mirror of
https://github.com/nunuhara/xsystem4.git
synced 2026-09-22 23:18:01 +03:00
Merge pull request #250 from kichikuou/shader-compile-error
3d: Ensure shader fragment ends with a newline
This commit is contained in:
+1
-1
@@ -66,7 +66,7 @@ static GLuint load_shader(const char *vertex_shader_path, const char *fragment_s
|
||||
snprintf(defines, sizeof(defines),
|
||||
"#define REIGN_ENGINE %d\n"
|
||||
"#define TAPIR_ENGINE %d\n"
|
||||
"#define ENGINE %d",
|
||||
"#define ENGINE %d\n",
|
||||
RE_REIGN_PLUGIN,
|
||||
RE_TAPIR_PLUGIN,
|
||||
re_plugin_version);
|
||||
|
||||
Reference in New Issue
Block a user