mirror of
https://github.com/nunuhara/xsystem4.git
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159 lines
4.0 KiB
Markdown
159 lines
4.0 KiB
Markdown
xsystem4
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========
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xsystem4 is an implementation of AliceSoft's System 4 game engine for unix-like
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operating systems.
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Compatiblity
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------------
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See the [game compatibility table](game_compatibility.md) for a list of games
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that can be played on xsystem4.
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Building
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--------
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First install the dependencies (corresponding Debian package in parentheses):
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* chibi-scheme [optional, for debugger]
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* bison (bison)
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* cglm (libcglm-dev) [optional, fetched by meson if not available]
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* flex (flex)
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* freetype (libfreetype-dev)
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* glew (libglew-dev)
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* meson (meson)
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* libffi (libffi-dev)
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* libpng (libpng-dev)
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* libsndfile (libsndfile-dev)
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* libturbojpeg (libturbojpeg0-dev)
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* libwebp (libwebp-dev)
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* SDL2 (libsdl2-dev)
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* zlib (zlib1g-dev)
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Then fetch the git submodules,
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git submodule init
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git submodule update
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(Alternatively, pass `--recurse-submodules` when cloning this repository)
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Then build the xsystem4 executable with meson,
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mkdir build
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meson build
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ninja -C build
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Finally install it to your system (optional),
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ninja -C build install
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### Windows
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xsystem4 can be built on Windows using MSYS2.
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First install MSYS2, and then open the MINGW64 shell and run the following command,
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pacman -S make flex bison \
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mingw-w64-x86_64-gcc \
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mingw-w64-x86_64-meson \
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mingw-w64-x86_64-pkg-config \
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mingw-w64-x86_64-SDL2 \
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mingw-w64-x86_64-freetype \
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mingw-w64-x86_64-libjpeg-turbo \
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mingw-w64-x86_64-libwebp \
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mingw-w64-x86_64-libsndfile \
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mingw-w64-x86_64-glew \
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mingw-w64-x86_64-nasm \
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mingw-w64-x86_64-diffutils
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To build with FFmpeg support, you must compile FFmpeg as a static library:
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git clone https://github.com/FFmpeg/FFmpeg.git
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cd FFmpeg
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git checkout n7.1.2
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./configure --disable-everything \
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--enable-decoder=mpegvideo \
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--enable-decoder=mpeg1video \
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--enable-decoder=mpeg2video \
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--enable-decoder=mp2 \
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--enable-parser=mpegaudio \
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--enable-parser=mpegvideo \
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--enable-demuxer=mpegps \
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--enable-demuxer=mpegts \
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--enable-demuxer=mpegtsraw \
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--enable-demuxer=mpegvideo \
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--enable-decoder=vc1 \
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--enable-decoder=wmapro \
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--enable-parser=vc1 \
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--enable-hwaccel=vc1_d3d11va \
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--enable-hwaccel=vc1_d3d11va2 \
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--enable-hwaccel=vc1_dxva2 \
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--enable-demuxer=asf \
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--enable-protocol=file \
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--enable-filter=scale \
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--enable-static \
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--disable-shared \
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--extra-libs=-static \
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--extra-cflags=--static
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make
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make install
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cd ..
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export PKG_CONFIG_PATH="/usr/local/lib/pkgconfig:$PKG_CONFIG_PATH"
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Then build the xsystem4 executable with meson,
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mkdir build
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meson build
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ninja -C build
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To create a portable executable, it is neccessary to copy some DLLs into the same directory as xsystem4.exe.
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You can determine the required DLLs with the following command,
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ldd build/src/xsystem4.exe | grep mingw64
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The `fonts` and `shaders` directories must also be shipped together with xsystem4.exe.
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Installing
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----------
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If building from source, run:
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ninja -C build install
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to install xsystem4 on your system.
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### Windows
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The recommended way to install on Windows is to copy the xsystem4 directory
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into the game directory. E.g. if Sengoku Rance is installed at
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`C:\Games\AliceSoft\Sengoku Rance`, then your filesystem should look something
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like this:
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C:\
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Games\
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AliceSoft\
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Sengoku Rance\
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System40.ini
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xsystem4\
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xsystem4.exe
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...
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...
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Running
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-------
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You can run a game by passing the path to its game directory to the xsystem4
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executable,
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build/src/xsystem4 /path/to/game_directory
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Alternatively, run xsystem4 from within the game directory,
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cd /path/to/game_directory
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xsystem4
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### Windows
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If you've installed xsystem4 into the game directory as described above, simply
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double-click `xsystem4.exe` to run the game.
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