life Left': lifeLeft = value; break;
case 'Just Reflec': justReflec = parseInt(value) || 0; break;
case 'Just': just = parseInt(value) || 0; break;
case 'Great': great = parseInt(value) || 0; break;
case 'Good': good = parseInt(value) || 0; break;
case 'Miss': miss = parseInt(value) || 0; break;
}
});
}
scores.push({
title: titleElem?.innerText.trim() || '',
artist: artistElem?.innerText.trim() || '',
difficulty: difficultyElem?.innerText.replace(levelElem?.innerText, '').trim() || '',
level: levelElem ? parseInt(levelElem.innerText.trim()) : null,
score: scoreNum,
lamp: lampElem?.innerText.trim() || '',
lifeLeft: parseInt(lifeLeft) || null,
timestamp, // Unix ms
judgements: { justReflec, just, great, good, miss }
});
});
return scores;
}
})();