In DrawDungeon2, dungeons are generated randomly using a dedicated random number generator (mtrand43.c), which is a Mersenne Twister with N=4, M=3. The entry point for map generation is dgn_generate_drawdungeon2(), which deterministically generates a floor map using the floor number as the random seed. I verified that generated floor layout, player starting position, exit, and treasure chest locations match the original DrawDungeon2.dll up to the 1000th floor.
xsystem4
xsystem4 is an implementation of AliceSoft's System 4 game engine for unix-like operating systems.
Compatiblity
See the game compatibility table for a list of games that can be played on xsystem4.
Building
First install the dependencies (corresponding Debian package in parentheses):
- chibi-scheme [optional, for debugger]
- bison (bison)
- cglm (libcglm-dev) [optional, fetched by meson if not available]
- flex (flex)
- freetype (libfreetype-dev)
- glew (libglew-dev)
- meson (meson)
- libffi (libffi-dev)
- libpng (libpng-dev)
- libsndfile (libsndfile-dev)
- libturbojpeg (libturbojpeg0-dev)
- libwebp (libwebp-dev)
- SDL2 (libsdl2-dev)
- zlib (zlib1g-dev)
Then fetch the git submodules,
git submodule init
git submodule update
(Alternatively, pass --recurse-submodules when cloning this repository)
Then build the xsystem4 executable with meson,
mkdir build
meson build
ninja -C build
Finally install it to your system (optional),
ninja -C build install
Windows
xsystem4 can be built on Windows using MSYS2.
First install MSYS2, and then open the MINGW64 shell and run the following command,
pacman -S flex bison \
mingw-w64-x86_64-gcc \
mingw-w64-x86_64-meson \
mingw-w64-x86_64-pkg-config \
mingw-w64-x86_64-SDL2 \
mingw-w64-x86_64-freetype \
mingw-w64-x86_64-libjpeg-turbo \
mingw-w64-x86_64-libwebp \
mingw-w64-x86_64-libsndfile \
mingw-w64-x86_64-glew
To build with FFmpeg support, you must compile FFmpeg as a static library:
git clone https://github.com/FFmpeg/FFmpeg.git
cd FFmpeg
git checkout n6.0
./configure --disable-everything \
--enable-decoder=mpegvideo \
--enable-decoder=mpeg1video \
--enable-decoder=mpeg2video \
--enable-decoder=mp2 \
--enable-parser=mpegaudio \
--enable-parser=mpegvideo \
--enable-demuxer=mpegps \
--enable-demuxer=mpegts \
--enable-demuxer=mpegtsraw \
--enable-demuxer=mpegvideo \
--enable-decoder=vc1 \
--enable-decoder=wmapro \
--enable-parser=vc1 \
--enable-hwaccel=vc1_d3d11va \
--enable-hwaccel=vc1_d3d11va2 \
--enable-hwaccel=vc1_dxva2 \
--enable-demuxer=asf \
--enable-protocol=file \
--enable-filter=scale \
--enable-static \
--disable-shared \
--extra-libs=-static \
--extra-cflags=--static
make
make install
cd ..
export PKG_CONFIG_PATH="/usr/local/lib/pkgconfig:$PKG_CONFIG_PATH"
Then build the xsystem4 executable with meson,
mkdir build
meson build
ninja -C build
To create a portable executable, it is neccessary to copy some DLLs into the same directory as xsystem4.exe. You can determine the required DLLs with the following command,
ldd build/src/xsystem4.exe | grep mingw64
The fonts and shaders directories must also be shipped together with xsystem4.exe.
Installing
If building from source, run:
ninja -C build install
to install xsystem4 on your system.
Windows
The recommended way to install on Windows is to copy the xsystem4 directory
into the game directory. E.g. if Sengoku Rance is installed at
C:\Games\AliceSoft\Sengoku Rance, then your filesystem should look something
like this:
C:\
Games\
AliceSoft\
Sengoku Rance\
System40.ini
xsystem4\
xsystem4.exe
...
...
Running
You can run a game by passing the path to its game directory to the xsystem4 executable,
build/src/xsystem4 /path/to/game_directory
Alternatively, run xsystem4 from within the game directory,
cd /path/to/game_directory
xsystem4
Windows
If you've installed xsystem4 into the game directory as described above, simply
double-click xsystem4.exe to run the game.