Ensure that sact_get_sprite always returns a sprite object if sprite number is not negative. SACT2 functions in general should work before pixel data is attached to a sprite. This also fixes the default for the 'show' property (true) and changes the logic for adding/removing sprites from the scene to be less error-prone (checked whenever a sprite is dirtied).
xsystem4
xsystem4 is an implementation of AliceSoft's System 4 game engine for unix-like operating systems.
NOTE: This is a work in progress. I am focusing primarily on the Japanese version of Sengoku Rance (and by extension, the English fan translation) which is currently more or less playable. Some other games from the same era may also work, but I have not done any significant testing on them so breakage is likely.
Building
First install the dependencies (corresponding Debian package in parentheses):
- chibi-scheme [optional, for debugger]
- bison (bison)
- flex (flex)
- meson (meson)
- libffi (libffi-dev)
- libpng (libpng-dev)
- libturbojpeg (libturbojpeg0-dev)
- libwebp (libwebp-dev)
- SDL2 (libsdl2-dev)
- SDL2_mixer (libsdl2-mixer-dev)
- SDL2_ttf (libsdl2-ttf-dev)
- zlib (zlib1g-dev)
Then fetch the git submodules,
git submodule init
git submodule update
(Alternatively, pass --recurse-submodules when cloning this repository)
Then build the xsystem4 executable with meson,
mkdir build
meson build
ninja -C build
Finally install it to your system (optional),
ninja -C build install
Running
You can run a game by passing the path to its game directory to the xsystem4 executable,
build/src/xsystem4 /path/to/game_directory
Alternatively, run xsystem4 from within the game directory,
cd /path/to/game_directory
xsystem4