/* gfx/private.h SDL/OpenGL only private data * * Copyright (C) 2019 Nunuhara Cabbage * Copyright (C) 2000- Fumihiko Murata * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . */ #ifndef SYSTEM4_GFX_PRIVATE_H #define SYSTEM4_GFX_PRIVATE_H #include #include #include "gfx/gl.h" struct sdl_private { SDL_Window *window; SDL_PixelFormat *format; struct { SDL_GLContext context; GLuint vao; GLuint vbo; GLuint rect_ibo; GLuint line_ibo; } gl; int w, h; SDL_Rect viewport; bool ms_active; /* mouse is active */ }; extern struct sdl_private sdl; #endif /* SYSTEM4_GFX_PRIVATE_H */