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https://github.com/nunuhara/xsystem4.git
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Merge pull request #126 from kichikuou/DrawGraph
Add two DrawGraph functions used in Daiteikoku
This commit is contained in:
@@ -146,6 +146,7 @@ void gfx_copy_stretch_blend_amap_alpha(struct texture *dst, int dx, int dy, int
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void gfx_copy_rot_zoom(Texture *dst, Texture *src, int sx, int sy, int w, int h, float rotate, float mag);
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void gfx_copy_rot_zoom_amap(Texture *dst, Texture *src, int sx, int sy, int w, int h, float rotate, float mag);
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void gfx_copy_rot_zoom_use_amap(Texture *dst, Texture *src, int sx, int sy, int w, int h, float rotate, float mag);
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void gfx_copy_root_zoom2(Texture *dst, float cx, float cy, Texture *src, float scx, float scy, float rot, float mag);
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void gfx_copy_reverse_LR(Texture *dst, int dx, int dy, Texture *src, int sx, int sy, int w, int h);
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void gfx_copy_reverse_amap_LR(Texture *dst, int dx, int dy, Texture *src, int sx, int sy, int w, int h);
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void gfx_copy_rotate_y(Texture *dst, Texture *front, Texture *back, int sx, int sy, int w, int h, float rot, float mag);
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@@ -159,6 +160,7 @@ void gfx_copy_amap_height_blur(Texture *dst, int dx, int dy, Texture *src, int s
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void gfx_copy_with_alpha_map(Texture *dst, int dx, int dy, Texture *src, int sx, int sy, int w, int h);
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void gfx_fill_with_alpha(Texture *dst, int x, int y, int w, int h, int r, int g, int b, int a);
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void gfx_copy_stretch_with_alpha_map(Texture *dst, int dx, int dy, int dw, int dh, Texture *src, int sx, int sy, int sw, int sh);
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void gfx_copy_grayscale(Texture *dst, int dx, int dy, Texture *src, int sx, int sy, int w, int h);
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void gfx_draw_glyph(Texture *dst, float dx, int dy, Texture *glyph, SDL_Color color, float scale_x, float bold_width);
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void gfx_draw_glyph_to_pmap(Texture *dst, float dx, int dy, Texture *glyph, Rectangle glyph_pos, SDL_Color color, float scale_x);
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void gfx_draw_glyph_to_amap(Texture *dst, float dx, int dy, Texture *glyph, Rectangle glyph_pos, float scale_x);
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@@ -0,0 +1,25 @@
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/* Copyright (C) 2023 kichikuou <KichikuouChrome@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://gnu.org/licenses/>.
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*/
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uniform sampler2D tex;
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in vec2 tex_coord;
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out vec4 frag_color;
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void main() {
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float gray = dot(texture(tex, tex_coord).rgb, vec3(0.299, 0.587, 0.114));
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frag_color = vec4(vec3(gray), 1);
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}
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+37
@@ -64,6 +64,7 @@ static struct copy_shader copy_key_shader;
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static struct copy_shader copy_alpha_key_shader;
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static struct copy_shader copy_use_amap_under_shader;
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static struct copy_shader copy_use_amap_border_shader;
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static struct copy_shader copy_grayscale_shader;
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static struct copy_shader blend_amap_color_shader;
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static struct copy_shader blend_amap_alpha_bright_shader;
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static struct copy_shader blend_use_amap_color_shader;
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@@ -121,6 +122,9 @@ void gfx_draw_init(void)
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// copy shader that only keeps fragments above a certain alpha threshold
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load_copy_shader(©_use_amap_border_shader, "shaders/render.v.glsl", "shaders/copy_use_amap_border.f.glsl");
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// copy shader with grayscale conversion
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load_copy_shader(©_grayscale_shader, "shaders/render.v.glsl", "shaders/copy_grayscale.f.glsl");
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// copy shader that sets source RGB to a constant
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load_copy_shader(&blend_amap_color_shader, "shaders/render.v.glsl", "shaders/blend_amap_color.f.glsl");
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@@ -770,6 +774,29 @@ void gfx_copy_rot_zoom_use_amap(Texture *dst, Texture *src, int sx, int sy, int
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copy_rot_zoom(dst, src, sx, sy, w, h, rotate, mag, &hitbox_shader.s);
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}
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void gfx_copy_root_zoom2(Texture *dst, float cx, float cy, Texture *src, float scx, float scy, float rot, float mag)
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{
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gfx_fill_amap(dst, 0, 0, dst->w, dst->h, 0);
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// 1. scale src vertices to texture size
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// 2. translate so that center point of copy region is at origin
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// 3. rotate
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// 4. scale
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// 4. tranlate to center point of dst texture
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// (applied in reverse order)
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mat4 mw_transform = GLM_MAT4_IDENTITY_INIT;
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glm_translate(mw_transform, (vec3){ cx, cy, 0 });
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glm_scale(mw_transform, (vec3){ mag, mag, 0 });
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glm_rotate_z(mw_transform, -rot * (M_PI/180.0), mw_transform);
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glm_translate(mw_transform, (vec3){ -scx, -scy, 0 });
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glm_scale(mw_transform, (vec3){ src->w, src->h, 1 });
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mat4 wv_transform = WV_TRANSFORM(dst->w, dst->h);
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struct copy_data data = ROTATE_DATA(dst, 0, 0, src->w, src->h);
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run_draw_shader(&hitbox_noblend_shader.s, dst, src, mw_transform, wv_transform, &data);
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}
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static void copy_rotate_y(Texture *dst, Texture *front, Texture *back, int sx, int sy, int w, int h, float rot, float mag, Shader *shader)
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{
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Texture *src = front;
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@@ -1010,6 +1037,16 @@ void gfx_copy_stretch_with_alpha_map(Texture *dst, int dx, int dy, int dw, int d
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restore_blend_mode();
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}
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void gfx_copy_grayscale(Texture *dst, int dx, int dy, Texture *src, int sx, int sy, int w, int h)
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{
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glBlendFuncSeparate(GL_ONE, GL_ZERO, GL_ZERO, GL_ONE);
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struct copy_data data = COPY_DATA(dx, dy, sx, sy, w, h);
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run_copy_shader(©_grayscale_shader.s, dst, src, &data);
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restore_blend_mode();
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}
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// XXX: Not an actual DrawGraph function; used for rendering text
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void gfx_draw_glyph(Texture *dst, float dx, int dy, Texture *glyph, SDL_Color color, float scale_x, float bold_width)
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{
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+11
-5
@@ -298,7 +298,10 @@ static void DrawGraph_CopyRotZoomUseAMap(int dst, int src, int sx, int sy, int w
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gfx_copy_rot_zoom_use_amap(DTEX(dst), STEX(src), sx, sy, w, h, rotate, mag);
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}
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//void DrawGraph_CopyRotZoom2Bilinear(int dst, float cx, float cy, int src, float scx, float scy, float rot, float mag);
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static void DrawGraph_CopyRotZoom2Bilinear(int dst, float cx, float cy, int src, float scx, float scy, float rot, float mag)
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{
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gfx_copy_root_zoom2(DTEX(dst), cx, cy, STEX(src), scx, scy, rot, mag);
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}
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static void DrawGraph_CopyRotateY(int write, int dst, int src, int sx, int sy, int w, int h, float rot, float mag)
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{
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@@ -398,7 +401,10 @@ static void DrawGraph_CopyStretchWithAlphaMap(int dst, int dx, int dy, int dw, i
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gfx_copy_stretch_with_alpha_map(DTEX(dst), dx, dy, dw, dh, STEX(src), sx, sy, sw, sh);
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}
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//void DrawGraph_CopyGrayscale(int nDest, int nDx, int nDy, int nSrc, int nSx, int nSy, int nWidth, int nHeight);
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static void DrawGraph_CopyGrayscale(int dst, int dx, int dy, int src, int sx, int sy, int width, int height)
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{
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gfx_copy_grayscale(DTEX(dst), dx, dy, STEX(src), sx, sy, width, height);
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}
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HLL_LIBRARY(DrawGraph,
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HLL_EXPORT(Copy, DrawGraph_Copy),
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@@ -469,7 +475,7 @@ HLL_LIBRARY(DrawGraph,
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HLL_EXPORT(CopyRotZoom, DrawGraph_CopyRotZoom),
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HLL_EXPORT(CopyRotZoomAMap, DrawGraph_CopyRotZoomAMap),
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HLL_EXPORT(CopyRotZoomUseAMap, DrawGraph_CopyRotZoomUseAMap),
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//HLL_EXPORT(CopyRotZoom2Bilinear, DrawGraph_CopyRotZoom2Bilinear),
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HLL_EXPORT(CopyRotZoom2Bilinear, DrawGraph_CopyRotZoom2Bilinear),
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HLL_EXPORT(CopyRotateY, DrawGraph_CopyRotateY),
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HLL_EXPORT(CopyRotateYUseAMap, DrawGraph_CopyRotateYUseAMap),
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//HLL_EXPORT(CopyRotateYFixL, DrawGraph_CopyRotateYFixL),
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@@ -500,6 +506,6 @@ HLL_LIBRARY(DrawGraph,
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HLL_EXPORT(FillWithAlpha, DrawGraph_FillWithAlpha),
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HLL_EXPORT(CopyStretchWithAlphaMap, DrawGraph_CopyStretchWithAlphaMap),
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// NOTE: xsystem4 uses bilinear interpolation by default
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HLL_EXPORT(CopyStretchBilinearWithAlphaMap, DrawGraph_CopyStretchWithAlphaMap)
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//HLL_EXPORT(CopyGrayscale, DrawGraph_CopyGrayscale),
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HLL_EXPORT(CopyStretchBilinearWithAlphaMap, DrawGraph_CopyStretchWithAlphaMap),
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HLL_EXPORT(CopyGrayscale, DrawGraph_CopyGrayscale)
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);
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