Nunuhara Cabbage b617449178 aindump/ainedit: initial ain v14 support
Support for Evenicle 2 and Haha Ranman.

There are a few changes in v14:
* a number of new instructions (semantics yet unknown)
* HLL function arguments and return values can now be complex types
  (e.g. arrays, enums)
* support for nested arrays (this isn't necessarily new, but it doesn't
  occur in Rance X at all)
2020-05-17 13:21:37 -07:00
2020-04-05 13:44:37 -07:00
2019-12-31 17:50:40 -08:00
2019-10-06 19:35:36 -07:00
2020-04-07 18:41:01 -07:00
2020-04-07 18:41:01 -07:00
2019-10-20 21:26:51 -07:00

xsystem4

xsystem4 is an implementation of AliceSoft's System 4 game engine for unix-like operating systems.

NOTE: This is a work in progress. Some simple ADV games run more or less okay, but most games are not fully working or have game-breaking bug when run with xsystem4.

Building

First install the dependencies (corresponding Debian package in parentheses):

  • chibi-scheme [optional, for debugger]
  • bison (bison)
  • flex (flex)
  • meson (meson)
  • libffi (libffi-dev)
  • libturbojpeg (libturbojpeg0-dev)
  • libwebp (libwebp-dev)
  • SDL2 (libsdl2-dev)
  • SDL2_mixer (libsdl2-mixer-dev)
  • SDL2_ttf (libsdl2-ttf-dev)
  • zlib (zlib1g-dev)

Then build the xsystem4 executable with meson,

mkdir build
meson build
ninja -C build

Running

You can run a game by passing the path to its "System40.ini" to the xsystem4 executable.

build/src/xsystem4 /path/to/System40.ini

For now, xsystem4 needs to be run in the top-level project directory (i.e. the directory that contains this README file). This will change in the future.

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