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This is implemented by inserting special opcodes into the game's code. When the breakpoint handler is finished, it returns the original opcode so that execute_instruction can continue executing normally. E.g. * start xsystem4 with --debug option to drop into debugger immediately * run (bp "game_main") * ^d or \exit to close debugger REPL * ...drop into a debugger REPL again at the game_main function
xsystem4
xsystem4 is an implementation of AliceSoft's System 4 game engine for unix-like operating systems.
NOTE: This is a work in progress. Some simple ADV games run more or less okay, but most games are not fully working or have game-breaking bug when run with xsystem4.
Building
First install the dependencies (corresponding Debian package in parentheses):
- chibi-scheme [optional, for debugger]
- bison (bison)
- flex (flex)
- meson (meson)
- libffi (libffi-dev)
- libturbojpeg (libturbojpeg0-dev)
- libwebp (libwebp-dev)
- SDL2 (libsdl2-dev)
- SDL2_mixer (libsdl2-mixer-dev)
- SDL2_ttf (libsdl2-ttf-dev)
- zlib (zlib1g-dev)
Then build the xsystem4 executable with meson,
mkdir build
meson build
ninja -C build
Running
You can run a game by passing the path to its "System40.ini" to the xsystem4 executable.
build/src/xsystem4 /path/to/System40.ini
For now, xsystem4 needs to be run in the top-level project directory (i.e. the directory that contains this README file). This will change in the future.
Languages
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GLSL
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Meson
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Scheme
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