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nunuhara_xsystem4/shaders/effects/vwave_crossfade.f.glsl
T
2025-03-23 08:22:16 +09:00

40 lines
1.4 KiB
GLSL

/* Copyright (C) 2019 Nunuhara Cabbage <nunuhara@haniwa.technology>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://gnu.org/licenses/>.
*/
uniform sampler2D tex; // the new scene
uniform sampler2D old; // the old scene
uniform vec2 resolution; // the screen resolution
uniform float progress; // effect progress (0..1)
in vec2 tex_coord;
out vec4 frag_color;
vec3 get_pixel(vec2 xy) {
return mix(texture(old, xy).rgb, texture(tex, xy).rgb, progress);
}
float triangle(float f) {
return 1.0 - abs(f * 2.0 - 1.0);
}
void main() {
vec2 p = tex_coord * resolution;
float scale = triangle(progress) * 80.0; // (0..0.5..1) -> (0..80..0);
float wobble = progress * 24.0;
float offset = sin((p.y / 100.0) - wobble) * scale;
frag_color = vec4(get_pixel(fract(vec2(p.x + offset, p.y) / resolution)), 1.0);
}