Nunuhara Cabbage 1aaa7eec5a Handle incorrectly cased .acx file names
Fixes an issue in Tsuma Shibori (and probably other games) where .acx
file lookup fails because the actual file name contains characters which
differ in case from the name given in the code.
2021-04-21 20:53:48 -07:00
2020-09-04 20:33:47 -07:00
2020-09-03 23:16:08 +09:00
2019-12-31 17:50:40 -08:00
2019-10-06 19:35:36 -07:00
2020-08-10 15:51:33 -07:00
2020-09-04 20:33:47 -07:00
2020-09-05 10:05:33 -07:00
2019-10-20 21:26:51 -07:00

xsystem4

xsystem4 is an implementation of AliceSoft's System 4 game engine for unix-like operating systems.

NOTE: This is a work in progress. I am focusing primarily on the Japanese version of Sengoku Rance (and by extension, the English fan translation) which is currently more or less playable. Some other games from the same era may also work, but I have not done any significant testing on them so breakage is likely.

Building

First install the dependencies (corresponding Debian package in parentheses):

  • chibi-scheme [optional, for debugger]
  • bison (bison)
  • flex (flex)
  • meson (meson)
  • libffi (libffi-dev)
  • libpng (libpng-dev)
  • libturbojpeg (libturbojpeg0-dev)
  • libwebp (libwebp-dev)
  • SDL2 (libsdl2-dev)
  • SDL2_mixer (libsdl2-mixer-dev)
  • SDL2_ttf (libsdl2-ttf-dev)
  • zlib (zlib1g-dev)

Then fetch the git submodules,

git submodule init
git submodule update

(Alternatively, pass --recurse-submodules when cloning this repository)

Then build the xsystem4 executable with meson,

mkdir build
meson build
ninja -C build

Finally install it to your system (optional),

ninja -C build install

Running

You can run a game by passing the path to its game directory to the xsystem4 executable,

build/src/xsystem4 /path/to/game_directory

Alternatively, run xsystem4 from within the game directory,

cd /path/to/game_directory
xsystem4
S
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GLSL 2.7%
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