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https://github.com/nunuhara/xsystem4.git
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Add stubs for SpriteEngine functions
- ChipmunkSpriteEngine.SP_Suspend - StoatSpriteEngine.FPS_SetShow - StoatSpriteEngine.FPS_GetShow
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@@ -193,13 +193,16 @@ static bool ChipmunkSpriteEngine_SP_GetFontWidth(struct string *text, int *width
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//static int CG_GetFormat_by_index(int cg_no);
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//static int CG_GetFormat(struct string *cg_name);
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//static bool ChipmunkSpriteEngine_SP_Suspend(int sp_no);
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HLL_WARN_UNIMPLEMENTED(false, bool, ChipmunkSpriteEngine, SP_Suspend, int sp_no);
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//static bool ChipmunkSpriteEngine_SP_Resume(int sp_no);
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//static bool ChipmunkSpriteEngine_SP_IsSuspend(int sp_no);
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//static bool ChipmunkSpriteEngine_Debug_GetVideoMemoryInfo(int *max_size, int *use_size, int *use_max_size);
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//static void ChipmunkSpriteEngine_CombineTexture(void);
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//static void ChipmunkSpriteEngine_ReleaseCombinedTexture(void);
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HLL_WARN_UNIMPLEMENTED( , void, StoatSpriteEngine, FPS_SetShow, bool bShow);
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HLL_WARN_UNIMPLEMENTED(false, bool, StoatSpriteEngine, FPS_GetShow, void);
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HLL_LIBRARY(ChipmunkSpriteEngine,
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HLL_EXPORT(_PreLink, ChipmunkSpriteEngine_PreLink),
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HLL_EXPORT(_ModuleFini, ChipmunkSpriteEngine_ModuleFini),
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@@ -267,8 +270,8 @@ HLL_LIBRARY(ChipmunkSpriteEngine,
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HLL_EXPORT(SP_SetDashTextSprite, StoatSpriteEngine_SP_SetDashTextSprite),
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HLL_TODO_EXPORT(SP_SetAlphaClipperSpriteNumber, ChipmunkSpriteEngine_SP_SetAlphaClipperSpriteNumber),
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HLL_TODO_EXPORT(SP_GetAlphaClipperSpriteNumber, ChipmunkSpriteEngine_SP_GetAlphaClipperSpriteNumber),
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HLL_TODO_EXPORT(FPS_SetShow, StoatSpriteEngine_FPS_SetShow),
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HLL_TODO_EXPORT(FPS_GetShow, StoatSpriteEngine_FPS_GetShow),
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HLL_EXPORT(FPS_SetShow, StoatSpriteEngine_FPS_SetShow),
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HLL_EXPORT(FPS_GetShow, StoatSpriteEngine_FPS_GetShow),
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HLL_TODO_EXPORT(FPS_Get, StoatSpriteEngine_FPS_Get),
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HLL_EXPORT(GAME_MSG_GetNumof, sact_GAME_MSG_GetNumOf),
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HLL_TODO_EXPORT(GAME_MSG_Get, SACT2_GAME_MSG_Get),
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@@ -339,7 +342,7 @@ HLL_LIBRARY(ChipmunkSpriteEngine,
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HLL_TODO_EXPORT(Debug_GetMaxAllocatedMemorySize, StoatSpriteEngine_Debug_GetMaxAllocatedMemorySize),
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HLL_TODO_EXPORT(Debug_GetFillRate, StoatSpriteEngine_Debug_GetFillRate),
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HLL_TODO_EXPORT(MUSIC_ReloadParam, StoatSpriteEngine_MUSIC_ReloadParam),
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HLL_TODO_EXPORT(SP_Suspend, ChipmunkSpriteEngine_SP_Suspend),
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HLL_EXPORT(SP_Suspend, ChipmunkSpriteEngine_SP_Suspend),
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HLL_TODO_EXPORT(SP_Resume, ChipmunkSpriteEngine_SP_Resume),
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HLL_TODO_EXPORT(SP_IsSuspend, ChipmunkSpriteEngine_SP_IsSuspend),
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HLL_TODO_EXPORT(Debug_GetVideoMemoryInfo, ChipmunkSpriteEngine_Debug_GetVideoMemoryInfo),
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