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44 lines
1.2 KiB
C
44 lines
1.2 KiB
C
/* gfx/private.h SDL/OpenGL only private data
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*
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* Copyright (C) 2019 Nunuhara Cabbage <nunuhara@haniwa.technology>
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* Copyright (C) 2000- Fumihiko Murata <fmurata@p1.tcnet.ne.jp>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://gnu.org/licenses/>.
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*/
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#ifndef SYSTEM4_GFX_PRIVATE_H
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#define SYSTEM4_GFX_PRIVATE_H
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#include <stdbool.h>
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#include <SDL.h>
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#include "gfx/gl.h"
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struct sdl_private {
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SDL_Window *window;
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SDL_PixelFormat *format;
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struct {
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SDL_GLContext context;
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GLuint vao;
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GLuint vbo;
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GLuint rect_ibo;
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GLuint line_ibo;
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} gl;
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int w, h;
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SDL_Rect viewport;
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bool ms_active; /* mouse is active */
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};
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extern struct sdl_private sdl;
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#endif /* SYSTEM4_GFX_PRIVATE_H */
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