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Implement "VolumeValancer" mixer channels from the .ini file. Mixers are now recursive, with the master and voice channels being parent nodes (this seems to be hardcoded in system 4, or at least I haven't found where the hierarchy is specified). Also implement .wai file support (needed for mixer channel info on sound files).
53 lines
1.3 KiB
C
53 lines
1.3 KiB
C
/* Copyright (C) 2019 Nunuhara Cabbage <nunuhara@haniwa.technology>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://gnu.org/licenses/>.
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*/
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#ifndef XSYSTEM4_H
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#define XSYSTEM4_H
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#include <stddef.h>
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#include <stdbool.h>
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struct config {
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char *game_name;
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char *ain_filename;
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char *game_dir;
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char *save_dir;
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char *home_dir;
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int view_width;
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int view_height;
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size_t mixer_nr_channels;
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char **mixer_channels;
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int *mixer_volumes;
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int default_volume;
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char *bgi_path;
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char *wai_path;
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bool joypad;
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};
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extern struct config config;
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char *unix_path(const char *path);
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char *gamedir_path(const char *path);
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char *savedir_path(const char *path);
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#ifndef XSYS4_DATA_DIR
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#define XSYS4_DATA_DIR "/usr/local/share/xsystem4"
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#endif
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#endif /* XSYSTEM4_H */
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