Commit Graph
716 Commits
Author SHA1 Message Date
kichikuou 5e80c96587 Defer mouse button events synthesized from touch events
A typical event loop in System4 game looks like this:

    while (true) {
        SACT2.Mouse_GetPos(x, y);

        // Update the screen according to the mouse position (x, y)
        ...
        SACT2.Update();

        if (SACT2.Key_IsDown(VK_LBUTTON)) {
            // A button was pressed at (x, y)
            ...
        }
    }

This works poorly with touch devices. Assume that a touch event occured
during SACT2.Update(). It updates internal mouse position and button
status. After SACT2.Update(), the game calls SACT2.Key_IsDown(VK_LBUTTON).
It returns true, but the game has not yet called SACT2.Mouse_GetPos()
after the touch event, so it assumes that the button was pressed where
the mouse pointer was before the touch.

In order to avoid this situation, this defers mouse button events
synthesized (by SDL) from touch. Such deferred events are processed when
SACT2.Mouse_GetPos() is called or after 50ms.
2024-03-16 13:26:29 +09:00
kichikuou b7304f747b Android: Load fonts and shaders from apk assets 2024-03-16 12:53:56 +09:00
kichikuou b7ab1ed476 Android: Enforce landscape fullscreen mode 2024-03-16 12:49:52 +09:00
kichikuou bc522b27e0 Android: Report ERROR() with a message box 2024-03-16 12:45:07 +09:00
kichikuou 05226453d9 Add support for reading / writing System4 resume save files
Writing save files in RSM format is only enabled if `--save-format=rsm`
command line flag is specified, because this implementation does not
create save files that are fully compatible with the AliceSoft's
implementation:

* There is no simple way to determine the RSM format version used by the
  game.
* There are several unknown fields in the RSM format.
* Empty arrays are represented as NULL pages in xsystem4, so type
  information of such objects cannot be saved.

These limitations are not a problem for the following use cases:

* Use the created save files only in xsystem4
* Load save files created by System40.exe

Also, RSM save files are much smaller and faster to read and write than
JSON.
2024-02-14 12:45:37 +09:00
kichikuou 39701c7657 Create savedir just before running VM
Before this change, directory described in System40.ini was created even
if --save-folder was specified.
2024-02-07 16:36:57 +09:00
kichikuou 288381d8f6 BanMisc: Use the same save format as AliceSoft's implementation
BanMisc.{Save,Load}Struct now serializes structs in the same format as
AliceSoft's implementation, rather than in JSON format. The old JSON
format can also be loaded for backwards compatibility.
2023-12-17 09:01:36 +09:00
kichikuou c3f39aeb96 Use mt19937_xorcode helper function 2023-12-17 09:01:28 +09:00
kichikuou bf3700ea8e Fix a bug that bgm did not work after movie load failed
When movie_free() was called in movie_load(), mixer_stream_stop(0) was
mistakenly called and the music mixer was stopped.
2023-10-15 15:00:07 +09:00
kichikuou ef7b789810 Add Confirm3.Initialize
For some reason, this function is renamed from GetHDDVolumeNumber only
in Momoiro Guardian.

This also makes all Confirm3 functions HLL_QUIET_UNIMPLEMENTED.
2023-09-17 21:22:43 +09:00
kichikuou 120b9888f1 Add SACTDX.SP_DeleteAll
Used in Edo Ranze.
2023-09-05 20:31:27 +09:00
kichikuou 0b4eb92e95 Fix S_MOD for bool and long int
* The "type" argument of S_MOD is 48 for bool, 56 for long int
* %b, %c, %d can consume any integer types (int, bool, or long int)
* If the value cannot be consumed, S_MOD should return the format
  string instead of an empty string
2023-09-02 11:36:54 +09:00
kichikuou 51e55644f5 DrawDungeon14: Fix incorrect return types in SetRaster{Scroll,Amp} 2023-09-02 11:11:01 +09:00
kichikuou afae3fc9a6 DrawDungeon14: Implement raster effect
It is implemented as a post-processing effect. The hack for the
projection transform matrix has been removed, because now the image is
flipped upside down in the post-processing stage.
2023-09-01 21:45:46 +09:00
kichikuou a301ca1311 DrawGraph, Gpx2Plus: Implement CopyReverseUD() 2023-08-31 14:16:52 +09:00
kichikuou a6f01f7f82 Fix path resolution in MsgSkip.Init
Some games (Ojou-sama o Iinari ni Suru Game and Double Sensei Life, as
far as I know) pass "SaveData\\MsgSkip.asd" to MsgSkip.Init. So this
change:

* uses savedir_path() to resolve the relative path, and
* removes the "SaveData\\" prefix, otherwise "SaveData/" will be
  duplicated in the resolved path.
2023-08-24 21:31:14 +09:00
kichikuou fa96987eca SystemService: Implement "Wait Vsync" window setting
This also rewrites the SetWindowSetting and GetWindowSetting functions
based on the understanding gained from examining games after Haru Urare:

* Setting IDs are consistent across games.
* Settings 5 and 6 are added in Pastel Chime 3, both default true
2023-08-22 21:27:46 +09:00
kichikuou a536912b38 SystemService can only access mixers specified in ini
This ensures that SystemService.hll mixer functions can only access
mixers specified in System40.ini, even if xsystem4 added more mixers.

Beat Blades Haruka checks the number and names of mixers, and refuses to
open the config screen if they are not as expected.
2023-07-13 09:13:26 +09:00
kichikuou 4cb374dd5d Flash: add support for sprite objects
This implementation supports only single-frame sprites with a single
child object. As far as I know, all Flash effects in AliceSoft games
meet this requirement.
2023-07-09 17:05:25 +09:00
kichikuou 9543bf1761 Flash: sound support
The DefineSound tag in SWF has raw PCM data, so we create a WAV file in-
memory and pass it to audio_play_archive_data(). This is not strictly
necessary since libsndfile can handle raw PCM data, but keeps the audio
and mixer interfaces simple.
2023-07-09 17:05:21 +09:00
kichikuou 588d4f1024 Initial implementation of TapirEngine HLL
TapirEngine is the 3D rendering engine used in RanceQuest.

This implements the minimum functionality that is needed to render the
first battle scene. The lighting is still incorrect.
2023-07-08 08:05:07 +09:00
kichikuou c815d48274 Add stubs for SpriteEngine functions
- ChipmunkSpriteEngine.SP_Suspend
- StoatSpriteEngine.FPS_SetShow
- StoatSpriteEngine.FPS_GetShow
2023-07-07 09:29:21 +09:00
kichikuou 1730ddebae ChipmunkSpriteEngine: Add DX_{Get,Set}UsePower2Texture 2023-07-03 08:39:45 +09:00
kichikuou 1694f5cb89 Add Math.tan 2023-07-03 08:39:42 +09:00
kichikuou a4ff641366 DrawGraph: Implement DrawLine and DrawLineToAMap 2023-07-02 14:04:31 +09:00
kichikuou 6c2a55c67a StoatSpriteEngine: Clear cached font_size struct in SP_SetTextSpriteSize
This fixes text layout issue in Daiteikoku and Rance Quest.
2023-07-02 10:11:44 +09:00
kichikuou 0e5d41a728 Implement DrawGraph.CopyGrayscale
Used in Daiteikoku.
2023-06-18 20:57:00 +09:00
kichikuou e1d5eba1f2 Implement DrawGraph.CopyRotZoom2Bilinear
Used in Daiteikoku.

It's similar to DrawGraph.CopyRotZoom, but specifies source and
destination center points.
2023-06-18 20:57:00 +09:00
kichikuou 20fabf40fa Implement File2.OpenArchiveForRead
Rance Quest uses yet another ad hoc archive format (.rea) for the map
data. This function opens an entry in the rea archive for reading.
2023-06-17 13:47:51 +09:00
kichikuou 3496f45e39 parts: add basic implementation of Flash type
Sprite objects and sounds are not implemented yet.
2023-06-17 11:32:14 +09:00
kichikuou 88c37a9165 Add AFF/SWF parser
This SWF parser is far from complete, in particular it only supports
simple bitmap-filled rectangular shapes, but it covers all the features
used in Daiteikoku, Rance Quest, Pastel Chime 3 and Dorapeko.

Flash files are stored in archives in AFF format, which is an encrypted
SWF wrapper. The decryption code was adapted from GARbro.
2023-06-17 11:32:11 +09:00
kichikuou 6d3abdaa02 Add ASSET_FLASH asset type 2023-06-11 15:06:44 +09:00
kichikuou 1887ceff7f Fix sact_SP_TextNewLine when nTextSize is 0
Text sprites hold the height of the text drawn on them, and
sact_SP_TextNewLine increases the Y coordinate by this value if
nTextSize is 0.

The nTextSize argument of sact_SP_TextHome affects this value.

Beat Blades Haruka depends on this behavior.
2023-06-04 12:04:28 +09:00
kichikuou 7dd85e445e Fix DrawGraph.CopyRotateY*
The back side sprite should not appear as a mirror image.
2023-06-03 13:18:13 +09:00
kichikuou 4f22907004 Fix DrawGraph.CopyRotZoom*
The `w` and `h` parameters are clamped to the source texture size.
2023-06-03 13:18:13 +09:00
Nunuhara Cabbage ddc9f1ae12 DAP: add scene/parts requests
xsystem4.scene: returns a list of scene entities
  * all entities have an entityId that can be used in further requests
  * SACT2 sprites have a 'sprite' member with a spriteId that can be
    used in further requests

xsystem4.renderEntity: renders a scene entity and returns the texture
xsystem4.spriteTexture: returns the stored SACT2 sprite texture
xsystem4.renderParts: renders a parts object and returns the texture
xsystem4.partsTexture: returns the stored parts object texture

Image data in texture objects is RGB8888 encoded in base 64.
2023-05-26 08:44:36 -07:00
Nunuhara Cabbage 7392d74efe Replace debug_print with to_json
to_json and cJSON_Print are now used when displaying debug information.

The main reason for this change it to support sending objects over DAP.
2023-05-14 20:12:34 -07:00
Nunuhara Cabbage 535a1f1804 Merge branch 'master' of github.com:nunuhara/xsystem4 2023-05-13 12:14:12 -07:00
kichikuou dc174fa91c DrawDungeon: Fix cell drawing order
Transparent objects should be drawn in order from furthest to nearest.
In DrawDungeon, the actual viewpoint is slightly behind the camera, but
this was not taken into account when sorting cells by distance.

Fixes #120
2023-05-13 11:27:45 +09:00
kichikuou cf318bb47c Add debug print function for DrawDungeon plugin
For now it just prints the camera position.
2023-05-13 10:56:36 +09:00
Nunuhara Cabbage d0a2c5ec40 Fix vm_exit when called before vm_execute_ain
The can happen when launched in the debugger and then exited before
starting execution.
2023-05-07 15:32:29 -07:00
Nunuhara Cabbage cff6272c18 Always use absolute path for config.home_dir
And by extension config.save_dir. This fixes an issue where paths
retrieved by system.GetSaveFolderName and then passed to gamedir_path
would become invalid.

Fixes #115
2023-05-06 08:29:12 -07:00
Nunuhara Cabbage e808d770a9 Merge pull request #118 from kichikuou/fade
Fix channel volume after fade completion
2023-05-06 07:49:23 -07:00
kichikuou f9e9f20c05 Fix channel volume after fade completion
This fixes https://github.com/nunuhara/xsystem4/issues/117.
2023-05-05 10:01:58 +09:00
kichikuou 3ee2f703a4 Add two SystemService functions
- Implement SystemService.GetGameVersion
- Add stub for SystemService.AddURLMenu
2023-05-04 21:06:34 +09:00
Nunuhara Cabbage 7b512485e6 DAP: implement disconnect command
Also, fix bug in setInstructionBreakpopints response.
2023-05-03 17:19:03 -07:00
Nunuhara Cabbage d4e06db8e2 Initial DAP implementation
So far only basic debugging functionality is implemented (breakpoints,
stepping, stack traces/variables).

This is not tested against an established DAP client. My intention is to
create a custom GUI frontend and extend the protocol to support
xsystem4-specific features, such as inspecting the scene. (This work is
underway.)

Instruction references are hex-encoded address strings. Clients do not
need to obtain them from DAP requests. This is outside the spec, but it
is needed for a binary-only debugger.

Functions that write directly to stdout (e.g. printf) should generally
not be used any more.  Instead, use either sys_message (which respects
sys_silent) or log_message (which will send the message to the debugger
if DAP is enabled). stderr can be used as normal.
2023-04-29 10:32:50 -07:00
kichikuou 381e644a42 Fix character encoding issue in vm_stack_trace() 2023-04-23 21:34:35 +09:00
Nunuhara Cabbage ba81077c2e Fix performance issue with PartsEngine text
Don't allocate massive textures for each text object. Instead, allocate
a texture for each character and then compose them onto an appropriately
sized texture.

Fixes a performance issue in Rance 01.
2023-04-16 15:44:58 -07:00
Nunuhara Cabbage f7cf2264fa Fix multiple issues with resetting HLLs
Clear PartsEngine/SACT2/CharSpriteManager/audio state when resetting the
VM.

Fixes #113
2023-04-14 16:00:40 -07:00