Remove passed_time parameter from parts_render_update

This commit is contained in:
kichikuou
2026-05-28 07:39:15 +09:00
parent 8ca1a31ccc
commit aa112849de
3 changed files with 4 additions and 4 deletions
+2 -2
View File
@@ -1166,7 +1166,7 @@ void PE_Update(int passed_time, bool message_window_show)
audio_update();
parts_update_animation(passed_time);
PE_UpdateInputState(passed_time);
parts_render_update(passed_time);
parts_render_update();
}
void PE_UpdateParts(int passed_time, possibly_unused bool is_skip, bool message_window_show)
@@ -1174,7 +1174,7 @@ void PE_UpdateParts(int passed_time, possibly_unused bool is_skip, bool message_
parts_message_window_show = message_window_show;
audio_update();
parts_update_animation(passed_time);
parts_render_update(passed_time);
parts_render_update();
}
void PE_SetDelegateIndex(int parts_no, int delegate_index)
+1 -1
View File
@@ -512,7 +512,7 @@ struct string *parts_text_get(struct parts_text *t);
// render.c
void parts_render_init(void);
void parts_render_update(int passed_time);
void parts_render_update(void);
void parts_engine_dirty(void);
void parts_engine_clean(void);
void parts_dirty(struct parts *parts);
+1 -1
View File
@@ -632,7 +632,7 @@ void parts_sprite_render(struct sprite *sp)
static bool pe_dirty = false;
void parts_render_update(int passed_time)
void parts_render_update(void)
{
if (pe_dirty) {
struct parts *p;