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Reduce console spam by implementing some commonly used functions. DrawGraph.SetFontName SACT2.Mouse_SetPos SACT2.Sound_ReverseLR
80 lines
2.7 KiB
C
80 lines
2.7 KiB
C
/* Copyright (C) 2019 Nunuhara Cabbage <nunuhara@haniwa.technology>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://gnu.org/licenses/>.
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*/
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#ifndef SYSTEM4_AUDIO_H
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#define SYSTEM4_AUDIO_H
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#include <stdbool.h>
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void audio_init(void);
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void audio_fini(void);
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bool wav_exists(int no);
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bool bgm_exists(int no);
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int wav_prepare(int ch, int no);
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int bgm_prepare(int ch, int no);
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int wav_unprepare(int ch);
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int bgm_unprepare(int ch);
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int wav_play(int ch);
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int bgm_play(int ch);
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int wav_stop(int ch);
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int bgm_stop(int ch);
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bool wav_is_playing(int ch);
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bool bgm_is_playing(int ch);
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//int wav_set_loop_count(int channel, int count);
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//int bgm_set_loop_count(int channel, int count);
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//int wav_get_loop_count(int channel);
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//int bgm_get_loop_count(int channel);
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//int wav_set_loop_start_pos(int channel, int pos);
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//int bgm_set_loop_start_pos(int channel, int pos);
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//int wav_set_loop_end_pos(int channel, int pos);
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//int bgm_set_loop_end_pos(int channel, int pos);
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int wav_fade(int ch, int time, int volume, bool stop);
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int bgm_fade(int ch, int time, int volume, bool stop);
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//int wav_stop_fade(int channel);
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//int bgm_stop_fade(int channel);
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//bool wav_is_fading(int channel);
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//bool bgm_is_fading(int channel);
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//int wav_pause(int channel);
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//int bgm_pause(int channel);
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//int wav_restart(int channel);
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//int bgm_restart(int channel);
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//bool wav_is_paused(int channel);
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//bool bgm_is_paused(int channel);
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//int wav_get_pos(int channel);
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//int bgm_get_pos(int channel);
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//int wav_get_length(int channel);
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//int bgm_get_length(int channel);
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//int wav_get_sample_pos(int channel);
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//int bgm_get_sample_pos(int channel);
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//int wav_get_sample_length(int channel);
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//int bgm_get_sample_length(int channel);
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//int wav_seek(int channel, int pos);
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//int bgm_seek(int channel, int pos);
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int wav_get_unused_channel(void);
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int bgm_get_unused_channel(void);
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int wav_reverse_LR(int ch);
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//int bgm_reverse_LR(int channel);
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//int wav_get_volume(int channel);
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//int bgm_get_volume(int channel);
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int wav_get_time_length(int ch);
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//int wav_get_group_num(int channel);
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//int bgm_get_group_num(int channel);
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//int wav_prepare_from_file(int channel, char *filename);
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//int bgm_prepare_from_file(int channel, char *filename);
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#endif /* SYSTEM4_AUDIO_H */
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