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Fix text layout bug in SengokuRanceFont
Fix text layout bug when message setting isn't "No Wait".
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@@ -343,7 +343,7 @@ static float sp_text_draw(struct sact_sprite *sp, struct sr_text_properties *tp,
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tp->last_char = last_char;
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sprite_dirty(sp);
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return x + gfx_render_text(tex, x ,y, text->text, &tp->ts);
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return gfx_render_text(tex, x ,y, text->text, &tp->ts);
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}
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static void SengokuRanceFont_SP_TextDraw(int sp_no, struct string *text)
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