Commit Graph
56 Commits
Author SHA1 Message Date
kichikuou c7cebb9ea9 ReignEngine: Fix out-of-range material index in .POL
Without this, some maps (e.g. map059) and battle backgrounds
(e.g. bg101) in Toushin Toshi 3 are not rendered correctly.
2022-12-24 16:54:41 +09:00
kichikuou 2de5132803 ReignEngine: Support (sprite) mesh attribute
It has the same effect as the (sprite) material attribute.

Also, now sprite objects are rendered in the DRAW_OPAQUE phase.
2022-12-24 16:54:40 +09:00
kichikuou 70b4071350 ReignEngine: Support "shadow darkness" material parameter
It is a value between 0.0 and 1.0, where 0.0 means no shadows are drawn
on the material.
2022-12-24 16:54:40 +09:00
kichikuou eb13ae0cc1 ReignEngine: Fix rendering issue of skinned models without motion
This fixes a bug where skinned instances with no motion loaded were not
drawn.
2022-12-24 16:54:40 +09:00
kichikuou 06b9da800c Implement ReignEngine.SetInstanceDebugDrawShadowVolume
It visualizes the bounding sphere of the instance. Although it is only
called from dead code in Toushin Toshi 3, it's useful for debugging
shadow mapping.
2022-12-24 16:54:37 +09:00
kichikuou fdd0af8dcf ReignEngine: Improve shadow view-frustum calculation
This fixes broken shadow rendering e.g. when Nacht climbs a ladder.

Now update_bones() calculates the instance's bounding sphere which
is the minimum sphere containing the AABB of current bone coordinates.
This corresponds to the sphere that is displayed when calling
SetInstanceDebugDrawShadowVolume on the original ReignEngine.dll.
2022-12-24 16:25:05 +09:00
kichikuou 9a6553f215 ReignEngine: Fix glTexImage2D arguments for shadow renderer
GL_DEPTH_COMPONENT is not a valid value for internalFormat in OpenGL ES.
2022-12-17 10:59:16 +09:00
kichikuou 3ef252c68b ReignEngine: Improve z-sorting
This fixes billboard rendering issue in some dungeons.

* For polygon models, use its AABB's center coordinates.
* Consider the camera angle, i.e. sort by view-space Z-coordinate
  instead of world-space Z-coordinate.
2022-12-17 10:59:16 +09:00
kichikuou 6cc0bd7cb4 ReignEngine: Implement (both) mesh attribute
I'm not sure what it means exactly, but at least it disables shadow
drawing (but does not disable shadow casting).
2022-12-17 10:59:16 +09:00
kichikuou 02b0c8c80c ReignEngine: Implement (nomakeshadow) mesh attribute 2022-12-17 10:59:16 +09:00
kichikuou b79eb9ccea ReignEngine: Do not WARNING() on SetBackCGName("")
It just unloads current CG.
2022-12-10 11:34:34 +09:00
kichikuou 5b9e7ac7e4 ReignEngine: Correctly mark transparent materials
There are two types of transparent materials: materials that have an
alpha map and materials that have a color map with an alpha channel.
This change makes the latter to be considered transparent.
2022-12-10 11:25:42 +09:00
kichikuou c5b0122d72 ReignEngine: Use glDepthFunc(GL_LEQUAL) when drawing billboards
So that multiple billboards overlapping on a plane are rendered
correctly.
2022-12-10 11:24:38 +09:00
kichikuou 6efa31454d Do not use ARCHIVE_MMAP on 32-bit systems
Some games have assets that are too large to mmap everything on a 32-bit
address space. For example, TT3 has a total of 2.82GB of assets, which
is too large for the 3GB address space limit of 32-bit Linux. On Android
it's even stricter and mmaps of hundreds of MB can fail.
2022-11-26 22:29:57 +09:00
kichikuou 28f95bfe38 ReignEngine: Implement {Get,Set}InstanceDrawType
Billboards of draw type 1 are drawn with additive blending.
2022-11-20 09:47:10 +09:00
kichikuou 00d1d01353 ReignEngine: Per-mesh control of drawing order
Before this, the order of drawing was determined on an instance-by-
instance basis. Instances with even a single transparent material were
drawn after fully opaque instances.

After this, first the opaque meshes in all instances are drawn, and then
the transparent meshes are drawn from the nearest to the farthest.
2022-11-13 14:20:31 +09:00
kichikuou 5f17dafdf8 ReignEngine: Set correct initial value for fog parameters
This fixes rendering issue of the model viewer in Alice's Mansion.
2022-11-05 22:17:38 +09:00
kichikuou 581593f9b5 ReignEngine: Support (env) mesh attribute
If specified, the mesh should be rendered with environment mapping
using the material's COLOR_MAP as a matcap texture.
2022-11-05 20:56:26 +09:00
kichikuou 241f631d9d ReignEngine: Set loop frame range for particle effects
Without this, update_motion cannot calculate current_frame correctly
when the effect is used with RE_MOTION_STATE_LOOP state.
2022-11-05 20:56:26 +09:00
kichikuou 814ebb7d3d ReignEngine: Support (sprite) material attribute
If specified, alpha test is used instead of alpha blend.
2022-11-05 20:56:25 +09:00
kichikuou 1a9a2e9753 ReignEngine: Support (nolighting) mesh attribute
In ReignEngine, the mesh name field may contain keywords that change
rendering behavior. The "(nolighting)" keyword disables lighting and
fog.
2022-11-05 20:56:25 +09:00
kichikuou 31823f5731 ReignEngine: Draw instances in z-order
To get correct blending effect for overlapped transparent objects.
2022-11-05 20:56:25 +09:00
kichikuou 2370052b54 ReignEngine: Fix bone mapping between model and motion
Some motion files (e.g. maidsan_ahoge_* and otokomae_*) have wrong bone
IDs, so bone names should be used to look up matching bones in the
model.

However, this does not always work because masokan.POL has multiple
bones with the same name. In that case ID matching must be used.
2022-10-10 14:20:20 +09:00
kichikuou 3615223b52 ReignEngine: Implement alpha mapping 2022-10-01 16:24:20 +09:00
kichikuou fbf74db7a4 ReignEngine: Fix rim lighting for very small rim_exponent values 2022-10-01 16:24:16 +09:00
kichikuou 773cce03eb ReignEngine: Implement camera quake effect 2022-10-01 16:24:13 +09:00
kichikuou 97c65a33db Add frame bounds check in render_polygon_particles() 2022-09-26 15:46:12 +09:00
kichikuou 909168acdb ReignEngine: Implement particle rendering
This completes the implementation of the particle effect system, except
for the camera quake effect.
2022-09-25 10:39:37 +09:00
kichikuou 803bb1a8a4 ReignEngine: Fix BackCG issues
- Enable both alpha map and alpha mod, using the new drawing function
  gfx_copy_stretch_blend_amap_alpha().
- Do not draw if `bcg->show` flag is false.
- Do not WARNING() for SetBackCGNum(0) as it's used to unload the CG.
2022-09-11 21:08:54 +09:00
kichikuou c30225d535 ReignEngine: Bind all vertex attributes to fixed locations
So that model_load() doesn't have to depend on RE_renderer.
2022-09-11 14:39:37 +09:00
kichikuou 2ceb727a66 ReignEngine: Instances with draw=false should not cast shadows 2022-09-11 14:35:50 +09:00
kichikuou 7bffaeffe6 ReignEngine: Fix projection matrix calculation
Now it makes the same angle of view as the original ReignEngine.
2022-09-11 14:33:43 +09:00
kichikuou 0ff9c5a62c ReignEngine: Add loader for particle effects
This implements a parser for particle effect definition files (.pae)
and a set of field accessor functions for the RE_ITYPE_PARTICLE_EFFECT
instance type. Rendering of effects is not yet implemented.
2022-09-04 10:17:03 +09:00
kichikuou 06a630ea62 ReignEngine: Implement Fog
There are two types of fog, linear fog and atmospheric scattering. The
formula for light scattering is incorrect (see the comment in
reign.v.glsl) and therefore not physically correct.
2022-08-06 09:38:48 +09:00
kichikuou d185ae71bf ReignEngine: Implement CalcInstanceHeightDetection
This is used to compute Y-positions of map objects.

It is called quite often, so this implementation creates and caches a
height map of the instance by (re)using the shader for shadow mapping.
2022-07-30 15:17:08 +09:00
kichikuou 233b2a4f20 ReignEngine: Implement shadow mapping 2022-07-24 16:01:16 +09:00
kichikuou b0e540e67b gfx: Expose low level shader loading function
And use it in 3d/. This gives more flexibility on vertex attribute /
uniform variable configurations.
2022-07-24 16:01:16 +09:00
kichikuou 2918a6310c ReignEngine: Remove hard limit on number of instances
Some maps in Toushin Toshi 3 have more than 32 instances.
2022-07-23 21:41:41 +09:00
kichikuou fc81d0ec4e ReignEngine: Do not ignore BuildModel() with elapsed time 0
It isn't no-op, because instance motion may be changed by
SetInstanceMotionFrame().
2022-07-23 21:23:13 +09:00
kichikuou e7c9410df4 ReignEngine: Implement two functions
GetInstanceBoneIndex and TransInstanceLocalPosToWorldPosByBone.
2022-07-18 13:01:49 +09:00
kichikuou 3343efbcb9 Implement ReignEngine.BuildModel
Instance motions are updated with this function.
2022-07-17 16:20:02 +09:00
kichikuou af7127580c ReignEngine: Implement light mapping 2022-07-16 15:26:41 +09:00
kichikuou 84f55a55cd ReignEngine: Optimize vertex buffer layout
Now unused vertex attributes (e.g. bone weights) are not included in the
vertex buffer.
2022-07-16 15:26:38 +09:00
kichikuou c86ca5de87 ReignEngine: Implement bump mapping 2022-07-16 12:59:35 +09:00
kichikuou 80c6b62074 ReignEngine: Implement specular map 2022-07-10 13:33:50 +09:00
kichikuou fe02c8f401 ReignEngine: Implement rim lighting
Lighting parameters are per-material and are stored in the .amt file.
2022-07-10 13:20:50 +09:00
kichikuou b42032c9f8 ReignEngine: Implement basic lighting
This implements a Phong shading with ambient, diffuse and specular
components, using up to three directional lights and one specular light.

The light calculation is made to match the "high quality" 3D mode of
Toushin Toshi 3.
2022-07-09 14:36:44 +09:00
kichikuou b23d05bcc2 ReignEngine: Load material parameters from .amt file 2022-07-09 14:36:40 +09:00
kichikuou d11116f647 ReignEngine: Support billboard instance type
Used for 2D objects (e.g. NPCs in dungeons).
2022-06-19 12:19:41 +09:00
kichikuou 3851dc7c6a ReignEngine: Add RE_instance_type enum
This is in preparation for supporting non-polygon instance types.
2022-06-19 11:51:13 +09:00