Merge pull request #250 from kichikuou/shader-compile-error

3d: Ensure shader fragment ends with a newline
This commit is contained in:
Nunuhara Cabbage
2025-06-24 06:11:42 -07:00
committed by GitHub
+1 -1
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@@ -66,7 +66,7 @@ static GLuint load_shader(const char *vertex_shader_path, const char *fragment_s
snprintf(defines, sizeof(defines),
"#define REIGN_ENGINE %d\n"
"#define TAPIR_ENGINE %d\n"
"#define ENGINE %d",
"#define ENGINE %d\n",
RE_REIGN_PLUGIN,
RE_TAPIR_PLUGIN,
re_plugin_version);