Commit Graph
1503 Commits
Author SHA1 Message Date
kichikuou bf455de35d SealEngine: Implement MagSpeed functions
mag_speed is a per-plugin integer (default 1) set by SetMagSpeed on
all existing plugins. use_mag_speed is a per-instance flag (default
true) set by SetInstanceUseMagSpeed. When use_mag_speed is true,
motion delta_frame is multiplied by mag_speed.
2026-04-26 11:26:20 +09:00
kichikuou 511f6a4bfa SealEngine: Implement and stub various functions 2026-04-26 11:26:17 +09:00
Nunuhara Cabbage 955950198e Merge pull request #330 from kichikuou/3dlayer
PartsEngine: Implement 3DLayer parts type
2026-04-25 09:35:14 -07:00
kichikuou 63ab438391 PartsEngine: Implement 3DLayer parts type
This adds PARTS_3DLAYER type that creates a SealEngine plugin bound to a
SACT sprite.
2026-04-25 12:06:01 +09:00
Nunuhara Cabbage 1dd37559bb Merge pull request #329 from kichikuou/drag
PartsEngine: Implement drag-and-drop processing
2026-04-24 18:42:52 -07:00
kichikuou f52f4bd1f0 PartsEngine: Simplify parts_msg_push() calls 2026-04-25 07:49:08 +09:00
kichikuou 1b87d3f9a5 PartsEngine: Implement drag-and-drop processing
This implements Parts_SetDrag and drag/drop event handling. When a part
has drag enabled, clicking and moving the mouse will move the part and
emit DRAG_BEGIN/DRAGGING/DRAG_END messages. Drop target detection emits
DROP_ENTER/DROP_ON/DROPPED/DROP_LEAVE messages on parts under the cursor
during drag.
2026-04-25 07:38:46 +09:00
Nunuhara Cabbage 15f70f29a0 Merge pull request #328 from kichikuou/layoutbox
PartsEngine: Implement LayoutBox
2026-04-23 19:53:37 -07:00
kichikuou df6998c0f9 PartsEngine: Implement LayoutBox
This adds PARTS_LAYOUT_BOX parts type with support for automatic
horizontal/vertical child positioning. Layout calculation runs during
the component update cycle, repositioning children before their global
parameters are combined.
2026-04-22 11:25:28 +09:00
Nunuhara Cabbage 2f436ce5bf Merge pull request #327 from kichikuou/partsfunc
PartsEngine: Implement some PartsFuncs
2026-04-20 19:10:24 -07:00
kichikuou c4f89d040a PartsEngine: Implement PartsFunc 4 (SetWantSave)
This adds want_save parts flag which defaults to true. Parts with
want_save set to false are excluded from save data.
2026-04-20 09:03:43 +09:00
kichikuou 93c790dcc6 PartsEngine: Implement PartsFunc 159 (AddConstructProcess)
This function has a large number of parameters, which are serialized
fields from CASConstructionProcess. Dispatch on the command number to
the appropriate PE_Add*ToPartsConstructionProcess function.
2026-04-20 08:36:39 +09:00
kichikuou 88f199a8f2 PartsEngine: Implement PartsFunc 45 (PARTS_SetLockInputState)
This adds lock_input_state parts flag which prevents state transition.
2026-04-20 08:10:27 +09:00
kichikuou 28c8c277c9 PartsEngine: Implement PartsFunc 40-42 (PARTS_GetAbsolute[XYZ]) 2026-04-20 07:59:03 +09:00
kichikuou e5087f0757 PartsEngine: Implement PartsFunc 103 (GetPartsCGSurfaceArea) 2026-04-20 07:24:16 +09:00
Nunuhara Cabbage 6dc62bffc8 Merge pull request #326 from kichikuou/rect_detection
PartsEngine: Implement PE_SetPartsRectangleDetectionSize
2026-04-19 07:01:25 -07:00
Nunuhara Cabbage 0ea5d90797 Merge pull request #325 from kichikuou/parts_input
PartsEngine: Implement pass_cursor flag, MOUSE_ON and MOUSE_MOVE message dispatch
2026-04-19 07:01:05 -07:00
kichikuou d20f52cf79 PartsEngine: Implement PE_SetPartsRectangleDetectionSize
This sets the hitbox size for rectangle-based hit detection, as a new
parts type PARTS_RECT_DETECTION. This is a detection-only type with no
drawing.
2026-04-19 11:16:00 +09:00
kichikuou dcbd149409 PartsEngine: Implement MOUSE_ON and MOUSE_MOVE message dispatch
MOUSE_ON is sent every frame while hovering, with cursor position and
accumulated hover time. MOUSE_MOVE is sent when the cursor position
changes during hover.
2026-04-19 09:55:19 +09:00
kichikuou 1655c8a8e0 PartsEngine: Implement pass_cursor flag
This implements SetPassCursor/GetPartsPassCursor HLL functions. The
pass_cursor flag controls whether the cursor "passes through" a
component to reach parts behind it.

Key changes to input processing:
- Iteration order changed from back-to-front to front-to-back for proper
  cursor consumption
- MOUSE_ENTER / MOUSE_LEAVE now fire for all parts regardless of
  clickable
- Click hit test uses clickable || !pass_cursor pre-filter
- pass_cursor=false parts consume the cursor, preventing hover and
  click events from reaching parts behind them
2026-04-19 09:42:20 +09:00
Nunuhara Cabbage 2a99c75e4d Merge pull request #324 from kichikuou/setstate
PartsEngine: Fix state stuck at CLICKED when target state is uninitialized
2026-04-18 08:23:32 -07:00
Nunuhara Cabbage 70336546ed Merge pull request #323 from kichikuou/message
PartsEngine: Add message dispatch system
2026-04-18 08:23:09 -07:00
kichikuou cb24db29c2 PartsEngine: Fix state stuck at CLICKED when target state is uninitialized
parts_set_state silently ignored transitions to uninitialized states,
causing parts without a HOVERED state to remain in CLICKED after mouse
release. Fall back through CLICKED -> HOVERED -> DEFAULT so the first
initialized state is always selected. DEFAULT is accepted unconditionally
as the terminal fallback, matching the original engine's behavior.
2026-04-18 07:58:59 +09:00
kichikuou 03ef51e76a PartsEngine: Send mouse event messages
This introduces a per-parts is_hovered flag (replacing the global
parts_prev_pos) and fire MOUSE_ENTER, MOUSE_LEAVE, KEY_TRIGGER,
KEY_DOWN, MOUSE_CLICK, and KEY_UP events on the corresponding mouse
state transitions.

This also fixes the hittest in parts_update_mouse() to account for the
parent's global position, and to use the DEFAULT state hitbox (matching
the original engine's behavior).
2026-04-15 08:59:06 +09:00
kichikuou a0d78a024c PartsEngine: Implement message dispatch system
This adds a message queue that captures GUI events and exposes them
through HLL accessor functions.
2026-04-15 08:56:52 +09:00
Nunuhara Cabbage dc105aeb16 Fixes for Rance 9 English version
Add stubs for Discord HLL, and implement AFAFactory.LoadArchive.
2026-04-12 21:01:00 -07:00
Nunuhara Cabbage c877e261c5 Merge pull request #322 from kichikuou/ComponentType
PartsEngine: Implement SetComponentType and GetComponentType
2026-04-12 16:42:32 -07:00
Nunuhara Cabbage 39c0094ce8 Merge pull request #321 from kichikuou/controller
PartsEngine: Implement controller (layer) system
2026-04-12 16:42:06 -07:00
kichikuou 93ca13a50b PartsEngine: Implement SetComponentType and GetComponentType 2026-04-12 16:53:34 +09:00
kichikuou c540eb9796 PartsEngine: Implement controller (layer) system
PartsEngine in Rance 9 manages multiple "controllers" (called "layers"
in game scripts) that provide part grouping, draw-order control, and
bulk release. This implements the core controller API:

  - AddController / RemoveController: push/pop a controller on the
    stack. RemoveController releases all parts belonging to the removed
    controller and returns their IDs in erase_number_list.
  - SetActiveLayer / GetActiveLayer / GetSystemOverlayLayer: control
    which controller newly created parts are assigned to. The system
    overlay controller is a special controller that always renders on
    top and survives ReleaseAllWithoutSystem.
  - ReleaseAllWithoutSystem: releases all parts except those in the
    system overlay controller and re-initializes the controller stack.

Controllers are identified by their position in the stack (0 = bottom).
Draw ordering uses the scene's two-level sprite sorting: sp.z is set to
the controller's stack index and sp.z2 to the part's Z value, so parts
in higher controllers always render above lower ones regardless of
individual Z values. When the parts_multi_controller flag (see below) is
false, the original Z ordering is preserved (allowing Z-interleaving
with non-parts scene sprites -- see #180) for compatibility with games
that do not use controllers.

Save/load of the controller stack and per-part controller_no is gated on
a parts_multi_controller flag (set at PreLink time when the game's HLL
exports AddController) rather than a save version bump. This keeps the
save format stable for games that do not use controllers, while allowing
the save format to evolve freely during development.
2026-04-12 12:09:17 +09:00
Nunuhara Cabbage 753e202cea Merge pull request #320 from kichikuou/MainEXFile
MainEXFile fixes for Rance 9
2026-04-11 08:03:39 -07:00
Nunuhara Cabbage f884a58a77 Merge pull request #319 from kichikuou/movie
PartsEngine: Implement movie parts
2026-04-11 08:03:19 -07:00
kichikuou 2bc9a3d2cb MainEXFile: Fix Col() to accept EX_LIST
MainEXFile.Col() returns the number of items for EX_LIST handles.

Also removed the FIXME comments from Row and Col since the semantics
appear correct.
2026-04-10 14:29:20 +09:00
kichikuou 1e29930f4c MainEXFile: Fix set_indices/map_handles for EX_LIST
items->value was always indexing the first item; use items[i].value
to properly assign IDs and map handles for all list items.
2026-04-10 14:22:20 +09:00
kichikuou 887eebf31d MainEXFile: Add stub for ReloadDebugEXFile 2026-04-10 14:16:02 +09:00
kichikuou 96d46069ce PartsEngine: Implement movie parts
This adds PARTS_MOVIE type which creates a SACT sprite as a render
target for DrawMovie.

The GL texture is shared between the SACT sprite and parts_common, so
movie frames rendered to the sprite are directly visible through the
parts engine's rendering path.
2026-04-09 13:06:07 +09:00
kichikuou 9192bc80c5 Update libsys4 2026-04-09 12:59:52 +09:00
Nunuhara Cabbage 003ab16c72 Merge pull request #318 from kichikuou/kiwi
KiwiSoundEngine: Fix asset lookup for Rance 9
2026-04-08 17:27:24 -07:00
kichikuou 03062d5d61 KiwiSoundEngine: Fix asset lookup for Rance 9
In Rance 9 (and Blade Briders), KiwiSoundEngine looks up BGM and sound
files in archives by name formatted as "%05d" rather than by archive
index. Since the Sound_Seek function only exists in these games' HLL
definitions, its presence is used to switch Music_IsExist, Music_Prepare,
Sound_IsExist and Sound_Prepare to name-based lookups at PreLink time.
2026-04-08 08:52:51 +09:00
Nunuhara Cabbage 0bf5aaa8c8 Merge pull request #317 from kichikuou/flat
PartsEngine: Add initial support for Flat animation
2026-04-06 21:03:02 -07:00
kichikuou fe952354c5 PartsEngine: Add initial support for Flat animation
Only nested timelines and CG rendering are implemented. Stop motion and
particle emitters are not yet implemented.
2026-04-05 13:52:27 +09:00
Nunuhara Cabbage f43ca3a31a Merge pull request #316 from kichikuou/PartsEngine
Link PartsEngine.UpdateComponent to PartsEngine_Update()
2026-04-03 22:17:13 -07:00
Nunuhara Cabbage 52f2948e19 Merge pull request #315 from kichikuou/SealEngine
Add SealEngine HLL stub
2026-04-03 22:16:41 -07:00
kichikuou 92b2dd1990 Link PartsEngine.UpdateComponent to PartsEngine_Update()
PartsEngine.UpdateComponent() is a three-argument function that
corresponds to the older PartsEngine's Update() function.

PE_UpdateComponent is a one-argument function for
GUIEngine.UpdateComponent().
2026-04-04 09:51:11 +09:00
kichikuou f8ce39a324 Add SealEngine HLL stub
SealEngine is a successor to TapirEngine, the 3D engine used in Rance 9,
Evenicle, etc.
2026-04-04 07:50:58 +09:00
Nunuhara Cabbage 9562e0d1c3 Merge pull request #314 from kichikuou/PartsEngine
Initial PartsEngine work for Rance 9
2026-04-03 15:28:20 -07:00
kichikuou 623b3d3407 PartsEngine: Implement AddFillWithAlphaToPartsConstructionProcess 2026-04-02 13:21:34 +09:00
kichikuou 39886c30bd PartsEngine: Add stubs for some functions 2026-04-02 13:05:15 +09:00
kichikuou 1ad496c28d PartsEngine: Add HLL_(TODO_)EXPORTs for functions added in Rance 9
As noted in notes/parts-engine.md, many functions have been renamed.
They link to existing PE_ functions.

Some functions have had their arguments or return values changed from
int to float. For now, they just use the existing int functions.
2026-04-01 16:15:38 +09:00
Nunuhara Cabbage 039f1c9a2e Merge pull request #313 from kichikuou/CGManager
Implement CGManager functions for Rance 9
2026-03-31 21:36:04 -07:00