Files
nunuhara_xsystem4/include/audio.h
T
Nunuhara Cabbage d9d8a201e8 Implement miscellaneous HLL functions
Reduce console spam by implementing some commonly used functions.

DrawGraph.SetFontName
SACT2.Mouse_SetPos
SACT2.Sound_ReverseLR
2020-08-16 19:57:46 -07:00

80 lines
2.7 KiB
C

/* Copyright (C) 2019 Nunuhara Cabbage <nunuhara@haniwa.technology>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://gnu.org/licenses/>.
*/
#ifndef SYSTEM4_AUDIO_H
#define SYSTEM4_AUDIO_H
#include <stdbool.h>
void audio_init(void);
void audio_fini(void);
bool wav_exists(int no);
bool bgm_exists(int no);
int wav_prepare(int ch, int no);
int bgm_prepare(int ch, int no);
int wav_unprepare(int ch);
int bgm_unprepare(int ch);
int wav_play(int ch);
int bgm_play(int ch);
int wav_stop(int ch);
int bgm_stop(int ch);
bool wav_is_playing(int ch);
bool bgm_is_playing(int ch);
//int wav_set_loop_count(int channel, int count);
//int bgm_set_loop_count(int channel, int count);
//int wav_get_loop_count(int channel);
//int bgm_get_loop_count(int channel);
//int wav_set_loop_start_pos(int channel, int pos);
//int bgm_set_loop_start_pos(int channel, int pos);
//int wav_set_loop_end_pos(int channel, int pos);
//int bgm_set_loop_end_pos(int channel, int pos);
int wav_fade(int ch, int time, int volume, bool stop);
int bgm_fade(int ch, int time, int volume, bool stop);
//int wav_stop_fade(int channel);
//int bgm_stop_fade(int channel);
//bool wav_is_fading(int channel);
//bool bgm_is_fading(int channel);
//int wav_pause(int channel);
//int bgm_pause(int channel);
//int wav_restart(int channel);
//int bgm_restart(int channel);
//bool wav_is_paused(int channel);
//bool bgm_is_paused(int channel);
//int wav_get_pos(int channel);
//int bgm_get_pos(int channel);
//int wav_get_length(int channel);
//int bgm_get_length(int channel);
//int wav_get_sample_pos(int channel);
//int bgm_get_sample_pos(int channel);
//int wav_get_sample_length(int channel);
//int bgm_get_sample_length(int channel);
//int wav_seek(int channel, int pos);
//int bgm_seek(int channel, int pos);
int wav_get_unused_channel(void);
int bgm_get_unused_channel(void);
int wav_reverse_LR(int ch);
//int bgm_reverse_LR(int channel);
//int wav_get_volume(int channel);
//int bgm_get_volume(int channel);
int wav_get_time_length(int ch);
//int wav_get_group_num(int channel);
//int bgm_get_group_num(int channel);
//int wav_prepare_from_file(int channel, char *filename);
//int bgm_prepare_from_file(int channel, char *filename);
#endif /* SYSTEM4_AUDIO_H */