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9ede2d7af93b9dbec4de687d1d5d3535a9a090a5
Add vm-state command, which prints disassembly around the current instruction pointer and the current contents of the stack. It was necessary to change how breakpoints are implemented for this. When adding a breakpoint, the original opcode now remains in the instruction stream, bitwise-or'd with BREAKPOINT. A hash table indexed by address is used to store breakpoint objects.
xsystem4
xsystem4 is an implementation of AliceSoft's System 4 game engine for unix-like operating systems.
Compatiblity
See the game compatibility table for a list of games that can be played on xsystem4.
Building
First install the dependencies (corresponding Debian package in parentheses):
- chibi-scheme [optional, for debugger]
- bison (bison)
- cglm (libcglm-dev) [optional, fetched by meson if not available]
- flex (flex)
- meson (meson)
- libffi (libffi-dev)
- libpng (libpng-dev)
- libsndfile (libsndfile-dev)
- libturbojpeg (libturbojpeg0-dev)
- libwebp (libwebp-dev)
- SDL2 (libsdl2-dev)
- SDL2_ttf (libsdl2-ttf-dev)
- zlib (zlib1g-dev)
Then fetch the git submodules,
git submodule init
git submodule update
(Alternatively, pass --recurse-submodules when cloning this repository)
Then build the xsystem4 executable with meson,
mkdir build
meson build
ninja -C build
Finally install it to your system (optional),
ninja -C build install
Running
You can run a game by passing the path to its game directory to the xsystem4 executable,
build/src/xsystem4 /path/to/game_directory
Alternatively, run xsystem4 from within the game directory,
cd /path/to/game_directory
xsystem4
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