kichikuou
f50c9f6d77
gfx: Add gfx_render_quadrilateral()
...
It draws a quadrilateral with arbitrary vertex and texture coordinates.
This is used to properly implement DrawGraph.DrawDeformedSpriteBilinear,
and will be used to implement ChipmunkSpriteEngine.
SP_SetSpriteTransformPos in a subsequent patch.
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