Files
nunuhara_xsystem4/include/asset_manager.h
T
Nunuhara Cabbage 5dfb82afd7 parts: ConstructionProcess (WIP)
A very partial implementation of some ConstructionProcess functionality.
2022-03-27 15:40:18 -07:00

52 lines
1.6 KiB
C

/* Copyright (C) 2019 Nunuhara Cabbage <nunuhara@haniwa.technology>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://gnu.org/licenses/>.
*/
#ifndef SYSTEM4_ASSET_MANAGER_H
#define SYSTEM4_ASSET_MANAGER_H
#include <stdbool.h>
struct archive_data;
struct cg;
struct cg_metrics;
enum asset_type {
ASSET_BGM,
ASSET_SOUND,
ASSET_VOICE,
ASSET_CG,
ASSET_FLAT,
ASSET_PACT,
ASSET_DATA
};
#define ASSET_TYPE_MAX (ASSET_DATA+1)
const char *asset_strtype(enum asset_type type);
void asset_manager_init(void);
bool asset_exists(enum asset_type type, int no);
struct archive_data *asset_get(enum asset_type type, int no);
// FIXME: CG code should be refactored to read from buffer only, not archive,
// then caller can just use asset_get and cg_load
struct cg *asset_cg_load(int no);
struct cg *asset_cg_load_by_name(const char *name, int *no);
int asset_cg_name_to_index(const char *name);
bool asset_cg_exists(int no);
bool asset_cg_get_metrics(int no, struct cg_metrics *metrics);
void asset_cg_index_init(void);
#endif /* SYSTEM4_ASSET_MANAGER_H */