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nunuhara_xsystem4/include/gfx/private.h
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/* gfx/private.h SDL/OpenGL only private data
*
* Copyright (C) 2019 Nunuhara Cabbage <nunuhara@haniwa.technology>
* Copyright (C) 2000- Fumihiko Murata <fmurata@p1.tcnet.ne.jp>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://gnu.org/licenses/>.
*/
#ifndef SYSTEM4_GFX_PRIVATE_H
#define SYSTEM4_GFX_PRIVATE_H
#include <stdbool.h>
#include <SDL.h>
#include "gfx/gl.h"
struct sdl_private {
SDL_Window *window;
SDL_PixelFormat *format;
struct {
SDL_GLContext context;
GLuint vao;
GLuint vbo;
GLuint rect_ibo;
GLuint line_ibo;
} gl;
int w, h;
SDL_Rect viewport;
bool ms_active; /* mouse is active */
};
extern struct sdl_private sdl;
#endif /* SYSTEM4_GFX_PRIVATE_H */